TrinityCore
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PlayerSpell Struct Reference

#include <Player.h>

Public Attributes

PlayerSpellState state
 
bool active: 1
 
bool dependent: 1
 
bool disabled: 1
 
bool favorite: 1
 
Optional< PlayerSpellTrait > Trait
 

Detailed Description

Definition at line 220 of file Player.h.

Member Data Documentation

◆ active

bool PlayerSpell::active

Definition at line 223 of file Player.h.

Referenced by Player::AddSpell(), and Player::AddTemporarySpell().

◆ dependent

bool PlayerSpell::dependent

Definition at line 224 of file Player.h.

Referenced by Player::AddSpell(), and Player::AddTemporarySpell().

◆ disabled

bool PlayerSpell::disabled

Definition at line 225 of file Player.h.

Referenced by Player::AddSpell(), and Player::AddTemporarySpell().

◆ favorite

bool PlayerSpell::favorite

Definition at line 226 of file Player.h.

Referenced by Player::AddSpell().

◆ state

PlayerSpellState PlayerSpell::state

Definition at line 222 of file Player.h.

Referenced by Player::AddSpell(), and Player::AddTemporarySpell().

◆ Trait

Optional<PlayerSpellTrait> PlayerSpell::Trait

Definition at line 227 of file Player.h.

Referenced by Player::AddSpell().


The documentation for this struct was generated from the following file: