#include <DB2LoadInfo.h>
Definition at line 273 of file DB2LoadInfo.h.
◆ Fields
| constexpr DB2FieldMeta ArtifactAppearanceLoadInfo::Fields[16] |
|
staticconstexpr |
Initial value:=
{
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"Name" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"ID" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"ArtifactAppearanceSetID" },
{ .IsSigned =
false, .Type =
FT_BYTE, .Name =
"DisplayIndex" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"UnlockPlayerConditionID" },
{ .IsSigned =
false, .Type =
FT_BYTE, .Name =
"ItemAppearanceModifierID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"UiSwatchColor" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"UiModelSaturation" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"UiModelOpacity" },
{ .IsSigned =
false, .Type =
FT_BYTE, .Name =
"OverrideShapeshiftFormID" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"OverrideShapeshiftDisplayID" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"UiItemAppearanceID" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"UiAltItemAppearanceID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Flags" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"UiCameraID" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"UsablePlayerConditionID" },
}
Definition at line 275 of file DB2LoadInfo.h.
◆ Instance
The documentation for this struct was generated from the following file: