TrinityCore
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WorldPackets::Character::SwitchGameModeData Struct Reference

#include <CharacterPackets.h>

Public Attributes

bool IsFastLogin = false
 
GameModeData Current
 
GameModeData New
 

Detailed Description

Definition at line 666 of file CharacterPackets.h.

Member Data Documentation

◆ Current

GameModeData WorldPackets::Character::SwitchGameModeData::Current

Definition at line 669 of file CharacterPackets.h.

Referenced by WorldPackets::Character::operator<<().

◆ IsFastLogin

bool WorldPackets::Character::SwitchGameModeData::IsFastLogin = false

Definition at line 668 of file CharacterPackets.h.

Referenced by WorldPackets::Character::operator<<().

◆ New

GameModeData WorldPackets::Character::SwitchGameModeData::New

Definition at line 670 of file CharacterPackets.h.

Referenced by WorldPackets::Character::operator<<().


The documentation for this struct was generated from the following file: