TrinityCore
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TempSummonData Struct Reference

Stores data for temp summons. More...

#include <ObjectMgr.h>

Public Attributes

uint32 entry
 Entry of summoned creature.
 
Position pos
 Position, where should be creature spawned.
 
TempSummonType type
 Summon type, see TempSummonType for available types.
 
Milliseconds time
 Despawn time, usable only with certain temp summon types.
 

Detailed Description

Stores data for temp summons.

Definition at line 88 of file ObjectMgr.h.

Member Data Documentation

◆ entry

uint32 TempSummonData::entry

Entry of summoned creature.

Definition at line 90 of file ObjectMgr.h.

◆ pos

Position TempSummonData::pos

Position, where should be creature spawned.

Definition at line 91 of file ObjectMgr.h.

◆ time

Milliseconds TempSummonData::time

Despawn time, usable only with certain temp summon types.

Definition at line 93 of file ObjectMgr.h.

◆ type

TempSummonType TempSummonData::type

Summon type, see TempSummonType for available types.

Definition at line 92 of file ObjectMgr.h.


The documentation for this struct was generated from the following file: