#include <Object.h>
Definition at line 83 of file Object.h.
◆ Clear()
void CreateObjectBits::Clear |
( |
| ) |
|
|
inline |
◆ ActivePlayer
bool CreateObjectBits::ActivePlayer |
◆ AnimKit
bool CreateObjectBits::AnimKit |
◆ AreaTrigger
bool CreateObjectBits::AreaTrigger |
◆ CombatVictim
bool CreateObjectBits::CombatVictim |
◆ Conversation
bool CreateObjectBits::Conversation |
◆ EnablePortals
bool CreateObjectBits::EnablePortals |
◆ GameObject
bool CreateObjectBits::GameObject |
◆ MovementTransport
bool CreateObjectBits::MovementTransport |
◆ MovementUpdate
bool CreateObjectBits::MovementUpdate |
◆ NoBirthAnim
bool CreateObjectBits::NoBirthAnim |
◆ PlayHoverAnim
bool CreateObjectBits::PlayHoverAnim |
◆ Rotation
bool CreateObjectBits::Rotation |
◆ SceneObject
bool CreateObjectBits::SceneObject |
◆ ServerTime
bool CreateObjectBits::ServerTime |
◆ SmoothPhasing
bool CreateObjectBits::SmoothPhasing |
◆ Stationary
bool CreateObjectBits::Stationary |
◆ ThisIsYou
bool CreateObjectBits::ThisIsYou |
◆ Vehicle
bool CreateObjectBits::Vehicle |
The documentation for this struct was generated from the following file: