TrinityCore
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UF::GameObjectData Struct Reference

#include <UpdateFields.h>

+ Inheritance diagram for UF::GameObjectData:

Classes

struct  FlagsTag
 
struct  SpawnTrackingStateAnimIDTag
 
struct  SpawnTrackingStateAnimKitIDTag
 
struct  StateSpellVisualIDTag
 
struct  StateTag
 
struct  StateWorldEffectIDsTag
 
struct  StateWorldEffectsQuestObjectiveIDTag
 

Public Types

using OwnerObject = GameObject
 
- Public Types inherited from UF::HasChangesMask< 26 >
using Base = HasChangesMask< Bits >
 
using Mask = UpdateMask< Bits >
 

Public Member Functions

void WriteCreate (EnumFlag< UpdateFieldFlag > fieldVisibilityFlags, ByteBuffer &data, Player const *receiver, GameObject const *owner) const
 
void WriteUpdate (EnumFlag< UpdateFieldFlag > fieldVisibilityFlags, ByteBuffer &data, Player const *receiver, GameObject const *owner) const
 
void WriteUpdate (Mask const &changesMask, ByteBuffer &data, Player const *receiver, GameObject const *owner, bool ignoreNestedChangesMask) const
 
void ClearChangesMask ()
 
- Public Member Functions inherited from UF::HasChangesMask< 26 >
void MarkChanged (UpdateField< T, BlockBit, Bit >(Derived::*))
 
void MarkChanged (UpdateFieldArray< T, Size, Bit, FirstElementBit >(Derived::*), uint32 index)
 
void MarkChanged (DynamicUpdateField< T, BlockBit, Bit >(Derived::*))
 
void MarkChanged (MapUpdateField< K, V, BlockBit, Bit >(Derived::*))
 
void MarkChanged (SetUpdateField< T, BlockBit, Bit >(Derived::*))
 
void MarkChanged (OptionalUpdateField< T, BlockBit, Bit >(Derived::*))
 
void MarkChanged (VariantUpdateField< BlockBit, Bit, Types... >(Derived::*))
 
void ClearChanged (UpdateField< T, BlockBit, Bit >(Derived::*))
 
void ClearChanged (UpdateFieldArray< T, Size, Bit, FirstElementBit >(Derived::*), uint32 index)
 
void ClearChanged (DynamicUpdateField< T, BlockBit, Bit >(Derived::*))
 
void ClearChanged (MapUpdateField< K, V, BlockBit, Bit >(Derived::*))
 
void ClearChanged (SetUpdateField< T, BlockBit, Bit >(Derived::*))
 
void ClearChanged (OptionalUpdateField< T, BlockBit, Bit >(Derived::*))
 
void ClearChanged (VariantUpdateField< BlockBit, Bit, Types... >(Derived::*))
 
Mask const & GetChangesMask () const
 

Public Attributes

UpdateField< std::vector< uint32 >, 0, 1 > StateWorldEffectIDs
 
DynamicUpdateField< int32, 0, 2 > EnableDoodadSets
 
DynamicUpdateField< int32, 0, 3 > WorldEffects
 
UpdateField< int32, 0, 4 > DisplayID
 
UpdateField< uint32, 0, 5 > SpellVisualID
 
UpdateField< uint32, 0, 6 > StateSpellVisualID
 
UpdateField< uint32, 0, 7 > SpawnTrackingStateAnimID
 
UpdateField< uint32, 0, 8 > SpawnTrackingStateAnimKitID
 
UpdateField< uint32, 0, 9 > StateWorldEffectsQuestObjectiveID
 
UpdateField< ObjectGuid, 0, 10 > CreatedBy
 
UpdateField< ObjectGuid, 0, 11 > GuildGUID
 
UpdateField< uint32, 0, 12 > Flags
 
UpdateField< QuaternionData, 0, 13 > ParentRotation
 
UpdateField< int32, 0, 14 > FactionTemplate
 
UpdateField< int8, 0, 15 > State
 
UpdateField< int8, 0, 16 > TypeID
 
UpdateField< uint8, 0, 17 > PercentHealth
 
UpdateField< uint32, 0, 18 > ArtKit
 
UpdateField< uint32, 0, 19 > CustomParam
 
UpdateField< int32, 0, 20 > Level
 
UpdateField< uint32, 0, 21 > AnimGroupInstance
 
UpdateField< uint32, 0, 22 > UiWidgetItemID
 
UpdateField< uint32, 0, 23 > UiWidgetItemQuality
 
UpdateField< uint32, 0, 24 > UiWidgetItemCount
 
OptionalUpdateField< UF::GameObjectAssistActionData, 0, 25 > AssistActionData
 

Additional Inherited Members

- Static Protected Member Functions inherited from UF::HasChangesMask< 26 >
static void ClearChangesMask (UpdateFieldBase< T > &field)
 
static void ClearChangesMask (UpdateFieldArrayBase< T, Size > &field)
 
static void ClearChangesMask (DynamicUpdateFieldBase< T > &field)
 
static void ClearChangesMask (MapUpdateFieldBase< K, V > &field)
 
static void ClearChangesMask (SetUpdateFieldBase< T > &field)
 
static void ClearChangesMask (OptionalUpdateFieldBase< T > &field)
 
static void ClearChangesMask (VariantUpdateFieldBase< Types... > &field)
 
- Protected Attributes inherited from UF::HasChangesMask< 26 >
Mask _changesMask
 

Detailed Description

Definition at line 1481 of file UpdateFields.h.

Member Typedef Documentation

◆ OwnerObject

Definition at line 1516 of file UpdateFields.h.

Member Function Documentation

◆ ClearChangesMask()

void GameObjectData::ClearChangesMask ( )

Definition at line 7582 of file UpdateFields.cpp.

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◆ WriteCreate()

void GameObjectData::WriteCreate ( EnumFlag< UpdateFieldFlag fieldVisibilityFlags,
ByteBuffer data,
Player const *  receiver,
GameObject const *  owner 
) const

Definition at line 7367 of file UpdateFields.cpp.

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◆ WriteUpdate() [1/2]

void GameObjectData::WriteUpdate ( EnumFlag< UpdateFieldFlag fieldVisibilityFlags,
ByteBuffer data,
Player const *  receiver,
GameObject const *  owner 
) const

Definition at line 7419 of file UpdateFields.cpp.

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◆ WriteUpdate() [2/2]

void GameObjectData::WriteUpdate ( Mask const &  changesMask,
ByteBuffer data,
Player const *  receiver,
GameObject const *  owner,
bool  ignoreNestedChangesMask 
) const

Definition at line 7424 of file UpdateFields.cpp.

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Member Data Documentation

◆ AnimGroupInstance

UpdateField<uint32, 0, 21> UF::GameObjectData::AnimGroupInstance

Definition at line 1510 of file UpdateFields.h.

◆ ArtKit

UpdateField<uint32, 0, 18> UF::GameObjectData::ArtKit

Definition at line 1507 of file UpdateFields.h.

◆ AssistActionData

OptionalUpdateField<UF::GameObjectAssistActionData, 0, 25> UF::GameObjectData::AssistActionData

Definition at line 1514 of file UpdateFields.h.

◆ CreatedBy

UpdateField<ObjectGuid, 0, 10> UF::GameObjectData::CreatedBy

Definition at line 1497 of file UpdateFields.h.

◆ CustomParam

UpdateField<uint32, 0, 19> UF::GameObjectData::CustomParam

Definition at line 1508 of file UpdateFields.h.

◆ DisplayID

UpdateField<int32, 0, 4> UF::GameObjectData::DisplayID

Definition at line 1487 of file UpdateFields.h.

◆ EnableDoodadSets

DynamicUpdateField<int32, 0, 2> UF::GameObjectData::EnableDoodadSets

Definition at line 1485 of file UpdateFields.h.

◆ FactionTemplate

UpdateField<int32, 0, 14> UF::GameObjectData::FactionTemplate

Definition at line 1502 of file UpdateFields.h.

◆ Flags

UpdateField<uint32, 0, 12> UF::GameObjectData::Flags

Definition at line 1499 of file UpdateFields.h.

◆ GuildGUID

UpdateField<ObjectGuid, 0, 11> UF::GameObjectData::GuildGUID

Definition at line 1498 of file UpdateFields.h.

◆ Level

UpdateField<int32, 0, 20> UF::GameObjectData::Level

Definition at line 1509 of file UpdateFields.h.

◆ ParentRotation

UpdateField<QuaternionData, 0, 13> UF::GameObjectData::ParentRotation

Definition at line 1501 of file UpdateFields.h.

◆ PercentHealth

UpdateField<uint8, 0, 17> UF::GameObjectData::PercentHealth

Definition at line 1506 of file UpdateFields.h.

◆ SpawnTrackingStateAnimID

UpdateField<uint32, 0, 7> UF::GameObjectData::SpawnTrackingStateAnimID

Definition at line 1491 of file UpdateFields.h.

◆ SpawnTrackingStateAnimKitID

UpdateField<uint32, 0, 8> UF::GameObjectData::SpawnTrackingStateAnimKitID

Definition at line 1493 of file UpdateFields.h.

◆ SpellVisualID

UpdateField<uint32, 0, 5> UF::GameObjectData::SpellVisualID

Definition at line 1488 of file UpdateFields.h.

◆ State

UpdateField<int8, 0, 15> UF::GameObjectData::State

Definition at line 1503 of file UpdateFields.h.

◆ StateSpellVisualID

UpdateField<uint32, 0, 6> UF::GameObjectData::StateSpellVisualID

Definition at line 1489 of file UpdateFields.h.

◆ StateWorldEffectIDs

UpdateField<std::vector<uint32>, 0, 1> UF::GameObjectData::StateWorldEffectIDs

Definition at line 1483 of file UpdateFields.h.

◆ StateWorldEffectsQuestObjectiveID

UpdateField<uint32, 0, 9> UF::GameObjectData::StateWorldEffectsQuestObjectiveID

Definition at line 1495 of file UpdateFields.h.

◆ TypeID

UpdateField<int8, 0, 16> UF::GameObjectData::TypeID

Definition at line 1505 of file UpdateFields.h.

◆ UiWidgetItemCount

UpdateField<uint32, 0, 24> UF::GameObjectData::UiWidgetItemCount

Definition at line 1513 of file UpdateFields.h.

◆ UiWidgetItemID

UpdateField<uint32, 0, 22> UF::GameObjectData::UiWidgetItemID

Definition at line 1511 of file UpdateFields.h.

◆ UiWidgetItemQuality

UpdateField<uint32, 0, 23> UF::GameObjectData::UiWidgetItemQuality

Definition at line 1512 of file UpdateFields.h.

◆ WorldEffects

DynamicUpdateField<int32, 0, 3> UF::GameObjectData::WorldEffects

Definition at line 1486 of file UpdateFields.h.


The documentation for this struct was generated from the following files: