TrinityCore
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CreateObjectBits Struct Reference

#include <BaseEntity.h>

Public Member Functions

void Clear ()
 

Public Attributes

bool HasEntityPosition: 1
 
bool NoBirthAnim: 1
 
bool EnablePortals: 1
 
bool PlayHoverAnim: 1
 
bool ThisIsYou: 1
 
bool MovementUpdate: 1
 
bool MovementTransport: 1
 
bool Stationary: 1
 
bool CombatVictim: 1
 
bool ServerTime: 1
 
bool Vehicle: 1
 
bool AnimKit: 1
 
bool Rotation: 1
 
bool GameObject: 1
 
bool SmoothPhasing: 1
 
bool SceneObject: 1
 
bool ActivePlayer: 1
 
bool Conversation: 1
 
bool Room: 1
 
bool Decor: 1
 
bool MeshObject: 1
 

Detailed Description

Definition at line 34 of file BaseEntity.h.

Member Function Documentation

◆ Clear()

void CreateObjectBits::Clear ( )
inline

Definition at line 58 of file BaseEntity.h.

Member Data Documentation

◆ ActivePlayer

bool CreateObjectBits::ActivePlayer

Definition at line 52 of file BaseEntity.h.

◆ AnimKit

bool CreateObjectBits::AnimKit

Definition at line 47 of file BaseEntity.h.

◆ CombatVictim

bool CreateObjectBits::CombatVictim

Definition at line 44 of file BaseEntity.h.

◆ Conversation

bool CreateObjectBits::Conversation

Definition at line 53 of file BaseEntity.h.

◆ Decor

bool CreateObjectBits::Decor

Definition at line 55 of file BaseEntity.h.

◆ EnablePortals

bool CreateObjectBits::EnablePortals

Definition at line 38 of file BaseEntity.h.

◆ GameObject

bool CreateObjectBits::GameObject

Definition at line 49 of file BaseEntity.h.

◆ HasEntityPosition

bool CreateObjectBits::HasEntityPosition

Definition at line 36 of file BaseEntity.h.

◆ MeshObject

bool CreateObjectBits::MeshObject

Definition at line 56 of file BaseEntity.h.

◆ MovementTransport

bool CreateObjectBits::MovementTransport

Definition at line 42 of file BaseEntity.h.

◆ MovementUpdate

bool CreateObjectBits::MovementUpdate

Definition at line 41 of file BaseEntity.h.

◆ NoBirthAnim

bool CreateObjectBits::NoBirthAnim

Definition at line 37 of file BaseEntity.h.

◆ PlayHoverAnim

bool CreateObjectBits::PlayHoverAnim

Definition at line 39 of file BaseEntity.h.

◆ Room

bool CreateObjectBits::Room

Definition at line 54 of file BaseEntity.h.

◆ Rotation

bool CreateObjectBits::Rotation

Definition at line 48 of file BaseEntity.h.

◆ SceneObject

bool CreateObjectBits::SceneObject

Definition at line 51 of file BaseEntity.h.

◆ ServerTime

bool CreateObjectBits::ServerTime

Definition at line 45 of file BaseEntity.h.

◆ SmoothPhasing

bool CreateObjectBits::SmoothPhasing

Definition at line 50 of file BaseEntity.h.

◆ Stationary

bool CreateObjectBits::Stationary

Definition at line 43 of file BaseEntity.h.

◆ ThisIsYou

bool CreateObjectBits::ThisIsYou

Definition at line 40 of file BaseEntity.h.

◆ Vehicle

bool CreateObjectBits::Vehicle

Definition at line 46 of file BaseEntity.h.


The documentation for this struct was generated from the following file: