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TrinityCore
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Stores data for temp summons. More...
#include <ObjectMgr.h>
Public Attributes | |
| uint32 | entry |
| Entry of summoned creature. | |
| Position | pos |
| Position, where should be creature spawned. | |
| TempSummonType | type |
| Summon type, see TempSummonType for available types. | |
| Milliseconds | time |
| Despawn time, usable only with certain temp summon types. | |
Stores data for temp summons.
Definition at line 88 of file ObjectMgr.h.
| uint32 TempSummonData::entry |
Entry of summoned creature.
Definition at line 90 of file ObjectMgr.h.
| Position TempSummonData::pos |
Position, where should be creature spawned.
Definition at line 91 of file ObjectMgr.h.
| Milliseconds TempSummonData::time |
Despawn time, usable only with certain temp summon types.
Definition at line 93 of file ObjectMgr.h.
| TempSummonType TempSummonData::type |
Summon type, see TempSummonType for available types.
Definition at line 92 of file ObjectMgr.h.