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TrinityCore
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#include "ObjectGridLoader.h"#include "AreaTrigger.h"#include "AreaTriggerDataStore.h"#include "CellImpl.h"#include "Conversation.h"#include "Corpse.h"#include "Creature.h"#include "DynamicObject.h"#include "GameObject.h"#include "GameTime.h"#include "Log.h"#include "ObjectMgr.h"#include "PhasingHandler.h"#include "SceneObject.h"
Include dependency graph for ObjectGridLoader.cpp:Go to the source code of this file.
Functions | |
| template<class T > | |
| void | LoadHelper (GridGuidSet const &guid_set, uint32 &count, Map *map, uint32 phaseId=0, Optional< ObjectGuid > phaseOwner={}) |
| void LoadHelper | ( | GridGuidSet const & | guid_set, |
| uint32 & | count, | ||
| Map * | map, | ||
| uint32 | phaseId = 0, |
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| Optional< ObjectGuid > | phaseOwner = {} |
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| ) |
Definition at line 77 of file ObjectGridLoader.cpp.