TrinityCore
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FindGameObjectOptions Struct Reference

#include <Object.h>

Public Attributes

Optional< uint32 > GameObjectId
 
Optional< std::string_view > StringId
 
Optional< bool > IsSummon
 
Optional< bool > IsSpawned = true
 
bool IgnorePhases = false
 
bool IgnoreNotOwnedPrivateObjects = true
 
bool IgnorePrivateObjects = false
 
Optional< ObjectGuid > OwnerGuid
 
Optional< ObjectGuid > PrivateObjectOwnerGuid
 
Optional< GameobjectTypes > GameObjectType
 

Detailed Description

Definition at line 252 of file Object.h.

Member Data Documentation

◆ GameObjectId

Optional<uint32> FindGameObjectOptions::GameObjectId

◆ GameObjectType

Optional<GameobjectTypes> FindGameObjectOptions::GameObjectType

◆ IgnoreNotOwnedPrivateObjects

bool FindGameObjectOptions::IgnoreNotOwnedPrivateObjects = true

◆ IgnorePhases

bool FindGameObjectOptions::IgnorePhases = false

◆ IgnorePrivateObjects

bool FindGameObjectOptions::IgnorePrivateObjects = false

◆ IsSpawned

Optional<bool> FindGameObjectOptions::IsSpawned = true

◆ IsSummon

Optional<bool> FindGameObjectOptions::IsSummon

◆ OwnerGuid

Optional<ObjectGuid> FindGameObjectOptions::OwnerGuid

◆ PrivateObjectOwnerGuid

Optional<ObjectGuid> FindGameObjectOptions::PrivateObjectOwnerGuid

◆ StringId

Optional<std::string_view> FindGameObjectOptions::StringId

The documentation for this struct was generated from the following file: