Go to the source code of this file.
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enum | GrobbulusTexts { EMOTE_SLIME = 0
, EMOTE_MUTAGEN = 1
} |
|
enum | GrobbulusSpells {
SPELL_BOMBARD_SLIME = 28280
, SPELL_SUMMON_FALLOUT_SLIME = 28218
, SPELL_MUTATING_INJECTION = 28169
, SPELL_MUTATING_EXPLOSION = 28206
,
SPELL_POISON_CLOUD = 28240
, SPELL_BERSERK = 26662
, SPELL_POISON_CLOUD_PASSIVE = 28158
, SPELL_POISON_CLOUD_PASSIVE_25 = 54362
,
SPELL_PACIFY_SELF = 19951
, SPELL_DISEASE_CLOUD = 54367
} |
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enum | GrobbulusEvents { EVENT_BERSERK = 1
, EVENT_CLOUD
, EVENT_INJECT
, EVENT_SPRAY
} |
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◆ SPELL_SLIME_SPRAY
#define SPELL_SLIME_SPRAY RAID_MODE<uint32>(28157,54364) |
◆ GrobbulusEvents
Enumerator |
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EVENT_BERSERK | |
EVENT_CLOUD | |
EVENT_INJECT | |
EVENT_SPRAY | |
Definition at line 58 of file boss_grobbulus.cpp.
◆ GrobbulusSpells
Enumerator |
---|
SPELL_BOMBARD_SLIME | |
SPELL_SUMMON_FALLOUT_SLIME | |
SPELL_MUTATING_INJECTION | |
SPELL_MUTATING_EXPLOSION | |
SPELL_POISON_CLOUD | |
SPELL_BERSERK | |
SPELL_POISON_CLOUD_PASSIVE | |
SPELL_POISON_CLOUD_PASSIVE_25 | |
SPELL_PACIFY_SELF | |
SPELL_DISEASE_CLOUD | |
Definition at line 39 of file boss_grobbulus.cpp.
◆ GrobbulusTexts
◆ AddSC_boss_grobbulus()
void AddSC_boss_grobbulus |
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| ) |
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