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TrinityCore
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#include <UpdateFields.h>
Inheritance diagram for UF::ArtifactPower:Public Types | |
| using | OwnerObject = Item |
Public Member Functions | |
| void | WriteCreate (ByteBuffer &data, Player const *receiver, Item const *owner) const |
| void | WriteUpdate (bool, ByteBuffer &data, Player const *receiver, Item const *owner) const |
| bool | operator== (ArtifactPower const &right) const |
| bool | operator!= (ArtifactPower const &right) const |
Public Attributes | |
| int16 | ArtifactPowerID = 0 |
| uint8 | PurchasedRank = 0 |
| uint8 | CurrentRankWithBonus = 0 |
Definition at line 102 of file UpdateFields.h.
| using UF::ArtifactPower::OwnerObject = Item |
Definition at line 108 of file UpdateFields.h.
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inline |
Definition at line 112 of file UpdateFields.h.
| bool UF::ArtifactPower::operator== | ( | ArtifactPower const & | right | ) | const |
Definition at line 192 of file UpdateFields.cpp.
References ArtifactPowerID, CurrentRankWithBonus, and PurchasedRank.
| void UF::ArtifactPower::WriteCreate | ( | ByteBuffer & | data, |
| Player const * | receiver, | ||
| Item const * | owner | ||
| ) | const |
Definition at line 185 of file UpdateFields.cpp.
References ArtifactPowerID, CurrentRankWithBonus, and PurchasedRank.
Referenced by WriteUpdate().
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inline |
Definition at line 110 of file UpdateFields.h.
References WriteCreate().
| int16 UF::ArtifactPower::ArtifactPowerID = 0 |
Definition at line 104 of file UpdateFields.h.
Referenced by Item::AddArtifactPower(), Item::ApplyArtifactPowerEnchantmentBonuses(), Item::GetArtifactPowerIndex(), WorldSession::HandleArtifactAddPower(), operator==(), and WriteCreate().
| uint8 UF::ArtifactPower::CurrentRankWithBonus = 0 |
Definition at line 106 of file UpdateFields.h.
Referenced by Item::AddArtifactPower(), Item::ApplyArtifactPowerEnchantmentBonuses(), WorldSession::HandleArtifactAddPower(), operator==(), Item::SetArtifactPower(), and WriteCreate().
| uint8 UF::ArtifactPower::PurchasedRank = 0 |
Definition at line 105 of file UpdateFields.h.
Referenced by Item::AddArtifactPower(), WorldSession::HandleArtifactAddPower(), CriteriaHandler::ModifierSatisfied(), operator==(), Item::SetArtifactPower(), and WriteCreate().