#include <DB2LoadInfo.h>
Definition at line 69 of file DB2LoadInfo.h.
◆ Fields
Initial value:=
{
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"ID" },
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"Name" },
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"Description" },
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"ButtonText" },
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"RewardDescription" },
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"ContinueDescription" },
{ .IsSigned =
false, .Type =
FT_BYTE, .Name =
"Type" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"PlayerConditionID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Flags" },
{ .IsSigned =
false, .Type =
FT_BYTE, .Name =
"ButtonActionType" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"TextureFileDataID" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"LfgDungeonID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"QuestID" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"BattleMasterListID" },
{ .IsSigned =
false, .Type =
FT_BYTE, .Name =
"PriorityMin" },
{ .IsSigned =
false, .Type =
FT_BYTE, .Name =
"PriorityMax" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"CurrencyType" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"CurrencyQuantity" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"UiMapID" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"BonusPlayerConditionID1" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"BonusPlayerConditionID2" },
{ .IsSigned =
false, .Type =
FT_BYTE, .Name =
"BonusValue1" },
{ .IsSigned =
false, .Type =
FT_BYTE, .Name =
"BonusValue2" },
}
Definition at line 71 of file DB2LoadInfo.h.
◆ Instance
The documentation for this struct was generated from the following file: