Go to the source code of this file.
|
| enum | DMDataTypes {
DATA_PUSILLIN = 0
, DATA_LETHTENDRIS = 1
, DATA_HYDROSPAWN = 2
, DATA_ZEVRIM_THORNHOOF = 3
,
DATA_ALZZIN_THE_WILDSHAPER = 4
, DATA_TENDRIS_WARPWOOD = 5
, DATA_MAGISTER_KALENDRIS = 6
, DATA_TSU_ZEE = 7
,
DATA_ILLYANNA_RAVENOAK = 8
, DATA_IMMOLTHAR = 9
, DATA_PRINCE_TORTHELDRIN = 10
, DATA_GUARD_MOLDAR = 11
,
DATA_STOMPER_KREEG = 12
, DATA_GUARD_FENGUS = 13
, DATA_GUARD_SLIPKIK = 14
, DATA_CAPTAIN_KROMCRUSH = 15
,
DATA_KING_GORDOK = 16
, DATA_CRYSTAL_01 = 17
, DATA_CRYSTAL_02 = 18
, DATA_CRYSTAL_03 = 19
,
DATA_CRYSTAL_04 = 20
, DATA_CRYSTAL_05 = 21
, DATA_FORCEFIELD = 22
, DATA_CHO_RUSH_THE_OBSERVER = 23
,
MAX_ENCOUNTER
} |
| |
| enum | DMCreatureIds {
NPC_IMMOLTHAR = 11496
, NPC_TORTHELDRIN = 11486
, NPC_ARCANE_ABERRATION = 11480
, NPC_MANA_REMNANT = 11483
,
NPC_CHO_RUSH = 14324
} |
| |
| enum | DMGameobjectIds {
GO_FORCEFIELD = 179503
, GO_CRYSTAL_01 = 177259
, GO_CRYSTAL_02 = 177257
, GO_CRYSTAL_03 = 177258
,
GO_CRYSTAL_04 = 179504
, GO_CRYSTAL_05 = 179505
, GO_PRINCE_CHEST = 179545
} |
| |
◆ DataHeader
◆ DiremaulScriptName
| #define DiremaulScriptName "instance_diremaul" |
◆ DMCreatureIds
| Enumerator |
|---|
| NPC_IMMOLTHAR | |
| NPC_TORTHELDRIN | |
| NPC_ARCANE_ABERRATION | |
| NPC_MANA_REMNANT | |
| NPC_CHO_RUSH | |
Definition at line 56 of file diremaul.h.
◆ DMDataTypes
| Enumerator |
|---|
| DATA_PUSILLIN | |
| DATA_LETHTENDRIS | |
| DATA_HYDROSPAWN | |
| DATA_ZEVRIM_THORNHOOF | |
| DATA_ALZZIN_THE_WILDSHAPER | |
| DATA_TENDRIS_WARPWOOD | |
| DATA_MAGISTER_KALENDRIS | |
| DATA_TSU_ZEE | |
| DATA_ILLYANNA_RAVENOAK | |
| DATA_IMMOLTHAR | |
| DATA_PRINCE_TORTHELDRIN | |
| DATA_GUARD_MOLDAR | |
| DATA_STOMPER_KREEG | |
| DATA_GUARD_FENGUS | |
| DATA_GUARD_SLIPKIK | |
| DATA_CAPTAIN_KROMCRUSH | |
| DATA_KING_GORDOK | |
| DATA_CRYSTAL_01 | |
| DATA_CRYSTAL_02 | |
| DATA_CRYSTAL_03 | |
| DATA_CRYSTAL_04 | |
| DATA_CRYSTAL_05 | |
| DATA_FORCEFIELD | |
| DATA_CHO_RUSH_THE_OBSERVER | |
| MAX_ENCOUNTER | |
Definition at line 26 of file diremaul.h.
◆ DMGameobjectIds
| Enumerator |
|---|
| GO_FORCEFIELD | |
| GO_CRYSTAL_01 | |
| GO_CRYSTAL_02 | |
| GO_CRYSTAL_03 | |
| GO_CRYSTAL_04 | |
| GO_CRYSTAL_05 | |
| GO_PRINCE_CHEST | |
Definition at line 65 of file diremaul.h.
◆ GetDiremaulAI()
template<class AI , class T >
| AI * GetDiremaulAI |
( |
T * |
obj | ) |
|
|
inline |