18#ifndef DEF_SEPULCHER_OF_THE_FIRST_ONES_H_
19#define DEF_SEPULCHER_OF_THE_FIRST_ONES_H_
23#define DataHeader "SepulcherOfTheFirstOnes"
24#define SFOScriptName "instance_sepulcher_of_the_first_ones"
124template <
class AI,
class T>
130#define RegisterSepulcherOfTheFirstOnesCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetSepulcherOfTheFirstOnesAI)
SepulcherOfTheFirstOnesWorldStates
@ WORLD_STATE_ANDUIN_ENCOUNTER_STARTED
@ WORLD_STATE_ANDUIN_ENCOUNTER_COMPLETED
@ WORLD_STATE_ANDUIN_INTERMISSION
SepulcherOfTheFirstOnesEvents
@ EVENT_RESET_PLAYERS_ON_TRANSLOCATOR
SepulcherOfTheFirstOnesActions
@ ACTION_START_ANDUIN_OUTRODUCTION
uint32 const EncounterCount
AI * GetSepulcherOfTheFirstOnesAI(T *obj)
SepulcherOfTheFirstOnesCreatureIds
@ BOSS_REMNANT_OF_A_FALLEN_KING
@ NPC_QUARTERMASTER_RAHM_ANDUIN
@ NPC_LADY_JAINA_PROUDMOORE_ANDUIN
@ NPC_KNIGHT_OF_EBON_BLADE_ANDUIN
@ NPC_SYLVANAS_WINDRUNNER_ANDUIN
@ NPC_MARCH_OF_THE_DAMNED
@ NPC_BOLVAR_FORDRAGON_ANDUIN
@ BOSS_VIGILANT_CUSTODIAN
@ NPC_UTHER_THE_LIGHTBRINGER_ANDUIN
SepulcherOfTheFirstOnesTranslocatorIds
@ NPC_ANCIENT_TRANSLOCATOR
SepulcherOfTheFirstOnesDataTypes
@ DATA_QUARTERMASTER_RAHM_ANDUIN
@ DATA_BOLVAR_FORDRAGON_ANDUIN
@ DATA_SYLVANAS_WINDRUNNER_ANDUIN
@ DATA_UTHER_THE_LIGHTBRINGER_ANDUIN
@ DATA_VIGILANT_CUSTODIAN
@ DATA_PROTOTYPE_PANTHEON
@ DATA_ANDUIN_WRYNN_INTRODUCTION
@ DATA_JAINA_PROUDMOORE_ANDUIN
@ DATA_REMNANT_OF_A_FALLEN_KING
SepulcherOfTheFirstOnesAreas
@ AREA_SEPULCHER_OF_THE_FIRST_ONES
SepulcherOfTheFirstOnesGameObjectIds
@ GAMEOBJECT_BRIDGE_TO_ANDUIN
@ GAMEOBJECT_ANDUIN_CHEST_LOOT
@ GAMEOBJECT_BRIDGE_AFTER_ANDUIN