#include <UpdateFields.h>
Definition at line 102 of file UpdateFields.h.
◆ OwnerObject
◆ operator!=()
| bool UF::ArtifactPower::operator!= |
( |
ArtifactPower const & |
right | ) |
const |
|
inline |
◆ operator==()
| bool UF::ArtifactPower::operator== |
( |
ArtifactPower const & |
right | ) |
const |
◆ WriteCreate()
| void UF::ArtifactPower::WriteCreate |
( |
ByteBuffer & |
data, |
|
|
Player const * |
receiver, |
|
|
Item const * |
owner |
|
) |
| const |
◆ WriteUpdate()
| void UF::ArtifactPower::WriteUpdate |
( |
bool |
ignoreChangesMask, |
|
|
ByteBuffer & |
data, |
|
|
Player const * |
receiver, |
|
|
Item const * |
owner |
|
) |
| const |
◆ ArtifactPowerID
| int16 UF::ArtifactPower::ArtifactPowerID = 0 |
◆ CurrentRankWithBonus
| uint8 UF::ArtifactPower::CurrentRankWithBonus = 0 |
◆ PurchasedRank
| uint8 UF::ArtifactPower::PurchasedRank = 0 |
The documentation for this struct was generated from the following files: