#include <CombatManager.h>
Definition at line 52 of file CombatManager.h.
◆ CombatReference() [1/2]
◆ CombatReference() [2/2]
CombatReference::CombatReference |
( |
Unit * |
a, |
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Unit * |
b, |
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bool |
pvp = false |
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) |
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inlineprotected |
◆ EndCombat()
void CombatReference::EndCombat |
( |
| ) |
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◆ GetOther()
Unit * CombatReference::GetOther |
( |
Unit const * |
me | ) |
const |
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inline |
◆ IsSuppressedFor()
bool CombatReference::IsSuppressedFor |
( |
Unit const * |
who | ) |
const |
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inline |
◆ operator=()
◆ Refresh()
void CombatReference::Refresh |
( |
| ) |
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protected |
◆ Suppress()
void CombatReference::Suppress |
( |
Unit * |
who | ) |
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inlineprotected |
◆ SuppressFor()
void CombatReference::SuppressFor |
( |
Unit * |
who | ) |
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◆ CombatManager
◆ _isPvP
bool const CombatReference::_isPvP |
◆ _suppressFirst
bool CombatReference::_suppressFirst = false |
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protected |
◆ _suppressSecond
bool CombatReference::_suppressSecond = false |
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protected |
◆ first
Unit* const CombatReference::first |
◆ second
Unit* const CombatReference::second |
The documentation for this struct was generated from the following files: