TrinityCore
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#include "Garrison.h"
#include "Creature.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
#include "GameObject.h"
#include "GameTime.h"
#include "GarrisonMgr.h"
#include "Log.h"
#include "Map.h"
#include "MapManager.h"
#include "ObjectMgr.h"
#include "PhasingHandler.h"
#include "Player.h"
#include "VehicleDefines.h"
Go to the source code of this file.
Functions | |
template<class T , void(T::*)(float, float, float, float) SecondaryRelocate> | |
T * | BuildingSpawnHelper (GameObject *building, ObjectGuid::LowType spawnId, Map *map) |
T * BuildingSpawnHelper | ( | GameObject * | building, |
ObjectGuid::LowType | spawnId, | ||
Map * | map | ||
) |