#include <DB2LoadInfo.h>
Definition at line 5087 of file DB2LoadInfo.h.
◆ Fields
Initial value:=
{
{ .IsSigned =
true, .Type =
FT_LONG, .Name =
"RaceMask" },
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"AbilityVerb" },
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"AbilityAllVerb" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"ID" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"SkillLine" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Spell" },
{ .IsSigned =
true, .Type =
FT_SHORT, .Name =
"MinSkillLineRank" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"ClassMask" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"SupercedesSpell" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"AcquireMethod" },
{ .IsSigned =
true, .Type =
FT_SHORT, .Name =
"TrivialSkillLineRankHigh" },
{ .IsSigned =
true, .Type =
FT_SHORT, .Name =
"TrivialSkillLineRankLow" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Flags" },
{ .IsSigned =
true, .Type =
FT_BYTE, .Name =
"NumSkillUps" },
{ .IsSigned =
true, .Type =
FT_SHORT, .Name =
"UniqueBit" },
{ .IsSigned =
true, .Type =
FT_SHORT, .Name =
"TradeSkillCategoryID" },
{ .IsSigned =
true, .Type =
FT_SHORT, .Name =
"SkillupSkillLineID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"RaceMask_1" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"RaceMask_2" },
}
Definition at line 5089 of file DB2LoadInfo.h.
◆ Instance
The documentation for this struct was generated from the following file: