TrinityCore
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QuestDef.cpp File Reference
#include "QuestDef.h"
#include "ConditionMgr.h"
#include "DB2Stores.h"
#include "Field.h"
#include "GameTables.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "QueryResult.h"
#include "QueryResultStructured.h"
#include "QuestPackets.h"
#include "QuestPools.h"
#include "SpellMgr.h"
#include "World.h"
#include "WorldSession.h"
+ Include dependency graph for QuestDef.cpp:

Go to the source code of this file.

Macros

#define QUEST_TEMPLATE_FIELDS
 

Functions

 DEFINE_FIELD_ACCESSOR_CACHE (Quest::, QuestTemplateQueryResult, ResultSet, QUEST_TEMPLATE_FIELDS)
 

Macro Definition Documentation

◆ QUEST_TEMPLATE_FIELDS

#define QUEST_TEMPLATE_FIELDS
Value:
(ID)(QuestType)(QuestPackageID)(ContentTuningID)(QuestSortID)(QuestInfoID)(SuggestedGroupNum)(RewardNextQuest)(RewardXPDifficulty)\
(RewardXPMultiplier)(RewardMoneyDifficulty)(RewardMoneyMultiplier)(RewardBonusMoney)(RewardSpell)(RewardHonor)(RewardKillHonor)(RewardFavor)(StartItem)\
(RewardArtifactXPDifficulty)(RewardArtifactXPMultiplier)(RewardArtifactCategoryID)(Flags)(FlagsEx)(FlagsEx2)(FlagsEx3)\
(RewardItem1)(RewardAmount1)(ItemDrop1)(ItemDropQuantity1)(RewardItem2)(RewardAmount2)(ItemDrop2)(ItemDropQuantity2)\
(RewardItem3)(RewardAmount3)(ItemDrop3)(ItemDropQuantity3)(RewardItem4)(RewardAmount4)(ItemDrop4)(ItemDropQuantity4)\
(RewardChoiceItemID1)(RewardChoiceItemQuantity1)(RewardChoiceItemDisplayID1)(RewardChoiceItemID2)(RewardChoiceItemQuantity2)(RewardChoiceItemDisplayID2)\
(RewardChoiceItemID3)(RewardChoiceItemQuantity3)(RewardChoiceItemDisplayID3)(RewardChoiceItemID4)(RewardChoiceItemQuantity4)(RewardChoiceItemDisplayID4)\
(RewardChoiceItemID5)(RewardChoiceItemQuantity5)(RewardChoiceItemDisplayID5)(RewardChoiceItemID6)(RewardChoiceItemQuantity6)(RewardChoiceItemDisplayID6)\
(POIContinent)(POIx)(POIy)(POIPriority)(RewardTitle)(RewardArenaPoints)(RewardSkillLineID)(RewardNumSkillUps)\
(PortraitGiver)(PortraitGiverMount)(PortraitGiverModelSceneID)(PortraitTurnIn)(RewardFactionID1)(RewardFactionValue1)(RewardFactionOverride1)(RewardFactionCapIn1)\
(RewardFactionID2)(RewardFactionValue2)(RewardFactionOverride2)(RewardFactionCapIn2)(RewardFactionID3)(RewardFactionValue3)(RewardFactionOverride3)(RewardFactionCapIn3)\
(RewardFactionID4)(RewardFactionValue4)(RewardFactionOverride4)(RewardFactionCapIn4)(RewardFactionID5)(RewardFactionValue5)(RewardFactionOverride5)(RewardFactionCapIn5)\
(RewardFactionFlags)(RewardCurrencyID1)(RewardCurrencyQty1)(RewardCurrencyID2)(RewardCurrencyQty2)(RewardCurrencyID3)(RewardCurrencyQty3)\
(RewardCurrencyID4)(RewardCurrencyQty4)(AcceptedSoundKitID)(CompleteSoundKitID)(AreaGroupID)(TimeAllowed)(AllowableRaces)(ResetByScheduler)(Expansion)\
(ManagedWorldStateID)(QuestSessionBonus)(LogTitle)(LogDescription)(QuestDescription)(AreaDescription)(PortraitGiverText)(PortraitGiverName)\
(PortraitTurnInText)(PortraitTurnInName)(QuestCompletionLog)
QuestType

Definition at line 34 of file QuestDef.cpp.

Function Documentation

◆ DEFINE_FIELD_ACCESSOR_CACHE()

DEFINE_FIELD_ACCESSOR_CACHE ( Quest::  ,
QuestTemplateQueryResult  ,
ResultSet  ,
QUEST_TEMPLATE_FIELDS   
)