TrinityCore
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boss_ebonroc.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ScriptMgr.h"
19#include "blackwing_lair.h"
20#include "ScriptedCreature.h"
21
28
35
36struct boss_ebonroc : public BossAI
37{
38 boss_ebonroc(Creature* creature) : BossAI(creature, DATA_EBONROC) { }
39
48
49 void UpdateAI(uint32 diff) override
50 {
51 if (!UpdateVictim())
52 return;
53
54 events.Update(diff);
55
57 return;
58
59 while (uint32 eventId = events.ExecuteEvent())
60 {
61 switch (eventId)
62 {
66 break;
70 break;
74 break;
75 }
76
78 return;
79 }
80 }
81};
82
uint32_t uint32
Definition Define.h:154
Spells
Definition PlayerAI.cpp:32
@ UNIT_STATE_CASTING
Definition Unit.h:276
#define RegisterBlackwingLairCreatureAI(ai_name)
@ DATA_EBONROC
void AddSC_boss_ebonroc()
@ SPELL_SHADOWFLAME
@ SPELL_SHADOWOFEBONROC
@ SPELL_WINGBUFFET
@ EVENT_WINGBUFFET
@ EVENT_SHADOWFLAME
@ EVENT_SHADOWOFEBONROC
void JustEngagedWith(Unit *who) override
EventMap events
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:63
uint32 ExecuteEvent()
Definition EventMap.cpp:77
void Update(uint32 time)
Definition EventMap.h:61
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
Definition EventMap.cpp:40
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.cpp:180
Definition Unit.h:635
bool HasUnitState(const uint32 f) const
Definition Unit.h:743
boss_ebonroc(Creature *creature)
void JustEngagedWith(Unit *who) override
void UpdateAI(uint32 diff) override