#include <BattlegroundQueue.h>
Definition at line 164 of file BattlegroundQueue.h.
◆ BGQueueRemoveEvent()
◆ Abort()
| void BGQueueRemoveEvent::Abort |
( |
uint64 |
e_time | ) |
|
|
overridevirtual |
◆ Execute()
| bool BGQueueRemoveEvent::Execute |
( |
uint64 |
e_time, |
|
|
uint32 |
p_time |
|
) |
| |
|
overridevirtual |
Reimplemented from BasicEvent.
Definition at line 1044 of file BattlegroundQueue.cpp.
References BattlegroundMgr::BuildBattlegroundStatusNone(), ObjectAccessor::FindConnectedPlayer(), Player::GetBattlegroundQueueIndex(), Player::GetBattlegroundQueueJoinTime(), Battleground::GetBracketId(), BaseEntity::GetGUID(), Battleground::GetStatus(), Battleground::isBattleground(), BattlegroundQueue::IsPlayerInvited(), PLAYER_MAX_BATTLEGROUND_QUEUES, Player::RemoveBattlegroundQueueId(), BattlegroundQueue::RemovePlayer(), sBattlegroundMgr, Player::SendDirectMessage(), STATUS_WAIT_LEAVE, TC_LOG_DEBUG, ObjectGuid::ToString(), and WorldPackets::Battleground::BattlefieldStatusNone::Write().
◆ m_BgInstanceGUID
| uint32 BGQueueRemoveEvent::m_BgInstanceGUID |
|
private |
◆ m_BgQueueTypeId
◆ m_PlayerGuid
◆ m_RemoveTime
| uint32 BGQueueRemoveEvent::m_RemoveTime |
|
private |
The documentation for this class was generated from the following files: