TrinityCore
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EquipmentItem Struct Reference

#include <CreatureData.h>

Public Attributes

uint32 ItemId = 0
 
uint16 AppearanceModId = 0
 
uint16 ItemVisual = 0
 

Detailed Description

Definition at line 591 of file CreatureData.h.

Member Data Documentation

◆ AppearanceModId

uint16 EquipmentItem::AppearanceModId = 0

Definition at line 594 of file CreatureData.h.

◆ ItemId

uint32 EquipmentItem::ItemId = 0

Definition at line 593 of file CreatureData.h.

◆ ItemVisual

uint16 EquipmentItem::ItemVisual = 0

Definition at line 595 of file CreatureData.h.


The documentation for this struct was generated from the following file: