#include <DB2LoadInfo.h>
Definition at line 7167 of file DB2LoadInfo.h.
◆ Fields
Initial value:=
{
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"ID" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"UiMapArtID" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"TextureWidth" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"TextureHeight" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"OffsetX" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"OffsetY" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"HitRectTop" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"HitRectBottom" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"HitRectLeft" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"HitRectRight" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"PlayerConditionID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Flags" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"AreaID1" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"AreaID2" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"AreaID3" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"AreaID4" },
}
Definition at line 7169 of file DB2LoadInfo.h.
◆ Instance
The documentation for this struct was generated from the following file: