#include <DB2LoadInfo.h>
Definition at line 774 of file DB2LoadInfo.h.
◆ Fields
Initial value:=
{
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"Text" },
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"Text1" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"ID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"LanguageID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"ConditionID" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"EmotesID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Flags" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"ChatBubbleDurationMs" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"VoiceOverPriorityID" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"SoundKitID1" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"SoundKitID2" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"EmoteID1" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"EmoteID2" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"EmoteID3" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"EmoteDelay1" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"EmoteDelay2" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"EmoteDelay3" },
}
Definition at line 776 of file DB2LoadInfo.h.
◆ Instance
The documentation for this struct was generated from the following file: