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TrinityCore
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#include "ChaseMovementGenerator.h"#include "Creature.h"#include "CreatureAI.h"#include "G3DPosition.hpp"#include "MotionMaster.h"#include "MoveSpline.h"#include "MoveSplineInit.h"#include "PathGenerator.h"#include "Unit.h"
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| static bool | HasLostTarget (Unit *owner, Unit *target) |
| static bool | IsMutualChase (Unit *owner, Unit *target) |
| static bool | PositionOkay (Unit *owner, Unit *target, Optional< float > minDistance, Optional< float > maxDistance, Optional< ChaseAngle > angle) |
| static void | DoMovementInform (Unit *owner, Unit *target) |
Definition at line 57 of file ChaseMovementGenerator.cpp.
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Definition at line 44 of file ChaseMovementGenerator.cpp.
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