| _changesMask | UF::HasChangesMask< 26 > | protected |
| AnimGroupInstance | UF::GameObjectData | |
| ArtKit | UF::GameObjectData | |
| AssistActionData | UF::GameObjectData | |
| Base typedef | UF::HasChangesMask< 26 > | |
| ClearChanged(UpdateField< T, BlockBit, Bit >(Derived::*)) | UF::HasChangesMask< 26 > | inline |
| ClearChanged(UpdateFieldArray< T, Size, Bit, FirstElementBit >(Derived::*), uint32 index) | UF::HasChangesMask< 26 > | inline |
| ClearChanged(DynamicUpdateField< T, BlockBit, Bit >(Derived::*)) | UF::HasChangesMask< 26 > | inline |
| ClearChanged(MapUpdateField< K, V, BlockBit, Bit >(Derived::*)) | UF::HasChangesMask< 26 > | inline |
| ClearChanged(SetUpdateField< T, BlockBit, Bit >(Derived::*)) | UF::HasChangesMask< 26 > | inline |
| ClearChanged(OptionalUpdateField< T, BlockBit, Bit >(Derived::*)) | UF::HasChangesMask< 26 > | inline |
| ClearChanged(VariantUpdateField< BlockBit, Bit, Types... >(Derived::*)) | UF::HasChangesMask< 26 > | inline |
| ClearChangesMask() | UF::GameObjectData | |
| HasChangesMask< 26 >::ClearChangesMask(UpdateFieldBase< T > &field) | UF::HasChangesMask< 26 > | inlineprotectedstatic |
| HasChangesMask< 26 >::ClearChangesMask(UpdateFieldArrayBase< T, Size > &field) | UF::HasChangesMask< 26 > | inlineprotectedstatic |
| HasChangesMask< 26 >::ClearChangesMask(DynamicUpdateFieldBase< T > &field) | UF::HasChangesMask< 26 > | inlineprotectedstatic |
| HasChangesMask< 26 >::ClearChangesMask(MapUpdateFieldBase< K, V > &field) | UF::HasChangesMask< 26 > | inlineprotectedstatic |
| HasChangesMask< 26 >::ClearChangesMask(SetUpdateFieldBase< T > &field) | UF::HasChangesMask< 26 > | inlineprotectedstatic |
| HasChangesMask< 26 >::ClearChangesMask(OptionalUpdateFieldBase< T > &field) | UF::HasChangesMask< 26 > | inlineprotectedstatic |
| HasChangesMask< 26 >::ClearChangesMask(VariantUpdateFieldBase< Types... > &field) | UF::HasChangesMask< 26 > | inlineprotectedstatic |
| CreatedBy | UF::GameObjectData | |
| CustomParam | UF::GameObjectData | |
| DisplayID | UF::GameObjectData | |
| EnableDoodadSets | UF::GameObjectData | |
| FactionTemplate | UF::GameObjectData | |
| Flags | UF::GameObjectData | |
| GetChangesMask() const | UF::HasChangesMask< 26 > | inline |
| GuildGUID | UF::GameObjectData | |
| Level | UF::GameObjectData | |
| MarkChanged(UpdateField< T, BlockBit, Bit >(Derived::*)) | UF::HasChangesMask< 26 > | inline |
| MarkChanged(UpdateFieldArray< T, Size, Bit, FirstElementBit >(Derived::*), uint32 index) | UF::HasChangesMask< 26 > | inline |
| MarkChanged(DynamicUpdateField< T, BlockBit, Bit >(Derived::*)) | UF::HasChangesMask< 26 > | inline |
| MarkChanged(MapUpdateField< K, V, BlockBit, Bit >(Derived::*)) | UF::HasChangesMask< 26 > | inline |
| MarkChanged(SetUpdateField< T, BlockBit, Bit >(Derived::*)) | UF::HasChangesMask< 26 > | inline |
| MarkChanged(OptionalUpdateField< T, BlockBit, Bit >(Derived::*)) | UF::HasChangesMask< 26 > | inline |
| MarkChanged(VariantUpdateField< BlockBit, Bit, Types... >(Derived::*)) | UF::HasChangesMask< 26 > | inline |
| Mask typedef | UF::HasChangesMask< 26 > | |
| OwnerObject typedef | UF::GameObjectData | |
| ParentRotation | UF::GameObjectData | |
| PercentHealth | UF::GameObjectData | |
| SpawnTrackingStateAnimID | UF::GameObjectData | |
| SpawnTrackingStateAnimKitID | UF::GameObjectData | |
| SpellVisualID | UF::GameObjectData | |
| State | UF::GameObjectData | |
| StateSpellVisualID | UF::GameObjectData | |
| StateWorldEffectIDs | UF::GameObjectData | |
| StateWorldEffectsQuestObjectiveID | UF::GameObjectData | |
| TypeID | UF::GameObjectData | |
| UiWidgetItemCount | UF::GameObjectData | |
| UiWidgetItemID | UF::GameObjectData | |
| UiWidgetItemQuality | UF::GameObjectData | |
| WorldEffects | UF::GameObjectData | |
| WriteCreate(EnumFlag< UpdateFieldFlag > fieldVisibilityFlags, ByteBuffer &data, Player const *receiver, GameObject const *owner) const | UF::GameObjectData | |
| WriteUpdate(EnumFlag< UpdateFieldFlag > fieldVisibilityFlags, ByteBuffer &data, Player const *receiver, GameObject const *owner) const | UF::GameObjectData | |
| WriteUpdate(Mask const &changesMask, ByteBuffer &data, Player const *receiver, GameObject const *owner, bool ignoreNestedChangesMask) const | UF::GameObjectData | |