#include <BaseEntity.h>
Definition at line 34 of file BaseEntity.h.
◆ Clear()
| void CreateObjectBits::Clear |
( |
| ) |
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inline |
◆ ActivePlayer
| bool CreateObjectBits::ActivePlayer |
◆ AnimKit
| bool CreateObjectBits::AnimKit |
◆ CombatVictim
| bool CreateObjectBits::CombatVictim |
◆ Conversation
| bool CreateObjectBits::Conversation |
◆ Decor
| bool CreateObjectBits::Decor |
◆ EnablePortals
| bool CreateObjectBits::EnablePortals |
◆ GameObject
| bool CreateObjectBits::GameObject |
◆ HasEntityPosition
| bool CreateObjectBits::HasEntityPosition |
◆ MeshObject
| bool CreateObjectBits::MeshObject |
◆ MovementTransport
| bool CreateObjectBits::MovementTransport |
◆ MovementUpdate
| bool CreateObjectBits::MovementUpdate |
◆ NoBirthAnim
| bool CreateObjectBits::NoBirthAnim |
◆ PlayHoverAnim
| bool CreateObjectBits::PlayHoverAnim |
◆ Room
| bool CreateObjectBits::Room |
◆ Rotation
| bool CreateObjectBits::Rotation |
◆ SceneObject
| bool CreateObjectBits::SceneObject |
◆ ServerTime
| bool CreateObjectBits::ServerTime |
◆ SmoothPhasing
| bool CreateObjectBits::SmoothPhasing |
◆ Stationary
| bool CreateObjectBits::Stationary |
◆ ThisIsYou
| bool CreateObjectBits::ThisIsYou |
◆ Vehicle
| bool CreateObjectBits::Vehicle |
The documentation for this struct was generated from the following file: