TrinityCore
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boss_mother_smolderweb.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ScriptMgr.h"
19#include "blackrock_spire.h"
20#include "ScriptedCreature.h"
21
28
34
36{
38
39 void Reset() override
40 {
41 _Reset();
42 }
43
50
51 void JustDied(Unit* /*killer*/) override
52 {
53 _JustDied();
54 }
55
56 void DamageTaken(Unit* /*done_by*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
57 {
58 if (me->GetHealth() <= damage)
60 }
61
62 void UpdateAI(uint32 diff) override
63 {
64 if (!UpdateVictim())
65 return;
66
67 events.Update(diff);
68
70 return;
71
72 while (uint32 eventId = events.ExecuteEvent())
73 {
74 switch (eventId)
75 {
79 break;
83 break;
84 }
85
87 return;
88 }
89 }
90};
91
uint32_t uint32
Definition Define.h:154
Spells
Definition PlayerAI.cpp:32
DamageEffectType
@ UNIT_STATE_CASTING
Definition Unit.h:276
#define RegisterBlackrockSpireCreatureAI(ai_name)
@ DATA_MOTHER_SMOLDERWEB
void AddSC_boss_mothersmolderweb()
@ SPELL_SUMMON_SPIRE_SPIDERLING
void JustEngagedWith(Unit *who) override
EventMap events
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:63
uint32 ExecuteEvent()
Definition EventMap.cpp:77
void Update(uint32 time)
Definition EventMap.h:61
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
Definition EventMap.cpp:40
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:89
Definition Unit.h:635
uint64 GetHealth() const
Definition Unit.h:788
bool HasUnitState(const uint32 f) const
Definition Unit.h:743
void DamageTaken(Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
void UpdateAI(uint32 diff) override
void JustDied(Unit *) override
boss_mother_smolderweb(Creature *creature)
void JustEngagedWith(Unit *who) override