![]() |
TrinityCore
|
#include "SceneObject.h"#include "GameTime.h"#include "Map.h"#include "ObjectAccessor.h"#include "ObjectMgr.h"#include "PhasingHandler.h"#include "Player.h"#include "SpellAuras.h"#include "UpdateData.h"#include "Util.h"#include "WorldPacket.h"
Include dependency graph for SceneObject.cpp: