#include <DB2LoadInfo.h>
Definition at line 813 of file DB2LoadInfo.h.
◆ Fields
Initial value:=
{
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"ID" },
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"Title" },
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"Description" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"UiTextureKitID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"RewardQuestID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Prerequisite" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Stalled" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Completed" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"OnlyStallIf" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"UiQuestDetailsThemeID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Flags" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"DisplayPriority" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"SortAsNormalQuest" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"UseMinimalHeader" },
}
Definition at line 815 of file DB2LoadInfo.h.
◆ Instance
The documentation for this struct was generated from the following file: