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TrinityCore
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#include "Garrison.h"#include "Creature.h"#include "DatabaseEnv.h"#include "DB2Stores.h"#include "GameObject.h"#include "GameTime.h"#include "GarrisonMgr.h"#include "Log.h"#include "Map.h"#include "MapManager.h"#include "ObjectMgr.h"#include "PhasingHandler.h"#include "Player.h"#include "VehicleDefines.h"#include "advstd.h"
Include dependency graph for Garrison.cpp:Go to the source code of this file.
Functions | |
| template<class T , void(T::*)(Position const &) SecondaryRelocate> | |
| T * | BuildingSpawnHelper (GameObject *building, ObjectGuid::LowType spawnId, Map *map) |
| T * BuildingSpawnHelper | ( | GameObject * | building, |
| ObjectGuid::LowType | spawnId, | ||
| Map * | map | ||
| ) |