#include <Object.h>
Definition at line 252 of file Object.h.
◆ GameObjectId
◆ GameObjectType
◆ IgnoreNotOwnedPrivateObjects
| bool FindGameObjectOptions::IgnoreNotOwnedPrivateObjects = true |
◆ IgnorePhases
| bool FindGameObjectOptions::IgnorePhases = false |
◆ IgnorePrivateObjects
| bool FindGameObjectOptions::IgnorePrivateObjects = false |
◆ IsSpawned
| Optional<bool> FindGameObjectOptions::IsSpawned = true |
◆ IsSummon
| Optional<bool> FindGameObjectOptions::IsSummon |
◆ OwnerGuid
◆ PrivateObjectOwnerGuid
◆ StringId
| Optional<std::string_view> FindGameObjectOptions::StringId |
The documentation for this struct was generated from the following file: