#include "ChatCommand.h"
#include "AccountMgr.h"
#include "Chat.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
#include "Log.h"
#include "Map.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "WorldSession.h"
Go to the source code of this file.
◆ ChatSubCommandMap
◆ LogCommandUsage()
| static void LogCommandUsage |
( |
WorldSession const & |
session, |
|
|
uint32 |
permission, |
|
|
std::string_view |
cmdStr |
|
) |
| |
|
static |
Definition at line 150 of file ChatCommand.cpp.
References WorldObject::FindMap(), WorldSession::GetAccountId(), WorldObject::GetAreaId(), BaseEntity::GetGUID(), WorldLocation::GetMapId(), Map::GetMapName(), WorldObject::GetName(), WorldSession::GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), WorldSession::GetSecurity(), Player::GetSelectedUnit(), WorldSession::GetSessionDbcLocale(), Unit::GetTarget(), AccountMgr::IsPlayerAccount(), IsSubzone, rbac::RBAC_ROLE_PLAYER, sAccountMgr, sAreaTableStore, sLog, and ObjectGuid::ToString().
Referenced by Trinity::Impl::ChatCommands::ChatCommandNode::TryExecuteCommand().
◆ COMMAND_MAP