#include <GameObjectData.h>
Definition at line 61 of file GameObjectData.h.
◆ BuildQueryData()
◆ ClearObjectVignetteonOpening()
| bool GameObjectTemplate::ClearObjectVignetteonOpening |
( |
| ) |
const |
|
inline |
◆ GetAutoCloseTime()
| uint32 GameObjectTemplate::GetAutoCloseTime |
( |
| ) |
const |
|
inline |
◆ GetCharges()
| uint32 GameObjectTemplate::GetCharges |
( |
| ) |
const |
|
inline |
◆ GetConditionID1()
| uint32 GameObjectTemplate::GetConditionID1 |
( |
| ) |
const |
|
inline |
◆ GetCooldown()
| uint32 GameObjectTemplate::GetCooldown |
( |
| ) |
const |
|
inline |
◆ GetDespawnPossibility()
| bool GameObjectTemplate::GetDespawnPossibility |
( |
| ) |
const |
|
inline |
◆ GetEventScriptSet()
| std::set< uint32 > GameObjectTemplate::GetEventScriptSet |
( |
| ) |
const |
|
inline |
◆ GetGossipMenuId()
| uint32 GameObjectTemplate::GetGossipMenuId |
( |
| ) |
const |
|
inline |
◆ GetInteractRadiusOverride()
| uint32 GameObjectTemplate::GetInteractRadiusOverride |
( |
| ) |
const |
|
inline |
◆ GetLinkedGameObjectEntry()
| uint32 GameObjectTemplate::GetLinkedGameObjectEntry |
( |
| ) |
const |
|
inline |
◆ GetLockId()
| uint32 GameObjectTemplate::GetLockId |
( |
| ) |
const |
|
inline |
◆ GetLootId()
| uint32 GameObjectTemplate::GetLootId |
( |
| ) |
const |
|
inline |
◆ GetNoDamageImmune()
| uint32 GameObjectTemplate::GetNoDamageImmune |
( |
| ) |
const |
|
inline |
◆ GetNotInCombat()
| uint32 GameObjectTemplate::GetNotInCombat |
( |
| ) |
const |
|
inline |
◆ GetQuestID()
| uint32 GameObjectTemplate::GetQuestID |
( |
| ) |
const |
|
inline |
◆ GetRequireLOS()
| uint32 GameObjectTemplate::GetRequireLOS |
( |
| ) |
const |
|
inline |
◆ GetServerOnly()
| uint32 GameObjectTemplate::GetServerOnly |
( |
| ) |
const |
|
inline |
◆ GetSpawnVignette()
| uint32 GameObjectTemplate::GetSpawnVignette |
( |
| ) |
const |
|
inline |
◆ GetSpellFocusRadius()
| uint32 GameObjectTemplate::GetSpellFocusRadius |
( |
| ) |
const |
|
inline |
◆ GetSpellFocusType()
| uint32 GameObjectTemplate::GetSpellFocusType |
( |
| ) |
const |
|
inline |
◆ GetTrivialSkillHigh()
| uint32 GameObjectTemplate::GetTrivialSkillHigh |
( |
| ) |
const |
|
inline |
◆ GetTrivialSkillLow()
| uint32 GameObjectTemplate::GetTrivialSkillLow |
( |
| ) |
const |
|
inline |
◆ InitializeQueryData()
| void GameObjectTemplate::InitializeQueryData |
( |
| ) |
|
◆ IsDespawnAtAction()
| bool GameObjectTemplate::IsDespawnAtAction |
( |
| ) |
const |
|
inline |
◆ IsDisplayMandatory()
| bool GameObjectTemplate::IsDisplayMandatory |
( |
| ) |
const |
|
inline |
◆ IsGiganticGameObject()
| bool GameObjectTemplate::IsGiganticGameObject |
( |
| ) |
const |
|
inline |
◆ IsInfiniteGameObject()
| bool GameObjectTemplate::IsInfiniteGameObject |
( |
| ) |
const |
|
inline |
◆ IsLargeGameObject()
| bool GameObjectTemplate::IsLargeGameObject |
( |
| ) |
const |
|
inline |
◆ IsUsableMounted()
| bool GameObjectTemplate::IsUsableMounted |
( |
| ) |
const |
|
inline |
◆ IsUsingGroupLootRules()
| bool GameObjectTemplate::IsUsingGroupLootRules |
( |
| ) |
const |
|
inline |
◆ [union]
◆ accelRate
| uint32 GameObjectTemplate::accelRate |
◆ AIName
| std::string GameObjectTemplate::AIName |
◆ Allowareaexplorationwhileonthistransport
| uint32 GameObjectTemplate::Allowareaexplorationwhileonthistransport |
◆ allowMounted
| uint32 GameObjectTemplate::allowMounted |
◆ AllowMultiInteract
| uint32 GameObjectTemplate::AllowMultiInteract |
◆ allowstopping
| uint32 GameObjectTemplate::allowstopping |
◆ Allowunfriendlycrossfactionpartymemberstocollaborateonaritual
| uint32 GameObjectTemplate::Allowunfriendlycrossfactionpartymemberstocollaborateonaritual |
◆ AnimKit
| uint32 GameObjectTemplate::AnimKit |
◆ animSpell
| uint32 GameObjectTemplate::animSpell |
◆ [struct]
| struct { ... } GameObjectTemplate::areaDamage |
◆ areaID
| uint32 GameObjectTemplate::areaID |
◆ AreaNameSet
| int32 GameObjectTemplate::AreaNameSet |
◆ AssaultBroadcastAlliance
| uint32 GameObjectTemplate::AssaultBroadcastAlliance |
◆ AssaultBroadcastHorde
| uint32 GameObjectTemplate::AssaultBroadcastHorde |
◆ [struct]
| struct { ... } GameObjectTemplate::assistAction |
◆ AssistActionType
| uint32 GameObjectTemplate::AssistActionType |
◆ [struct]
| struct { ... } GameObjectTemplate::auraGenerator |
◆ auraID1
| uint32 GameObjectTemplate::auraID1 |
◆ auraID2
| uint32 GameObjectTemplate::auraID2 |
◆ autoClose
| uint32 GameObjectTemplate::autoClose |
◆ AutoLink
| uint32 GameObjectTemplate::AutoLink |
◆ [struct]
| struct { ... } GameObjectTemplate::barberChair |
◆ [struct]
| struct { ... } GameObjectTemplate::binder |
◆ BlocksPathsDown
| uint32 GameObjectTemplate::BlocksPathsDown |
◆ [struct]
| struct { ... } GameObjectTemplate::button |
◆ camera [1/2]
| uint32 GameObjectTemplate::camera |
◆ [struct] [2/2]
| struct { ... } GameObjectTemplate::camera |
◆ CameraMode
| uint32 GameObjectTemplate::CameraMode |
◆ CaptureBroadcastAlliance
| uint32 GameObjectTemplate::CaptureBroadcastAlliance |
◆ CaptureBroadcastHorde
| uint32 GameObjectTemplate::CaptureBroadcastHorde |
◆ CaptureEventAlliance
| uint32 GameObjectTemplate::CaptureEventAlliance |
◆ CaptureEventHorde
| uint32 GameObjectTemplate::CaptureEventHorde |
◆ [struct]
| struct { ... } GameObjectTemplate::capturePoint |
◆ CaptureTime
| uint32 GameObjectTemplate::CaptureTime |
◆ castBarCaption
| std::string GameObjectTemplate::castBarCaption |
◆ casters
| uint32 GameObjectTemplate::casters |
◆ castersGrouped
| uint32 GameObjectTemplate::castersGrouped |
◆ casterTargetSpell
| uint32 GameObjectTemplate::casterTargetSpell |
◆ casterTargetSpellTargets
| uint32 GameObjectTemplate::casterTargetSpellTargets |
◆ [struct]
| struct { ... } GameObjectTemplate::chair |
◆ chairheight
| uint32 GameObjectTemplate::chairheight |
◆ chairslots
| uint32 GameObjectTemplate::chairslots |
◆ ChallengeAttachment
| uint32 GameObjectTemplate::ChallengeAttachment |
◆ [struct]
| struct { ... } GameObjectTemplate::challengeModeReward |
◆ charges [1/2]
| uint32 GameObjectTemplate::charges |
◆ charges [2/2]
| int32 GameObjectTemplate::charges |
◆ Checkallunits
| uint32 GameObjectTemplate::Checkallunits |
◆ [struct]
| struct { ... } GameObjectTemplate::chest |
◆ ChestFlags
| uint32 GameObjectTemplate::ChestFlags |
◆ chestLoot
| uint32 GameObjectTemplate::chestLoot |
◆ chestPersonalLoot
| uint32 GameObjectTemplate::chestPersonalLoot |
◆ chestPushLoot
| uint32 GameObjectTemplate::chestPushLoot |
◆ chestRestockTime
| uint32 GameObjectTemplate::chestRestockTime |
◆ ClearObjectVignetteonOpening
| uint32 GameObjectTemplate::ClearObjectVignetteonOpening |
◆ [struct]
| struct { ... } GameObjectTemplate::clientCreature |
◆ [struct]
| struct { ... } GameObjectTemplate::clientItem |
◆ [struct]
| struct { ... } GameObjectTemplate::clientModel |
◆ closeTextID
| uint32 GameObjectTemplate::closeTextID |
◆ Collisionupdatedelayafteropen
| uint32 GameObjectTemplate::Collisionupdatedelayafteropen |
◆ conditionID1
| uint32 GameObjectTemplate::conditionID1 |
◆ conditionID2
| uint32 GameObjectTemplate::conditionID2 |
◆ consumable
| uint32 GameObjectTemplate::consumable |
◆ ContentTuningId
| int32 GameObjectTemplate::ContentTuningId |
◆ ContestedEventAlliance
| uint32 GameObjectTemplate::ContestedEventAlliance |
◆ ContestedEventHorde
| uint32 GameObjectTemplate::ContestedEventHorde |
◆ [struct]
| struct { ... } GameObjectTemplate::controlZone |
◆ cooldown
| uint32 GameObjectTemplate::cooldown |
◆ [struct]
| struct { ... } GameObjectTemplate::craftingTable |
◆ CreatureDisplayInfo
| uint32 GameObjectTemplate::CreatureDisplayInfo |
◆ creatureID
| uint32 GameObjectTemplate::creatureID |
◆ CreditProxyCreature
| uint32 GameObjectTemplate::CreditProxyCreature |
◆ customAnim
| uint32 GameObjectTemplate::customAnim |
◆ CustomItemBonusFilter
| uint32 GameObjectTemplate::CustomItemBonusFilter |
◆ CustomizationFeatureMask
| uint32 GameObjectTemplate::CustomizationFeatureMask |
◆ CustomSitAnimKit
| uint32 GameObjectTemplate::CustomSitAnimKit |
◆ CustomSitHeightOffset
| int32 GameObjectTemplate::CustomSitHeightOffset |
◆ DamagedEvent
| uint32 GameObjectTemplate::DamagedEvent |
◆ DamageEvent
| uint32 GameObjectTemplate::DamageEvent |
◆ damageMax
| uint32 GameObjectTemplate::damageMax |
◆ damageMin
| uint32 GameObjectTemplate::damageMin |
◆ damageSchool
| uint32 GameObjectTemplate::damageSchool |
◆ data
◆ DefendedBroadcastAlliance
| uint32 GameObjectTemplate::DefendedBroadcastAlliance |
◆ DefendedBroadcastHorde
| uint32 GameObjectTemplate::DefendedBroadcastHorde |
◆ DefendedEventAlliance
| uint32 GameObjectTemplate::DefendedEventAlliance |
◆ DefendedEventHorde
| uint32 GameObjectTemplate::DefendedEventHorde |
◆ DestroyedEvent
| uint32 GameObjectTemplate::DestroyedEvent |
◆ [struct]
| struct { ... } GameObjectTemplate::destructibleBuilding |
◆ DestructibleModelRec
| uint32 GameObjectTemplate::DestructibleModelRec |
◆ DifficultyAnimations
| uint32 GameObjectTemplate::DifficultyAnimations |
◆ DifficultyEpic
| uint32 GameObjectTemplate::DifficultyEpic |
◆ DifficultyHeroic
| uint32 GameObjectTemplate::DifficultyHeroic |
◆ DifficultyLegendary
| uint32 GameObjectTemplate::DifficultyLegendary |
◆ DifficultyNormal
| uint32 GameObjectTemplate::DifficultyNormal |
◆ displayId
| uint32 GameObjectTemplate::displayId |
◆ Displaymouseoverasanameplate
| uint32 GameObjectTemplate::Displaymouseoverasanameplate |
◆ [struct]
| struct { ... } GameObjectTemplate::DONOTUSE |
◆ [struct]
| struct { ... } GameObjectTemplate::DONOTUSE2 |
◆ DontPlayOpenAnim
| uint32 GameObjectTemplate::DontPlayOpenAnim |
◆ Dontupdateplayerinteractability
| uint32 GameObjectTemplate::Dontupdateplayerinteractability |
◆ DoodadSetA
| uint32 GameObjectTemplate::DoodadSetA |
◆ DoodadSetB
| uint32 GameObjectTemplate::DoodadSetB |
◆ DoodadSetC
| uint32 GameObjectTemplate::DoodadSetC |
◆ [struct]
| struct { ... } GameObjectTemplate::door |
◆ DoorisOpaque
| uint32 GameObjectTemplate::DoorisOpaque |
◆ [struct]
| struct { ... } GameObjectTemplate::duelFlag |
◆ [struct]
| struct { ... } GameObjectTemplate::dungeonDifficulty |
◆ DungeonEncounter
| uint32 GameObjectTemplate::DungeonEncounter |
◆ EnablingWorldStateExpression
| uint32 GameObjectTemplate::EnablingWorldStateExpression |
◆ entry
| uint32 GameObjectTemplate::entry |
◆ eventID
| uint32 GameObjectTemplate::eventID |
◆ ExclusiveCategory
| int32 GameObjectTemplate::ExclusiveCategory |
◆ ExpansionLevel
| uint32 GameObjectTemplate::ExpansionLevel |
◆ ExpireDuration
| uint32 GameObjectTemplate::ExpireDuration |
◆ FadeRegionRadius
| uint32 GameObjectTemplate::FadeRegionRadius |
◆ [struct]
| struct { ... } GameObjectTemplate::fishingHole |
◆ [struct]
| struct { ... } GameObjectTemplate::fishingNode |
◆ [struct]
| struct { ... } GameObjectTemplate::flagDrop |
◆ FlagDrop
| uint32 GameObjectTemplate::FlagDrop |
◆ [struct]
| struct { ... } GameObjectTemplate::flagStand |
◆ floatingTooltip
| uint32 GameObjectTemplate::floatingTooltip |
◆ floatOnWater
| uint32 GameObjectTemplate::floatOnWater |
◆ ForgeType
| uint32 GameObjectTemplate::ForgeType |
◆ FrequentHeartbeat
| uint32 GameObjectTemplate::FrequentHeartbeat |
◆ [struct]
| struct { ... } GameObjectTemplate::futurePatchGameObject |
◆ [struct]
| struct { ... } GameObjectTemplate::garrisonBuilding |
◆ [struct]
| struct { ... } GameObjectTemplate::garrisonMonument |
◆ [struct]
| struct { ... } GameObjectTemplate::garrisonMonumentPlaque |
◆ [struct]
| struct { ... } GameObjectTemplate::garrisonPlot |
◆ [struct]
| struct { ... } GameObjectTemplate::garrisonShipment |
◆ [struct]
| struct { ... } GameObjectTemplate::garrTalentTree |
◆ GarrTalentTreeID
| uint32 GameObjectTemplate::GarrTalentTreeID |
◆ [struct]
| struct { ... } GameObjectTemplate::gatheringNode |
◆ [struct]
| struct { ... } GameObjectTemplate::generic |
◆ GiganticAOI
| uint32 GameObjectTemplate::GiganticAOI |
◆ [struct]
| struct { ... } GameObjectTemplate::goober |
◆ gossipID
| uint32 GameObjectTemplate::gossipID |
◆ [struct]
| struct { ... } GameObjectTemplate::guardPost |
◆ [struct]
| struct { ... } GameObjectTemplate::guildbank |
◆ HealthRec
| uint32 GameObjectTemplate::HealthRec |
◆ HeroicAttachment
| uint32 GameObjectTemplate::HeroicAttachment |
◆ highlight
| uint32 GameObjectTemplate::highlight |
◆ IconName
| std::string GameObjectTemplate::IconName |
◆ IgnoreBoundingBox
| uint32 GameObjectTemplate::IgnoreBoundingBox |
◆ IgnoredByPathing
| uint32 GameObjectTemplate::IgnoredByPathing |
◆ IgnoreTotems
| uint32 GameObjectTemplate::IgnoreTotems |
◆ InfiniteAOI
| uint32 GameObjectTemplate::InfiniteAOI |
◆ InitialDamage
| uint32 GameObjectTemplate::InitialDamage |
◆ InitStopped
| uint32 GameObjectTemplate::InitStopped |
◆ InstanceType
| uint32 GameObjectTemplate::InstanceType |
◆ IntactEvent
| uint32 GameObjectTemplate::IntactEvent |
◆ InteractRadiusOverride
| uint32 GameObjectTemplate::InteractRadiusOverride |
◆ InteriorLight
| uint32 GameObjectTemplate::InteriorLight |
◆ InteriorVisible
| uint32 GameObjectTemplate::InteriorVisible |
◆ Item
| uint32 GameObjectTemplate::Item |
◆ [struct]
| struct { ... } GameObjectTemplate::itemForge |
◆ ItemInteractionID
| uint32 GameObjectTemplate::ItemInteractionID |
◆ [struct]
| struct { ... } GameObjectTemplate::KeystoneReceptacle |
◆ killbonustime
| uint32 GameObjectTemplate::killbonustime |
◆ language
| uint32 GameObjectTemplate::language |
◆ LargeAOI
| uint32 GameObjectTemplate::LargeAOI |
◆ Legacy
| uint32 GameObjectTemplate::Legacy |
◆ [struct]
| struct { ... } GameObjectTemplate::legendaryForge |
◆ linkedTrap
| uint32 GameObjectTemplate::linkedTrap |
◆ logloot
| uint32 GameObjectTemplate::logloot |
◆ [struct]
| struct { ... } GameObjectTemplate::mailbox |
◆ [struct]
| struct { ... } GameObjectTemplate::mapobject |
◆ MawPowerFilter
| uint32 GameObjectTemplate::MawPowerFilter |
◆ MaxNumberofLoots
| uint32 GameObjectTemplate::MaxNumberofLoots |
◆ maxRestock
| uint32 GameObjectTemplate::maxRestock |
◆ maxSuperiority
| uint32 GameObjectTemplate::maxSuperiority |
◆ maxTime
| uint32 GameObjectTemplate::maxTime |
◆ [struct]
| struct { ... } GameObjectTemplate::meetingStone |
◆ [struct]
| struct { ... } GameObjectTemplate::miniGame |
◆ minRestock
| uint32 GameObjectTemplate::minRestock |
◆ minSuperiority
| uint32 GameObjectTemplate::minSuperiority |
◆ minTime
| uint32 GameObjectTemplate::minTime |
◆ [struct]
| struct { ... } GameObjectTemplate::moTransport |
◆ moveSpeed
| uint32 GameObjectTemplate::moveSpeed |
◆ [struct]
| struct { ... } GameObjectTemplate::multi |
◆ MultiProperties
| uint32 GameObjectTemplate::MultiProperties |
◆ name
| std::string GameObjectTemplate::name |
◆ NeutralEventAlliance
| uint32 GameObjectTemplate::NeutralEventAlliance |
◆ NeutralEventHorde
| uint32 GameObjectTemplate::NeutralEventHorde |
◆ neutralPercent
| uint32 GameObjectTemplate::neutralPercent |
◆ NeverUsableWhileMounted
| uint32 GameObjectTemplate::NeverUsableWhileMounted |
◆ [struct]
| struct { ... } GameObjectTemplate::newflag |
◆ [struct]
| struct { ... } GameObjectTemplate::newflagdrop |
◆ noDamageImmune
| uint32 GameObjectTemplate::noDamageImmune |
◆ NoFuzzyHit
| uint32 GameObjectTemplate::NoFuzzyHit |
◆ notInCombat
| uint32 GameObjectTemplate::notInCombat |
◆ NotLOSBlocking
| uint32 GameObjectTemplate::NotLOSBlocking |
◆ ObjectDespawnDelay
| uint32 GameObjectTemplate::ObjectDespawnDelay |
◆ OneTimeChestAccountFlag
| uint32 GameObjectTemplate::OneTimeChestAccountFlag |
◆ OneTimeChestCharacterFlag
| uint32 GameObjectTemplate::OneTimeChestCharacterFlag |
◆ onlychargeheightcheck
| uint32 GameObjectTemplate::onlychargeheightcheck |
◆ onlychargetimecheck
| uint32 GameObjectTemplate::onlychargetimecheck |
◆ onlyCreatorUse
| uint32 GameObjectTemplate::onlyCreatorUse |
◆ open
| uint32 GameObjectTemplate::open |
◆ openTextID
| uint32 GameObjectTemplate::openTextID |
◆ Overrideminimaptrackingicon
| uint32 GameObjectTemplate::Overrideminimaptrackingicon |
◆ pageID
| uint32 GameObjectTemplate::pageID |
◆ pageMaterial
| uint32 GameObjectTemplate::pageMaterial |
◆ partyOnly
| uint32 GameObjectTemplate::partyOnly |
◆ PathBlockerBump
| int32 GameObjectTemplate::PathBlockerBump |
◆ [struct]
| struct { ... } GameObjectTemplate::PerksProgramChest |
◆ [struct]
| struct { ... } GameObjectTemplate::phaseableMO |
◆ pickupSpell
| uint32 GameObjectTemplate::pickupSpell |
◆ playerCast
| uint32 GameObjectTemplate::playerCast |
◆ PlayerChoice
| uint32 GameObjectTemplate::PlayerChoice |
◆ [struct]
| struct { ... } GameObjectTemplate::playerChoiceChest |
◆ PlayerInteractionType
| uint32 GameObjectTemplate::PlayerInteractionType |
◆ PlayOpenAnimationonOpening
| uint32 GameObjectTemplate::PlayOpenAnimationonOpening |
◆ PlotInstance
| uint32 GameObjectTemplate::PlotInstance |
◆ Preferonlyifinlineofsight
| uint32 GameObjectTemplate::Preferonlyifinlineofsight |
◆ Preventmeetingstonefromtargetinganunfriendlypartymemberoutsideofinstances
| uint32 GameObjectTemplate::Preventmeetingstonefromtargetinganunfriendlypartymemberoutsideofinstances |
◆ Preventteleportingtheplayeroutofthebarbershopchair
| uint32 GameObjectTemplate::Preventteleportingtheplayeroutofthebarbershopchair |
◆ Profession
| uint32 GameObjectTemplate::Profession |
◆ Profession2
| uint32 GameObjectTemplate::Profession2 |
◆ Profession3
| uint32 GameObjectTemplate::Profession3 |
◆ ProgressEventAlliance
| uint32 GameObjectTemplate::ProgressEventAlliance |
◆ ProgressEventHorde
| uint32 GameObjectTemplate::ProgressEventHorde |
◆ PVPEnabling
| uint32 GameObjectTemplate::PVPEnabling |
◆ [struct]
| struct { ... } GameObjectTemplate::pvpReward |
◆ QueryData
| std::unique_ptr<WorldPacket[]> GameObjectTemplate::QueryData |
◆ questGiver
| uint32 GameObjectTemplate::questGiver |
◆ [struct]
| struct { ... } GameObjectTemplate::questgiver |
◆ questID
| uint32 GameObjectTemplate::questID |
◆ radius
| uint32 GameObjectTemplate::radius |
◆ [struct]
| struct { ... } GameObjectTemplate::raw |
◆ Reached10thfloor
| uint32 GameObjectTemplate::Reached10thfloor |
◆ Reached1stfloor
| uint32 GameObjectTemplate::Reached1stfloor |
◆ Reached2ndfloor
| uint32 GameObjectTemplate::Reached2ndfloor |
◆ Reached3rdfloor
| uint32 GameObjectTemplate::Reached3rdfloor |
◆ Reached4thfloor
| uint32 GameObjectTemplate::Reached4thfloor |
◆ Reached5thfloor
| uint32 GameObjectTemplate::Reached5thfloor |
◆ Reached6thfloor
| uint32 GameObjectTemplate::Reached6thfloor |
◆ Reached7thfloor
| uint32 GameObjectTemplate::Reached7thfloor |
◆ Reached8thfloor
| uint32 GameObjectTemplate::Reached8thfloor |
◆ Reached9thfloor
| uint32 GameObjectTemplate::Reached9thfloor |
◆ RebuildingEvent
| uint32 GameObjectTemplate::RebuildingEvent |
◆ RebuildingTime
| uint32 GameObjectTemplate::RebuildingTime |
◆ RequiredLevel
| int32 GameObjectTemplate::RequiredLevel |
◆ requireLOS
| uint32 GameObjectTemplate::requireLOS |
◆ RespawnTime
| uint32 GameObjectTemplate::RespawnTime |
◆ returnAura
| uint32 GameObjectTemplate::returnAura |
◆ ReturnonDefenderInteract
| uint32 GameObjectTemplate::ReturnonDefenderInteract |
◆ returnSpell
| uint32 GameObjectTemplate::returnSpell |
◆ [struct]
| struct { ... } GameObjectTemplate::ritual |
◆ ritualNoTargetCheck
| uint32 GameObjectTemplate::ritualNoTargetCheck |
◆ ritualPersistent
| uint32 GameObjectTemplate::ritualPersistent |
◆ Script
| uint32 GameObjectTemplate::Script |
◆ ScriptId
| uint32 GameObjectTemplate::ScriptId |
◆ serverOnly
| uint32 GameObjectTemplate::serverOnly |
◆ ShipmentContainer
| uint32 GameObjectTemplate::ShipmentContainer |
◆ [struct]
| struct { ... } GameObjectTemplate::siegeableMO |
◆ [struct]
| struct { ... } GameObjectTemplate::siegeableMulti |
◆ SiegeableProperties
| uint32 GameObjectTemplate::SiegeableProperties |
◆ size
| float GameObjectTemplate::size |
◆ SortFarZ
| uint32 GameObjectTemplate::SortFarZ |
◆ SpawnMap
| int32 GameObjectTemplate::SpawnMap |
◆ SpawnVignette
| uint32 GameObjectTemplate::SpawnVignette |
◆ speedWorldState1
| uint32 GameObjectTemplate::speedWorldState1 |
◆ speedWorldState2
| uint32 GameObjectTemplate::speedWorldState2 |
◆ spell
| uint32 GameObjectTemplate::spell |
◆ [struct]
| struct { ... } GameObjectTemplate::spellCaster |
◆ [struct]
| struct { ... } GameObjectTemplate::spellFocus |
◆ spellFocusType
| uint32 GameObjectTemplate::spellFocusType |
◆ spellFocusType2
| uint32 GameObjectTemplate::spellFocusType2 |
◆ spellFocusType3
| uint32 GameObjectTemplate::spellFocusType3 |
◆ spellFocusType4
| uint32 GameObjectTemplate::spellFocusType4 |
◆ SpellVisual1
| uint32 GameObjectTemplate::SpellVisual1 |
◆ SpellVisual2
| uint32 GameObjectTemplate::SpellVisual2 |
◆ SpellVisual3
| uint32 GameObjectTemplate::SpellVisual3 |
◆ SpellVisual4
| uint32 GameObjectTemplate::SpellVisual4 |
◆ SpellVisual5
| uint32 GameObjectTemplate::SpellVisual5 |
◆ startDelay
| uint32 GameObjectTemplate::startDelay |
◆ startEventID
| uint32 GameObjectTemplate::startEventID |
◆ startingValue
| uint32 GameObjectTemplate::startingValue |
◆ startOpen
| uint32 GameObjectTemplate::startOpen |
◆ stealthAffected
| uint32 GameObjectTemplate::stealthAffected |
◆ stealthed
| uint32 GameObjectTemplate::stealthed |
◆ stopEventID
| uint32 GameObjectTemplate::stopEventID |
◆ StringId
| std::string GameObjectTemplate::StringId |
◆ SummonerTriggered
| uint32 GameObjectTemplate::SummonerTriggered |
◆ SyncAnimationtoObjectLifetime
| uint32 GameObjectTemplate::SyncAnimationtoObjectLifetime |
◆ taxiPathID
| uint32 GameObjectTemplate::taxiPathID |
◆ [struct]
| struct { ... } GameObjectTemplate::text |
◆ Thexoffsetofthedestructiblenameplateifitisenabled
| int32 GameObjectTemplate::Thexoffsetofthedestructiblenameplateifitisenabled |
◆ Theyoffsetofthedestructiblenameplateifitisenabled
| int32 GameObjectTemplate::Theyoffsetofthedestructiblenameplateifitisenabled |
◆ Thezoffsetofthedestructiblenameplateifitisenabled
| int32 GameObjectTemplate::Thezoffsetofthedestructiblenameplateifitisenabled |
◆ Timeto10thfloor
| uint32 GameObjectTemplate::Timeto10thfloor |
◆ Timeto2ndfloor
| uint32 GameObjectTemplate::Timeto2ndfloor |
◆ Timeto3rdfloor
| uint32 GameObjectTemplate::Timeto3rdfloor |
◆ Timeto4thfloor
| uint32 GameObjectTemplate::Timeto4thfloor |
◆ Timeto5thfloor
| uint32 GameObjectTemplate::Timeto5thfloor |
◆ Timeto6thfloor
| uint32 GameObjectTemplate::Timeto6thfloor |
◆ Timeto7thfloor
| uint32 GameObjectTemplate::Timeto7thfloor |
◆ Timeto8thfloor
| uint32 GameObjectTemplate::Timeto8thfloor |
◆ Timeto9thfloor
| uint32 GameObjectTemplate::Timeto9thfloor |
◆ [struct]
| struct { ... } GameObjectTemplate::transport |
◆ transportPhysics
| uint32 GameObjectTemplate::transportPhysics |
◆ [struct]
| struct { ... } GameObjectTemplate::trap |
◆ [struct]
| struct { ... } GameObjectTemplate::trapdoor |
◆ TriggerCondition
| uint32 GameObjectTemplate::TriggerCondition |
◆ triggeredEvent
| uint32 GameObjectTemplate::triggeredEvent |
◆ trivialSkillHigh
| uint32 GameObjectTemplate::trivialSkillHigh |
◆ trivialSkillLow
| uint32 GameObjectTemplate::trivialSkillLow |
◆ TrophyInstanceID
| uint32 GameObjectTemplate::TrophyInstanceID |
◆ TrophyTypeID
| uint32 GameObjectTemplate::TrophyTypeID |
◆ TrueInfiniteAOI
| uint32 GameObjectTemplate::TrueInfiniteAOI |
◆ turnpersonallootsecurityoff
| uint32 GameObjectTemplate::turnpersonallootsecurityoff |
◆ type
| uint32 GameObjectTemplate::type |
◆ [struct]
| struct { ... } GameObjectTemplate::UILink |
◆ UILinkType
| uint32 GameObjectTemplate::UILinkType |
◆ UiMapID
| uint32 GameObjectTemplate::UiMapID |
◆ UncontestedTime
| uint32 GameObjectTemplate::UncontestedTime |
◆ unidirectional
| uint32 GameObjectTemplate::unidirectional |
◆ unk1
| std::string GameObjectTemplate::unk1 |
◆ Unused [1/2]
| uint32 GameObjectTemplate::Unused |
◆ Unused [2/2]
| int32 GameObjectTemplate::Unused |
◆ Unused1
| int32 GameObjectTemplate::Unused1 |
◆ Unused10 [1/2]
| uint32 GameObjectTemplate::Unused10 |
◆ Unused10 [2/2]
| int32 GameObjectTemplate::Unused10 |
◆ Unused11
| uint32 GameObjectTemplate::Unused11 |
◆ Unused12
| uint32 GameObjectTemplate::Unused12 |
◆ Unused2 [1/2]
| uint32 GameObjectTemplate::Unused2 |
◆ Unused2 [2/2]
| int32 GameObjectTemplate::Unused2 |
◆ Unused3 [1/2]
| uint32 GameObjectTemplate::Unused3 |
◆ Unused3 [2/2]
| int32 GameObjectTemplate::Unused3 |
◆ Unused4 [1/2]
| uint32 GameObjectTemplate::Unused4 |
◆ Unused4 [2/2]
| int32 GameObjectTemplate::Unused4 |
◆ Unused5 [1/2]
| uint32 GameObjectTemplate::Unused5 |
◆ Unused5 [2/2]
| int32 GameObjectTemplate::Unused5 |
◆ Unused6 [1/2]
| uint32 GameObjectTemplate::Unused6 |
◆ Unused6 [2/2]
| int32 GameObjectTemplate::Unused6 |
◆ Unused7 [1/2]
| uint32 GameObjectTemplate::Unused7 |
◆ Unused7 [2/2]
| int32 GameObjectTemplate::Unused7 |
◆ Unused8 [1/2]
| uint32 GameObjectTemplate::Unused8 |
◆ Unused8 [2/2]
| int32 GameObjectTemplate::Unused8 |
◆ Unused9 [1/2]
| uint32 GameObjectTemplate::Unused9 |
◆ Unused9 [2/2]
| int32 GameObjectTemplate::Unused9 |
◆ UseGarrisonOwnerGuildColors
| uint32 GameObjectTemplate::UseGarrisonOwnerGuildColors |
◆ [struct]
| struct { ... } GameObjectTemplate::weeklyRewardChest |
◆ WhenAvailable
| uint32 GameObjectTemplate::WhenAvailable |
◆ Willthisduelgountilaplayerdies
| uint32 GameObjectTemplate::Willthisduelgountilaplayerdies |
◆ worldState1
| uint32 GameObjectTemplate::worldState1 |
◆ worldstate2
| uint32 GameObjectTemplate::worldstate2 |
◆ worldstate3
| uint32 GameObjectTemplate::worldstate3 |
◆ xpDifficulty
| uint32 GameObjectTemplate::xpDifficulty |
◆ xpLevel
| int32 GameObjectTemplate::xpLevel |
The documentation for this struct was generated from the following files: