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TrinityCore
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#include "ObjectGridLoader.h"#include "AreaTrigger.h"#include "AreaTriggerDataStore.h"#include "CellImpl.h"#include "Conversation.h"#include "Corpse.h"#include "Creature.h"#include "CreatureAI.h"#include "DynamicObject.h"#include "GameObject.h"#include "GameTime.h"#include "Log.h"#include "ObjectAccessor.h"#include "ObjectMgr.h"#include "PhasingHandler.h"#include "SceneObject.h"
Include dependency graph for ObjectGridLoader.cpp:Go to the source code of this file.
Classes | |
| class | ObjectWorldLoader |
Functions | |
| template<class T > | |
| void | AddObjectHelper (CellCoord &cell, GridRefManager< T > &m, uint32 &count, Map *map, T *obj) |
| template<class T > | |
| void | LoadHelper (CellGuidSet const &guid_set, CellCoord &cell, GridRefManager< T > &m, uint32 &count, Map *map, uint32 phaseId=0, Optional< ObjectGuid > phaseOwner={}) |
| void AddObjectHelper | ( | CellCoord & | cell, |
| GridRefManager< T > & | m, | ||
| uint32 & | count, | ||
| Map * | map, | ||
| T * | obj | ||
| ) |
| void LoadHelper | ( | CellGuidSet const & | guid_set, |
| CellCoord & | cell, | ||
| GridRefManager< T > & | m, | ||
| uint32 & | count, | ||
| Map * | map, | ||
| uint32 | phaseId = 0, |
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| Optional< ObjectGuid > | phaseOwner = {} |
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| ) |