#define RegisterSpellScript(spell_script)
@ SPELL_EFFECT_COMPLETE_CAMPAIGN
#define SpellEffectFn(F, I, N)
void HandleHitTarget(SpellEffIndex)
HookList< EffectHandler > OnEffectHitTarget
static constexpr uint32 CompleteMidnightCampaign
void AddSC_silvermoon_city_midnight()