#include <DB2LoadInfo.h>
Definition at line 4081 of file DB2LoadInfo.h.
◆ Fields
Initial value:=
{
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"Name" },
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"SourceText" },
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"Description" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"ID" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"MountTypeID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Flags" },
{ .IsSigned =
true, .Type =
FT_BYTE, .Name =
"SourceTypeEnum" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"SourceSpellID" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"PlayerConditionID" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"MountFlyRideHeight" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"UiModelSceneID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"MountSpecialRiderAnimKitID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"MountSpecialSpellVisualKitID" },
}
Definition at line 4083 of file DB2LoadInfo.h.
◆ Instance
The documentation for this struct was generated from the following file: