TrinityCore
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UF::GameObjectData Member List

This is the complete list of members for UF::GameObjectData, including all inherited members.

_changesMaskUF::HasChangesMask< 26 >protected
AnimGroupInstanceUF::GameObjectData
ArtKitUF::GameObjectData
AssistActionDataUF::GameObjectData
Base typedefUF::HasChangesMask< 26 >
ClearChanged(UpdateField< T, BlockBit, Bit >(Derived::*))UF::HasChangesMask< 26 >inline
ClearChanged(UpdateFieldArray< T, Size, Bit, FirstElementBit >(Derived::*), uint32 index)UF::HasChangesMask< 26 >inline
ClearChanged(DynamicUpdateField< T, BlockBit, Bit >(Derived::*))UF::HasChangesMask< 26 >inline
ClearChanged(MapUpdateField< K, V, BlockBit, Bit >(Derived::*))UF::HasChangesMask< 26 >inline
ClearChanged(SetUpdateField< T, BlockBit, Bit >(Derived::*))UF::HasChangesMask< 26 >inline
ClearChanged(OptionalUpdateField< T, BlockBit, Bit >(Derived::*))UF::HasChangesMask< 26 >inline
ClearChanged(VariantUpdateField< BlockBit, Bit, Types... >(Derived::*))UF::HasChangesMask< 26 >inline
ClearChangesMask()UF::GameObjectData
HasChangesMask< 26 >::ClearChangesMask(UpdateFieldBase< T > &field)UF::HasChangesMask< 26 >inlineprotectedstatic
HasChangesMask< 26 >::ClearChangesMask(UpdateFieldArrayBase< T, Size > &field)UF::HasChangesMask< 26 >inlineprotectedstatic
HasChangesMask< 26 >::ClearChangesMask(DynamicUpdateFieldBase< T > &field)UF::HasChangesMask< 26 >inlineprotectedstatic
HasChangesMask< 26 >::ClearChangesMask(MapUpdateFieldBase< K, V > &field)UF::HasChangesMask< 26 >inlineprotectedstatic
HasChangesMask< 26 >::ClearChangesMask(SetUpdateFieldBase< T > &field)UF::HasChangesMask< 26 >inlineprotectedstatic
HasChangesMask< 26 >::ClearChangesMask(OptionalUpdateFieldBase< T > &field)UF::HasChangesMask< 26 >inlineprotectedstatic
HasChangesMask< 26 >::ClearChangesMask(VariantUpdateFieldBase< Types... > &field)UF::HasChangesMask< 26 >inlineprotectedstatic
CreatedByUF::GameObjectData
CustomParamUF::GameObjectData
DisplayIDUF::GameObjectData
EnableDoodadSetsUF::GameObjectData
FactionTemplateUF::GameObjectData
FlagsUF::GameObjectData
GetChangesMask() constUF::HasChangesMask< 26 >inline
GuildGUIDUF::GameObjectData
LevelUF::GameObjectData
MarkChanged(UpdateField< T, BlockBit, Bit >(Derived::*))UF::HasChangesMask< 26 >inline
MarkChanged(UpdateFieldArray< T, Size, Bit, FirstElementBit >(Derived::*), uint32 index)UF::HasChangesMask< 26 >inline
MarkChanged(DynamicUpdateField< T, BlockBit, Bit >(Derived::*))UF::HasChangesMask< 26 >inline
MarkChanged(MapUpdateField< K, V, BlockBit, Bit >(Derived::*))UF::HasChangesMask< 26 >inline
MarkChanged(SetUpdateField< T, BlockBit, Bit >(Derived::*))UF::HasChangesMask< 26 >inline
MarkChanged(OptionalUpdateField< T, BlockBit, Bit >(Derived::*))UF::HasChangesMask< 26 >inline
MarkChanged(VariantUpdateField< BlockBit, Bit, Types... >(Derived::*))UF::HasChangesMask< 26 >inline
Mask typedefUF::HasChangesMask< 26 >
OwnerObject typedefUF::GameObjectData
ParentRotationUF::GameObjectData
PercentHealthUF::GameObjectData
SpawnTrackingStateAnimIDUF::GameObjectData
SpawnTrackingStateAnimKitIDUF::GameObjectData
SpellVisualIDUF::GameObjectData
StateUF::GameObjectData
StateSpellVisualIDUF::GameObjectData
StateWorldEffectIDsUF::GameObjectData
StateWorldEffectsQuestObjectiveIDUF::GameObjectData
TypeIDUF::GameObjectData
UiWidgetItemCountUF::GameObjectData
UiWidgetItemIDUF::GameObjectData
UiWidgetItemQualityUF::GameObjectData
WorldEffectsUF::GameObjectData
WriteCreate(EnumFlag< UpdateFieldFlag > fieldVisibilityFlags, ByteBuffer &data, Player const *receiver, GameObject const *owner) constUF::GameObjectData
WriteUpdate(EnumFlag< UpdateFieldFlag > fieldVisibilityFlags, ByteBuffer &data, Player const *receiver, GameObject const *owner) constUF::GameObjectData
WriteUpdate(Mask const &changesMask, ByteBuffer &data, Player const *receiver, GameObject const *owner, bool ignoreNestedChangesMask) constUF::GameObjectData