TrinityCore
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ObjectGridLoader.cpp File Reference
#include "ObjectGridLoader.h"
#include "AreaTrigger.h"
#include "AreaTriggerDataStore.h"
#include "CellImpl.h"
#include "Conversation.h"
#include "Corpse.h"
#include "Creature.h"
#include "DynamicObject.h"
#include "GameObject.h"
#include "GameTime.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "PhasingHandler.h"
#include "SceneObject.h"
+ Include dependency graph for ObjectGridLoader.cpp:

Go to the source code of this file.

Functions

template<class T >
void LoadHelper (GridGuidSet const &guid_set, uint32 &count, Map *map, uint32 phaseId=0, Optional< ObjectGuid > phaseOwner={})
 

Function Documentation

◆ LoadHelper()

template<class T >
void LoadHelper ( GridGuidSet const &  guid_set,
uint32 &  count,
Map *  map,
uint32  phaseId = 0,
Optional< ObjectGuid >  phaseOwner = {} 
)

Definition at line 77 of file ObjectGridLoader.cpp.