37 { 0, -2884.155f, -71.08681f, 242.0678f },
38 { 1, -2720.592f, -111.0035f, 242.5955f },
39 { 2, -2683.951f, -382.9010f, 231.1792f },
40 { 3, -2619.148f, -484.9288f, 231.1792f },
41 { 4, -2543.868f, -525.3333f, 231.1792f },
42 { 5, -2465.321f, -502.4896f, 190.7347f },
43 { 6, -2343.872f, -401.8281f, -8.320873f }
void MovePath(uint32 pathId, bool repeatable, Optional< Milliseconds > duration={}, Optional< float > speed={}, MovementWalkRunSpeedSelectionMode speedSelectionMode=MovementWalkRunSpeedSelectionMode::Default, Optional< std::pair< Milliseconds, Milliseconds > > waitTimeRangeAtPathEnd={}, Optional< float > wanderDistanceAtPathEnds={}, Optional< bool > followPathBackwardsFromEndToStart={}, Optional< bool > exactSplinePath={}, bool generatePath=true, Optional< MovementFadeObject > fadeObject={}, Scripting::v2::ActionResultSetter< MovementStopReason > &&scriptResult={})