#include <DB2LoadInfo.h>
Definition at line 1996 of file DB2LoadInfo.h.
◆ Fields
Initial value:=
{
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"ID" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"Faction" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Flags" },
{ .IsSigned =
false, .Type =
FT_BYTE, .Name =
"FactionGroup" },
{ .IsSigned =
false, .Type =
FT_BYTE, .Name =
"FriendGroup" },
{ .IsSigned =
false, .Type =
FT_BYTE, .Name =
"EnemyGroup" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"Enemies1" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"Enemies2" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"Enemies3" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"Enemies4" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"Enemies5" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"Enemies6" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"Enemies7" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"Enemies8" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"Friend1" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"Friend2" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"Friend3" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"Friend4" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"Friend5" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"Friend6" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"Friend7" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"Friend8" },
}
Definition at line 1998 of file DB2LoadInfo.h.
◆ Instance
The documentation for this struct was generated from the following file: