TrinityCore
UF::GameObjectData Member List

This is the complete list of members for UF::GameObjectData, including all inherited members.

_changesMaskUF::HasChangesMask< 25 >protected
AnimGroupInstanceUF::GameObjectData
ArtKitUF::GameObjectData
Base typedefUF::HasChangesMask< 25 >
ClearChanged(UpdateField< T, BlockBit, Bit >(Derived::*))UF::HasChangesMask< 25 >inline
ClearChanged(UpdateFieldArray< T, Size, Bit, FirstElementBit >(Derived::*), uint32 index)UF::HasChangesMask< 25 >inline
ClearChanged(DynamicUpdateField< T, BlockBit, Bit >(Derived::*field), uint32 index)UF::HasChangesMask< 25 >inline
ClearChanged(OptionalUpdateField< T, BlockBit, Bit >(Derived::*))UF::HasChangesMask< 25 >inline
ClearChangesMask()UF::GameObjectData
HasChangesMask< 25 >::ClearChangesMask(UpdateField< T, BlockBit, Bit > &field)UF::HasChangesMask< 25 >inlineprotectedstatic
HasChangesMask< 25 >::ClearChangesMask(UpdateField< T, BlockBit, Bit > &, std::false_type)UF::HasChangesMask< 25 >inlineprotectedstatic
HasChangesMask< 25 >::ClearChangesMask(UpdateField< T, BlockBit, Bit > &field, std::true_type)UF::HasChangesMask< 25 >inlineprotectedstatic
HasChangesMask< 25 >::ClearChangesMask(UpdateFieldArray< T, Size, Bit, FirstElementBit > &field)UF::HasChangesMask< 25 >inlineprotectedstatic
HasChangesMask< 25 >::ClearChangesMask(UpdateFieldArray< T, Size, Bit, FirstElementBit > &, std::false_type)UF::HasChangesMask< 25 >inlineprotectedstatic
HasChangesMask< 25 >::ClearChangesMask(UpdateFieldArray< T, Size, Bit, FirstElementBit > &field, std::true_type)UF::HasChangesMask< 25 >inlineprotectedstatic
HasChangesMask< 25 >::ClearChangesMask(DynamicUpdateField< T, BlockBit, Bit > &field)UF::HasChangesMask< 25 >inlineprotectedstatic
HasChangesMask< 25 >::ClearChangesMask(DynamicUpdateField< T, BlockBit, Bit > &, std::false_type)UF::HasChangesMask< 25 >inlineprotectedstatic
HasChangesMask< 25 >::ClearChangesMask(DynamicUpdateField< T, BlockBit, Bit > &field, std::true_type)UF::HasChangesMask< 25 >inlineprotectedstatic
HasChangesMask< 25 >::ClearChangesMask(OptionalUpdateField< T, BlockBit, Bit > &field)UF::HasChangesMask< 25 >inlineprotectedstatic
HasChangesMask< 25 >::ClearChangesMask(OptionalUpdateField< T, BlockBit, Bit > &, std::false_type)UF::HasChangesMask< 25 >inlineprotectedstatic
HasChangesMask< 25 >::ClearChangesMask(OptionalUpdateField< T, BlockBit, Bit > &field, std::true_type)UF::HasChangesMask< 25 >inlineprotectedstatic
CreatedByUF::GameObjectData
CustomParamUF::GameObjectData
DisplayIDUF::GameObjectData
EnableDoodadSetsUF::GameObjectData
FactionTemplateUF::GameObjectData
FlagsUF::GameObjectData
GetChangesMask() constUF::HasChangesMask< 25 >inline
GuildGUIDUF::GameObjectData
LevelUF::GameObjectData
MarkChanged(UpdateField< T, BlockBit, Bit >(Derived::*))UF::HasChangesMask< 25 >inline
MarkChanged(UpdateFieldArray< T, Size, Bit, FirstElementBit >(Derived::*), uint32 index)UF::HasChangesMask< 25 >inline
MarkChanged(DynamicUpdateField< T, BlockBit, Bit >(Derived::*), uint32)UF::HasChangesMask< 25 >inline
MarkChanged(OptionalUpdateField< T, BlockBit, Bit >(Derived::*))UF::HasChangesMask< 25 >inline
Mask typedefUF::HasChangesMask< 25 >
ModifyValue(UpdateField< T, BlockBit, Bit >(Derived::*field))UF::HasChangesMask< 25 >inline
ModifyValue(UpdateFieldArray< T, Size, Bit, FirstElementBit >(Derived::*field), uint32 index)UF::HasChangesMask< 25 >inline
ModifyValue(DynamicUpdateField< T, BlockBit, Bit >(Derived::*field))UF::HasChangesMask< 25 >inline
ModifyValue(DynamicUpdateField< T, BlockBit, Bit >(Derived::*field), uint32 index)UF::HasChangesMask< 25 >inline
ModifyValue(OptionalUpdateField< T, BlockBit, Bit >(Derived::*field))UF::HasChangesMask< 25 >inline
ParentRotationUF::GameObjectData
PercentHealthUF::GameObjectData
SpawnTrackingStateAnimIDUF::GameObjectData
SpawnTrackingStateAnimKitIDUF::GameObjectData
SpellVisualIDUF::GameObjectData
StateUF::GameObjectData
StateSpellVisualIDUF::GameObjectData
StateWorldEffectIDsUF::GameObjectData
StateWorldEffectsQuestObjectiveIDUF::GameObjectData
TypeIDUF::GameObjectData
UiWidgetItemIDUF::GameObjectData
UiWidgetItemQualityUF::GameObjectData
UiWidgetItemUnknown1000UF::GameObjectData
WorldEffectsUF::GameObjectData
WriteCreate(ByteBuffer &data, EnumFlag< UpdateFieldFlag > fieldVisibilityFlags, GameObject const *owner, Player const *receiver) constUF::GameObjectData
WriteUpdate(ByteBuffer &data, EnumFlag< UpdateFieldFlag > fieldVisibilityFlags, GameObject const *owner, Player const *receiver) constUF::GameObjectData
WriteUpdate(ByteBuffer &data, Mask const &changesMask, bool ignoreNestedChangesMask, GameObject const *owner, Player const *receiver) constUF::GameObjectData