Go to the source code of this file.
|
| enum | BwdDataTypes {
BOSS_MAGMAW = 0
, BOSS_OMNOTRON_DEFENSE_SYSTEM = 1
, BOSS_CHIMAERON = 2
, BOSS_ATRAMEDES = 3
,
BOSS_MALORIAK = 4
, BOSS_NEFARIANS_END = 5
} |
| |
| enum | BWDCreatureIds {
NPC_MAGMAW = 41570
, NPC_CHIMAERON = 43296
, NPC_ATRAMEDES = 41442
, NPC_MALORIAK = 41378
,
NPC_NEFARIAN = 41376
} |
| |
| enum | BWDGameObjectIds { GO_INNER_CHAMBER_DOOR = 205830
, GO_ATHENAEUM_DOOR = 208291
} |
| |
◆ RegisterBlackwingDescentCreatureAI
◆ BWDCreatureIds
| Enumerator |
|---|
| NPC_MAGMAW | |
| NPC_CHIMAERON | |
| NPC_ATRAMEDES | |
| NPC_MALORIAK | |
| NPC_NEFARIAN | |
Definition at line 39 of file blackwing_descent.h.
◆ BwdDataTypes
| Enumerator |
|---|
| BOSS_MAGMAW | |
| BOSS_OMNOTRON_DEFENSE_SYSTEM | |
| BOSS_CHIMAERON | |
| BOSS_ATRAMEDES | |
| BOSS_MALORIAK | |
| BOSS_NEFARIANS_END | |
Definition at line 28 of file blackwing_descent.h.
◆ BWDGameObjectIds
◆ GetBlackwingDescentAI()
template<class AI , class T >
| AI * GetBlackwingDescentAI |
( |
T * |
obj | ) |
|
|
inline |
◆ BWDScriptName
| constexpr char const* BWDScriptName = "instance_blackwing_descent" |
|
constexpr |
◆ DataHeader
| constexpr char const* DataHeader = "BWD" |
|
constexpr |
◆ EncounterCount
| constexpr uint32 const EncounterCount = 6 |
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constexpr |