#include <ChatTextBuilder.h>
|
| | ChatPacketSender (ChatMsg chatType, ::Language language, WorldObject const *sender, WorldObject const *receiver, std::string message, uint32 achievementId=0, LocaleConstant locale=LOCALE_enUS, uint32 broadcastTextId=0, uint16 emoteId=0, uint32 soundKitId=0, SoundKitPlayType soundKitPlayType=SoundKitPlayType::Normal, uint32 playerConditionId=0) |
| |
| void | operator() (Player const *player) const |
| |
Definition at line 34 of file ChatTextBuilder.h.
◆ ChatPacketSender()
| Trinity::ChatPacketSender::ChatPacketSender |
( |
ChatMsg |
chatType, |
|
|
::Language |
language, |
|
|
WorldObject const * |
sender, |
|
|
WorldObject const * |
receiver, |
|
|
std::string |
message, |
|
|
uint32 |
achievementId = 0, |
|
|
LocaleConstant |
locale = LOCALE_enUS, |
|
|
uint32 |
broadcastTextId = 0, |
|
|
uint16 |
emoteId = 0, |
|
|
uint32 |
soundKitId = 0, |
|
|
SoundKitPlayType |
soundKitPlayType = SoundKitPlayType::Normal, |
|
|
uint32 |
playerConditionId = 0 |
|
) |
| |
◆ operator()()
| void Trinity::ChatPacketSender::operator() |
( |
Player const * |
player | ) |
const |
◆ AchievementId
| uint32 Trinity::ChatPacketSender::AchievementId |
|
private |
◆ EmotePacket
◆ Language
◆ Locale
◆ PlayerConditionID
| uint32 Trinity::ChatPacketSender::PlayerConditionID |
|
private |
◆ Receiver
◆ Sender
◆ SoundPacket
◆ Text
| std::string Trinity::ChatPacketSender::Text |
|
private |
◆ TranslatedPacket
◆ Type
| ChatMsg Trinity::ChatPacketSender::Type |
|
private |
◆ UntranslatedPacket
The documentation for this class was generated from the following files: