TrinityCore
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boss_shirrak_the_dead_watcher.cpp File Reference
#include "ScriptMgr.h"
#include "auchenai_crypts.h"
#include "Map.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "InstanceScript.h"
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Classes

struct  boss_shirrak_the_dead_watcher
 
struct  npc_focus_fire
 

Enumerations

enum  Spells {
  SPELL_INHIBITMAGIC = 32264 , SPELL_ATTRACTMAGIC = 32265 , SPELL_CARNIVOROUSBITE = 36383 , SPELL_FIERY_BLAST = 32302 ,
  SPELL_FOCUS_FIRE_VISUAL = 42075
}
 
enum  Say { EMOTE_FOCUSED = 0 }
 
enum  Creatures { NPC_FOCUS_FIRE = 18374 }
 

Functions

void AddSC_boss_shirrak_the_dead_watcher ()
 

Enumeration Type Documentation

◆ Creatures

enum Creatures
Enumerator
NPC_FOCUS_FIRE 

Definition at line 49 of file boss_shirrak_the_dead_watcher.cpp.

◆ Say

enum Say
Enumerator
EMOTE_FOCUSED 

Definition at line 44 of file boss_shirrak_the_dead_watcher.cpp.

◆ Spells

enum Spells
Enumerator
SPELL_INHIBITMAGIC 
SPELL_ATTRACTMAGIC 
SPELL_CARNIVOROUSBITE 
SPELL_FIERY_BLAST 
SPELL_FOCUS_FIRE_VISUAL 

Definition at line 33 of file boss_shirrak_the_dead_watcher.cpp.

Function Documentation

◆ AddSC_boss_shirrak_the_dead_watcher()

void AddSC_boss_shirrak_the_dead_watcher ( )

Definition at line 196 of file boss_shirrak_the_dead_watcher.cpp.

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