|
void | WriteCreate (ByteBuffer &data, EnumFlag< UpdateFieldFlag > fieldVisibilityFlags, GameObject const *owner, Player const *receiver) const |
|
void | WriteUpdate (ByteBuffer &data, EnumFlag< UpdateFieldFlag > fieldVisibilityFlags, GameObject const *owner, Player const *receiver) const |
|
void | WriteUpdate (ByteBuffer &data, Mask const &changesMask, bool ignoreNestedChangesMask, GameObject const *owner, Player const *receiver) const |
|
void | ClearChangesMask () |
|
MutableFieldReference< T, false > | ModifyValue (UpdateField< T, BlockBit, Bit >(Derived::*field)) |
|
MutableFieldReference< T, false > | ModifyValue (UpdateFieldArray< T, Size, Bit, FirstElementBit >(Derived::*field), uint32 index) |
|
MutableFieldReference< T, false > | ModifyValue (DynamicUpdateField< T, BlockBit, Bit >(Derived::*field)) |
|
MutableFieldReference< T, false > | ModifyValue (DynamicUpdateField< T, BlockBit, Bit >(Derived::*field), uint32 index) |
|
MutableFieldReference< T, false > | ModifyValue (OptionalUpdateField< T, BlockBit, Bit >(Derived::*field)) |
|
void | MarkChanged (UpdateField< T, BlockBit, Bit >(Derived::*)) |
|
void | MarkChanged (UpdateFieldArray< T, Size, Bit, FirstElementBit >(Derived::*), uint32 index) |
|
void | MarkChanged (DynamicUpdateField< T, BlockBit, Bit >(Derived::*), uint32) |
|
void | MarkChanged (OptionalUpdateField< T, BlockBit, Bit >(Derived::*)) |
|
void | ClearChanged (UpdateField< T, BlockBit, Bit >(Derived::*)) |
|
void | ClearChanged (UpdateFieldArray< T, Size, Bit, FirstElementBit >(Derived::*), uint32 index) |
|
void | ClearChanged (DynamicUpdateField< T, BlockBit, Bit >(Derived::*field), uint32 index) |
|
void | ClearChanged (OptionalUpdateField< T, BlockBit, Bit >(Derived::*)) |
|
Mask const & | GetChangesMask () const |
|
|
UpdateField< std::vector< uint32 >, 0, 1 > | StateWorldEffectIDs |
|
DynamicUpdateField< int32, 0, 2 > | EnableDoodadSets |
|
DynamicUpdateField< int32, 0, 3 > | WorldEffects |
|
UpdateField< int32, 0, 4 > | DisplayID |
|
UpdateField< uint32, 0, 5 > | SpellVisualID |
|
UpdateField< uint32, 0, 6 > | StateSpellVisualID |
|
UpdateField< uint32, 0, 7 > | SpawnTrackingStateAnimID |
|
UpdateField< uint32, 0, 8 > | SpawnTrackingStateAnimKitID |
|
UpdateField< uint32, 0, 9 > | StateWorldEffectsQuestObjectiveID |
|
UpdateField< ObjectGuid, 0, 10 > | CreatedBy |
|
UpdateField< ObjectGuid, 0, 11 > | GuildGUID |
|
UpdateField< uint32, 0, 12 > | Flags |
|
UpdateField< QuaternionData, 0, 13 > | ParentRotation |
|
UpdateField< int32, 0, 14 > | FactionTemplate |
|
UpdateField< int8, 0, 15 > | State |
|
UpdateField< int8, 0, 16 > | TypeID |
|
UpdateField< uint8, 0, 17 > | PercentHealth |
|
UpdateField< uint32, 0, 18 > | ArtKit |
|
UpdateField< uint32, 0, 19 > | CustomParam |
|
UpdateField< int32, 0, 20 > | Level |
|
UpdateField< uint32, 0, 21 > | AnimGroupInstance |
|
UpdateField< uint32, 0, 22 > | UiWidgetItemID |
|
UpdateField< uint32, 0, 23 > | UiWidgetItemQuality |
|
UpdateField< uint32, 0, 24 > | UiWidgetItemUnknown1000 |
|
|
using | Base = HasChangesMask< Bits > |
|
using | Mask = UpdateMask< Bits > |
|
static void | ClearChangesMask (UpdateField< T, BlockBit, Bit > &field) |
|
static void | ClearChangesMask (UpdateField< T, BlockBit, Bit > &, std::false_type) |
|
static void | ClearChangesMask (UpdateField< T, BlockBit, Bit > &field, std::true_type) |
|
static void | ClearChangesMask (UpdateFieldArray< T, Size, Bit, FirstElementBit > &field) |
|
static void | ClearChangesMask (UpdateFieldArray< T, Size, Bit, FirstElementBit > &, std::false_type) |
|
static void | ClearChangesMask (UpdateFieldArray< T, Size, Bit, FirstElementBit > &field, std::true_type) |
|
static void | ClearChangesMask (DynamicUpdateField< T, BlockBit, Bit > &field) |
|
static void | ClearChangesMask (DynamicUpdateField< T, BlockBit, Bit > &, std::false_type) |
|
static void | ClearChangesMask (DynamicUpdateField< T, BlockBit, Bit > &field, std::true_type) |
|
static void | ClearChangesMask (OptionalUpdateField< T, BlockBit, Bit > &field) |
|
static void | ClearChangesMask (OptionalUpdateField< T, BlockBit, Bit > &, std::false_type) |
|
static void | ClearChangesMask (OptionalUpdateField< T, BlockBit, Bit > &field, std::true_type) |
|
Mask | _changesMask |
|
Definition at line 1182 of file UpdateFields.h.