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battleground_alterac_valley Member List

This is the complete list of members for battleground_alterac_valley, including all inherited members.

_balindaGUIDbattleground_alterac_valleyprivate
_captainBuffTimerbattleground_alterac_valleyprivate
_doorGUIDsbattleground_alterac_valleyprivate
_galvangarGUIDbattleground_alterac_valleyprivate
_heraldGUIDsbattleground_alterac_valleyprivate
_isInformedNearVictorybattleground_alterac_valleyprivate
_mineInfobattleground_alterac_valleyprivate
_mineResourceTimerbattleground_alterac_valleyprivate
_nodesbattleground_alterac_valleyprivate
_teamQuestStatusbattleground_alterac_valleyprivate
_teamResourcesbattleground_alterac_valleyprivate
AssaultNode(BG_AV_Nodes node, Team team)battleground_alterac_valleyinline
AV_QUEST_A_BOSS1 enum valuebattleground_alterac_valley
AV_QUEST_A_BOSS2 enum valuebattleground_alterac_valley
AV_QUEST_A_COMMANDER1 enum valuebattleground_alterac_valley
AV_QUEST_A_COMMANDER2 enum valuebattleground_alterac_valley
AV_QUEST_A_COMMANDER3 enum valuebattleground_alterac_valley
AV_QUEST_A_NEAR_MINE enum valuebattleground_alterac_valley
AV_QUEST_A_OTHER_MINE enum valuebattleground_alterac_valley
AV_QUEST_A_RIDER_HIDE enum valuebattleground_alterac_valley
AV_QUEST_A_RIDER_TAME enum valuebattleground_alterac_valley
AV_QUEST_A_SCRAPS1 enum valuebattleground_alterac_valley
AV_QUEST_A_SCRAPS2 enum valuebattleground_alterac_valley
AV_QUEST_H_BOSS1 enum valuebattleground_alterac_valley
AV_QUEST_H_BOSS2 enum valuebattleground_alterac_valley
AV_QUEST_H_COMMANDER1 enum valuebattleground_alterac_valley
AV_QUEST_H_COMMANDER2 enum valuebattleground_alterac_valley
AV_QUEST_H_COMMANDER3 enum valuebattleground_alterac_valley
AV_QUEST_H_NEAR_MINE enum valuebattleground_alterac_valley
AV_QUEST_H_OTHER_MINE enum valuebattleground_alterac_valley
AV_QUEST_H_RIDER_HIDE enum valuebattleground_alterac_valley
AV_QUEST_H_RIDER_TAME enum valuebattleground_alterac_valley
AV_QUEST_H_SCRAPS1 enum valuebattleground_alterac_valley
AV_QUEST_H_SCRAPS2 enum valuebattleground_alterac_valley
battlegroundBattlegroundScriptprotected
battleground_alterac_valley(BattlegroundMap *map)battleground_alterac_valleyinlineexplicit
battlegroundMapBattlegroundScriptprotected
BattlegroundScript(BattlegroundMap *map) noexceptBattlegroundScriptexplicit
BG_AV_DEFENDER_TIER_CHAMPION enum valuebattleground_alterac_valley
BG_AV_DEFENDER_TIER_DEFENDER enum valuebattleground_alterac_valley
BG_AV_DEFENDER_TIER_SEASONED enum valuebattleground_alterac_valley
BG_AV_DEFENDER_TIER_VETERAN enum valuebattleground_alterac_valley
CanCaptureFlag(AreaTrigger *areaTrigger, Player *player)ZoneScriptinlinevirtual
ChangeMineOwner(AlteracValleyMine mine, Team team, bool initial=false)battleground_alterac_valleyinline
Data enum namebattleground_alterac_valley
DATA_DEFENDER_TIER_ALLIANCE enum valuebattleground_alterac_valley
DATA_DEFENDER_TIER_HORDE enum valuebattleground_alterac_valley
DefenderTier enum namebattleground_alterac_valley
DefendNode(BG_AV_Nodes node, Team team)battleground_alterac_valleyinline
DestroyNode(BG_AV_Nodes node)battleground_alterac_valleyinline
DoAction(uint32 actionId, WorldObject *source, WorldObject *target) overridebattleground_alterac_valleyinlinevirtual
EventPlayerAssaultsPoint(Player *player, uint32 object)battleground_alterac_valleyinline
EventPlayerDefendsPoint(Player *player, uint32 object)battleground_alterac_valleyinline
EventPlayerDestroyedPoint(GameObject *gameobject)battleground_alterac_valleyinline
FACTION_FROSTWOLF_CLAN enum valuebattleground_alterac_valley
FACTION_STORMPIKE_GUARD enum valuebattleground_alterac_valley
Factions enum namebattleground_alterac_valley
FindHerald(std::string_view stringId) constbattleground_alterac_valleyinline
GetCreatureEntry(ObjectGuid::LowType, CreatureData const *data)ZoneScriptvirtual
GetData(uint32 dataId) const overridebattleground_alterac_valleyinlinevirtual
GetData64(uint32) constZoneScriptinlinevirtual
GetGameObjectEntry(ObjectGuid::LowType, uint32 entry)ZoneScriptinlinevirtual
GetGuidData(uint32) constZoneScriptinlinevirtual
GetNodeThroughObject(uint32 object)battleground_alterac_valleyinlinestatic
GetPrematureWinner() overridebattleground_alterac_valleyinlinevirtual
GetStaticNodeInfo(BG_AV_Nodes node)battleground_alterac_valleyinlinestatic
HandleInteractCapturableObject(Player *player, GameObject *target)battleground_alterac_valleyinline
HONOR_KILL_BONUS_BOSS enum valuebattleground_alterac_valley
HONOR_KILL_BONUS_CAPTAIN enum valuebattleground_alterac_valley
HONOR_KILL_BONUS_DESTROY_TOWER enum valuebattleground_alterac_valley
HONOR_KILL_BONUS_SURVIVING_CAPTAIN enum valuebattleground_alterac_valley
HONOR_KILL_BONUS_SURVIVING_TOWER enum valuebattleground_alterac_valley
HonorKillBonus enum namebattleground_alterac_valley
InitNode(BG_AV_Nodes node, Team team, bool tower)battleground_alterac_valleyinline
IsCaptainAlive(TeamId teamId) constbattleground_alterac_valleyinline
IsTower(BG_AV_Nodes node) constbattleground_alterac_valleyinline
Misc enum namebattleground_alterac_valley
NEAR_LOSE_POINTS enum valuebattleground_alterac_valley
OnAreaTriggerCreate(AreaTrigger *areaTrigger)ZoneScriptinlinevirtual
OnAreaTriggerRemove(AreaTrigger *areaTrigger)ZoneScriptinlinevirtual
OnCaptureFlag(AreaTrigger *areaTrigger, Player *player)ZoneScriptinlinevirtual
OnCreatureCreate(Creature *creature) overridebattleground_alterac_valleyinlinevirtual
OnCreatureGroupDepleted(CreatureGroup const *creatureGroup)ZoneScriptinlinevirtual
OnCreatureRemove(Creature *)ZoneScriptinlinevirtual
OnEnd(Team winner) overridebattleground_alterac_valleyinlinevirtual
OnFlagDropped(ObjectGuid const &flagGuid, Player *player)ZoneScriptinlinevirtual
OnFlagStateChange(GameObject *flagInBase, FlagState oldValue, FlagState newValue, Player *player)ZoneScriptinlinevirtual
OnFlagTaken(GameObject *flag, Player *player)ZoneScriptinlinevirtual
OnGameObjectCreate(GameObject *gameObject) overridebattleground_alterac_valleyinlinevirtual
OnGameObjectRemove(GameObject *)ZoneScriptinlinevirtual
OnInit()BattlegroundScriptinlinevirtual
OnPlayerJoined(Player *player, bool inBattleground)BattlegroundScriptinlinevirtual
OnPlayerKilled(Player *victim, Player *) overridebattleground_alterac_valleyinlinevirtual
OnPlayerLeft(Player *player) overridebattleground_alterac_valleyinlinevirtual
OnPrepareStage1()BattlegroundScriptinlinevirtual
OnPrepareStage2()BattlegroundScriptinlinevirtual
OnPrepareStage3()BattlegroundScriptinlinevirtual
OnStart() overridebattleground_alterac_valleyinlinevirtual
OnUnitDeath(Unit *unit)ZoneScriptinlinevirtual
OnUnitKilled(Creature *victim, Unit *killer) overridebattleground_alterac_valleyinlinevirtual
OnUpdate(uint32 diff) overridebattleground_alterac_valleyinlinevirtual
operator=(ZoneScript const &right)ZoneScript
operator=(ZoneScript &&right) noexceptZoneScript
ProcessEvent(WorldObject *obj, uint32 eventId, WorldObject *invoker)ZoneScriptinlinevirtual
PVP_STAT_GRAVEYARDS_ASSAULTED enum valuebattleground_alterac_valley
PVP_STAT_GRAVEYARDS_DEFENDED enum valuebattleground_alterac_valley
PVP_STAT_SECONDARY_OBJECTIVES enum valuebattleground_alterac_valley
PVP_STAT_TOWERS_ASSAULTED enum valuebattleground_alterac_valley
PVP_STAT_TOWERS_DEFENDED enum valuebattleground_alterac_valley
PvpStats enum namebattleground_alterac_valley
QuestIds enum namebattleground_alterac_valley
REP_GAIN_BOSS enum valuebattleground_alterac_valley
REP_GAIN_CAPTAIN enum valuebattleground_alterac_valley
REP_GAIN_DESTROY_TOWER enum valuebattleground_alterac_valley
REP_GAIN_SURVIVING_CAPTAIN enum valuebattleground_alterac_valley
REP_GAIN_SURVIVING_TOWER enum valuebattleground_alterac_valley
ReputationGains enum namebattleground_alterac_valley
RESOURCE_LOSS_CAPTAIN enum valuebattleground_alterac_valley
RESOURCE_LOSS_TOWER enum valuebattleground_alterac_valley
ResourceLoss enum namebattleground_alterac_valley
SendMineWorldStates(AlteracValleyMine mine) constbattleground_alterac_valleyinline
SetData(uint32, uint32)ZoneScriptinlinevirtual
SetData64(uint32, uint64)ZoneScriptinlinevirtual
SetGuidData(uint32, ObjectGuid)ZoneScriptinlinevirtual
SPELL_COMPLETE_ALTERAC_VALLEY_QUEST enum valuebattleground_alterac_valley
Spells enum namebattleground_alterac_valley
TriggerGameEvent(uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr) overrideBattlegroundScriptvirtual
UpdateNodeWorldState(BG_AV_Nodes node) constbattleground_alterac_valleyinline
UpdateScore(Team team, int16 points)battleground_alterac_valleyinline
UpdateWorldState(int32 worldStateId, int32 value, bool hidden=false) constBattlegroundScriptprotected
ZoneScript() noexceptZoneScript
ZoneScript(ZoneScript const &right)ZoneScript
ZoneScript(ZoneScript &&right) noexceptZoneScript
~BattlegroundScript() override=defaultBattlegroundScript
~ZoneScript()ZoneScriptvirtual