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TrinityCore
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#include <GameObjectData.h>
Definition at line 61 of file GameObjectData.h.
| WorldPacket GameObjectTemplate::BuildQueryData | ( | LocaleConstant | loc | ) | const |
Definition at line 77 of file GameObject.cpp.
References WorldPackets::Query::QueryGameObjectResponse::Allow, castBarCaption, WorldPackets::Query::GameObjectStats::CastBarCaption, ContentTuningId, WorldPackets::Query::GameObjectStats::ContentTuningId, WorldPackets::Query::GameObjectStats::Data, displayId, WorldPackets::Query::GameObjectStats::DisplayID, entry, WorldPackets::Query::QueryGameObjectResponse::GameObjectID, ObjectMgr::GetLocaleString(), IconName, WorldPackets::Query::GameObjectStats::IconName, LOCALE_enUS, MAX_GAMEOBJECT_DATA, WorldPackets::ServerPacket::Move(), name, WorldPackets::Query::GameObjectStats::Name, WorldPackets::Query::GameObjectStats::QuestItems, raw, RequiredLevel, WorldPackets::Query::GameObjectStats::RequiredLevel, WorldPackets::ServerPacket::ShrinkToFit(), size, WorldPackets::Query::GameObjectStats::Size, sObjectMgr, WorldPackets::Query::QueryGameObjectResponse::Stats, type, WorldPackets::Query::GameObjectStats::Type, unk1, WorldPackets::Query::GameObjectStats::UnkString, and WorldPackets::Query::QueryGameObjectResponse::Write().
Referenced by InitializeQueryData().
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Definition at line 1367 of file GameObjectData.h.
References GAMEOBJECT_TYPE_GATHERING_NODE, gatheringNode, and type.
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Definition at line 1123 of file GameObjectData.h.
References areaDamage, button, door, GAMEOBJECT_TYPE_AREADAMAGE, GAMEOBJECT_TYPE_BUTTON, GAMEOBJECT_TYPE_DOOR, GAMEOBJECT_TYPE_GOOBER, GAMEOBJECT_TYPE_PERKS_PROGRAM_CHEST, GAMEOBJECT_TYPE_TRANSPORT, GAMEOBJECT_TYPE_TRAP, GAMEOBJECT_TYPE_TRAPDOOR, goober, PerksProgramChest, transport, trap, trapdoor, and type.
Referenced by GameObject::Use(), and GameObject::UseDoorOrButton().
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Definition at line 1099 of file GameObjectData.h.
References GAMEOBJECT_TYPE_GUARDPOST, GAMEOBJECT_TYPE_SPELLCASTER, guardPost, spellCaster, and type.
Referenced by GameObject::Update().
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Definition at line 929 of file GameObjectData.h.
References auraGenerator, button, camera, chair, chest, door, flagStand, GAMEOBJECT_TYPE_AURA_GENERATOR, GAMEOBJECT_TYPE_BUTTON, GAMEOBJECT_TYPE_CAMERA, GAMEOBJECT_TYPE_CHAIR, GAMEOBJECT_TYPE_CHEST, GAMEOBJECT_TYPE_DOOR, GAMEOBJECT_TYPE_FLAGSTAND, GAMEOBJECT_TYPE_GATHERING_NODE, GAMEOBJECT_TYPE_GENERIC, GAMEOBJECT_TYPE_GOOBER, GAMEOBJECT_TYPE_GUILD_BANK, GAMEOBJECT_TYPE_ITEM_FORGE, GAMEOBJECT_TYPE_MAILBOX, GAMEOBJECT_TYPE_NEW_FLAG, GAMEOBJECT_TYPE_QUESTGIVER, GAMEOBJECT_TYPE_RITUAL, GAMEOBJECT_TYPE_SPELL_FOCUS, GAMEOBJECT_TYPE_SPELLCASTER, GAMEOBJECT_TYPE_TEXT, GAMEOBJECT_TYPE_TRAP, gatheringNode, goober, guildbank, itemForge, mailbox, newflag, questgiver, ritual, spellCaster, spellFocus, text, trap, and type.
Referenced by GameObject::MeetsInteractCondition(), and Player::UpdateVisibleObjectInteractions().
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Definition at line 1265 of file GameObjectData.h.
References assistAction, GAMEOBJECT_TYPE_ASSIST_ACTION, GAMEOBJECT_TYPE_GOOBER, GAMEOBJECT_TYPE_TRAP, goober, trap, and type.
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Definition at line 1059 of file GameObjectData.h.
References button, door, flagDrop, flagStand, GAMEOBJECT_TYPE_BUTTON, GAMEOBJECT_TYPE_DOOR, GAMEOBJECT_TYPE_FLAGDROP, GAMEOBJECT_TYPE_FLAGSTAND, GAMEOBJECT_TYPE_GOOBER, GAMEOBJECT_TYPE_QUESTGIVER, goober, questgiver, and type.
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Definition at line 1171 of file GameObjectData.h.
References camera, capturePoint, chair, chest, controlZone, destructibleBuilding, flagDrop, GAMEOBJECT_TYPE_CAMERA, GAMEOBJECT_TYPE_CAPTURE_POINT, GAMEOBJECT_TYPE_CHAIR, GAMEOBJECT_TYPE_CHEST, GAMEOBJECT_TYPE_CONTROL_ZONE, GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING, GAMEOBJECT_TYPE_FLAGDROP, GAMEOBJECT_TYPE_GATHERING_NODE, GAMEOBJECT_TYPE_GOOBER, GAMEOBJECT_TYPE_MAP_OBJ_TRANSPORT, GAMEOBJECT_TYPE_TRANSPORT, gatheringNode, goober, moTransport, transport, and type.
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Definition at line 1159 of file GameObjectData.h.
References assistAction, GAMEOBJECT_TYPE_ASSIST_ACTION, GAMEOBJECT_TYPE_GOOBER, GAMEOBJECT_TYPE_QUESTGIVER, GAMEOBJECT_TYPE_SPELL_FOCUS, goober, questgiver, spellFocus, and type.
Referenced by Player::GetGossipMenuForSource().
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Definition at line 957 of file GameObjectData.h.
References areaDamage, auraGenerator, barberChair, binder, button, camera, capturePoint, chair, challengeModeReward, chest, controlZone, destructibleBuilding, door, duelFlag, dungeonDifficulty, fishingHole, fishingNode, flagDrop, flagStand, GAMEOBJECT_TYPE_AREADAMAGE, GAMEOBJECT_TYPE_AURA_GENERATOR, GAMEOBJECT_TYPE_BARBER_CHAIR, GAMEOBJECT_TYPE_BINDER, GAMEOBJECT_TYPE_BUTTON, GAMEOBJECT_TYPE_CAMERA, GAMEOBJECT_TYPE_CAPTURE_POINT, GAMEOBJECT_TYPE_CHAIR, GAMEOBJECT_TYPE_CHALLENGE_MODE_REWARD, GAMEOBJECT_TYPE_CHEST, GAMEOBJECT_TYPE_CONTROL_ZONE, GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING, GAMEOBJECT_TYPE_DOOR, GAMEOBJECT_TYPE_DUEL_ARBITER, GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY, GAMEOBJECT_TYPE_FISHINGHOLE, GAMEOBJECT_TYPE_FISHINGNODE, GAMEOBJECT_TYPE_FLAGDROP, GAMEOBJECT_TYPE_FLAGSTAND, GAMEOBJECT_TYPE_GARR_TALENT_TREE, GAMEOBJECT_TYPE_GARRISON_BUILDING, GAMEOBJECT_TYPE_GARRISON_MONUMENT, GAMEOBJECT_TYPE_GARRISON_MONUMENT_PLAQUE, GAMEOBJECT_TYPE_GARRISON_PLOT, GAMEOBJECT_TYPE_GARRISON_SHIPMENT, GAMEOBJECT_TYPE_GATHERING_NODE, GAMEOBJECT_TYPE_GENERIC, GAMEOBJECT_TYPE_GOOBER, GAMEOBJECT_TYPE_GUARDPOST, GAMEOBJECT_TYPE_GUILD_BANK, GAMEOBJECT_TYPE_ITEM_FORGE, GAMEOBJECT_TYPE_KEYSTONE_RECEPTACLE, GAMEOBJECT_TYPE_LEGENDARY_FORGE, GAMEOBJECT_TYPE_MAILBOX, GAMEOBJECT_TYPE_MAP_OBJ_TRANSPORT, GAMEOBJECT_TYPE_MEETINGSTONE, GAMEOBJECT_TYPE_NEW_FLAG, GAMEOBJECT_TYPE_NEW_FLAG_DROP, GAMEOBJECT_TYPE_PHASEABLE_MO, GAMEOBJECT_TYPE_PLAYER_CHOICE_CHEST, GAMEOBJECT_TYPE_PVP_REWARD, GAMEOBJECT_TYPE_QUESTGIVER, GAMEOBJECT_TYPE_RITUAL, GAMEOBJECT_TYPE_SIEGEABLE_MO, GAMEOBJECT_TYPE_SPELL_FOCUS, GAMEOBJECT_TYPE_SPELLCASTER, GAMEOBJECT_TYPE_TEXT, GAMEOBJECT_TYPE_TRANSPORT, GAMEOBJECT_TYPE_TRAP, GAMEOBJECT_TYPE_TRAPDOOR, GAMEOBJECT_TYPE_UI_LINK, GAMEOBJECT_TYPE_WEEKLY_REWARD_CHEST, garrisonBuilding, garrisonMonument, garrisonMonumentPlaque, garrisonPlot, garrisonShipment, garrTalentTree, gatheringNode, goober, guardPost, guildbank, itemForge, KeystoneReceptacle, legendaryForge, mailbox, meetingStone, moTransport, newflag, newflagdrop, phaseableMO, playerChoiceChest, pvpReward, questgiver, ritual, siegeableMO, spellCaster, spellFocus, text, transport, trap, trapdoor, type, UILink, and weeklyRewardChest.
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Definition at line 1110 of file GameObjectData.h.
References button, chest, GAMEOBJECT_TYPE_BUTTON, GAMEOBJECT_TYPE_CHEST, GAMEOBJECT_TYPE_GATHERING_NODE, GAMEOBJECT_TYPE_GOOBER, GAMEOBJECT_TYPE_SPELL_FOCUS, gatheringNode, goober, spellFocus, and type.
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Definition at line 1033 of file GameObjectData.h.
References areaDamage, button, camera, capturePoint, challengeModeReward, chest, door, fishingHole, flagDrop, flagStand, GAMEOBJECT_TYPE_AREADAMAGE, GAMEOBJECT_TYPE_BUTTON, GAMEOBJECT_TYPE_CAMERA, GAMEOBJECT_TYPE_CAPTURE_POINT, GAMEOBJECT_TYPE_CHALLENGE_MODE_REWARD, GAMEOBJECT_TYPE_CHEST, GAMEOBJECT_TYPE_DOOR, GAMEOBJECT_TYPE_FISHINGHOLE, GAMEOBJECT_TYPE_FLAGDROP, GAMEOBJECT_TYPE_FLAGSTAND, GAMEOBJECT_TYPE_GATHERING_NODE, GAMEOBJECT_TYPE_GOOBER, GAMEOBJECT_TYPE_NEW_FLAG, GAMEOBJECT_TYPE_NEW_FLAG_DROP, GAMEOBJECT_TYPE_PVP_REWARD, GAMEOBJECT_TYPE_QUESTGIVER, GAMEOBJECT_TYPE_TRAP, GAMEOBJECT_TYPE_WEEKLY_REWARD_CHEST, gatheringNode, goober, newflag, newflagdrop, pvpReward, questgiver, trap, type, and weeklyRewardChest.
Referenced by Spell::EffectOpenLock(), GameObject::GetSpellForLock(), and go_celestial_planetarium_access::OnReportUse().
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Definition at line 1139 of file GameObjectData.h.
References chest, fishingHole, GAMEOBJECT_TYPE_CHEST, GAMEOBJECT_TYPE_FISHINGHOLE, GAMEOBJECT_TYPE_GATHERING_NODE, gatheringNode, and type.
Referenced by gobject_commandscript::HandleGameObjectInfoCommand(), and GameObject::Use().
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Definition at line 1074 of file GameObjectData.h.
References button, chest, DamageImmuneOK, door, flagDrop, flagStand, GAMEOBJECT_TYPE_BUTTON, GAMEOBJECT_TYPE_CHEST, GAMEOBJECT_TYPE_DOOR, GAMEOBJECT_TYPE_FLAGDROP, GAMEOBJECT_TYPE_FLAGSTAND, GAMEOBJECT_TYPE_GOOBER, GAMEOBJECT_TYPE_QUESTGIVER, goober, EnumFlag< T >::HasFlag(), questgiver, and type.
Referenced by Spell::CheckCast(), Spell::EffectOpenLock(), and GameObject::Use().
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Definition at line 1089 of file GameObjectData.h.
References chest, GAMEOBJECT_TYPE_CHEST, GAMEOBJECT_TYPE_GATHERING_NODE, gatheringNode, EnumFlag< T >::HasFlag(), NotInCombat, and type.
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Definition at line 917 of file GameObjectData.h.
References chest, GAMEOBJECT_TYPE_CHEST, GAMEOBJECT_TYPE_GENERIC, GAMEOBJECT_TYPE_GOOBER, GAMEOBJECT_TYPE_SPELL_FOCUS, goober, spellFocus, and type.
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Definition at line 1017 of file GameObjectData.h.
References button, chest, flagStand, GAMEOBJECT_TYPE_BUTTON, GAMEOBJECT_TYPE_CHEST, GAMEOBJECT_TYPE_FLAGSTAND, GAMEOBJECT_TYPE_GATHERING_NODE, GAMEOBJECT_TYPE_GOOBER, GAMEOBJECT_TYPE_NEW_FLAG, GAMEOBJECT_TYPE_QUESTGIVER, GAMEOBJECT_TYPE_TRAP, gatheringNode, goober, EnumFlag< T >::HasFlag(), newflag, questgiver, RequireLOS, trap, and type.
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Definition at line 1341 of file GameObjectData.h.
References auraGenerator, GAMEOBJECT_TYPE_AURA_GENERATOR, GAMEOBJECT_TYPE_GENERIC, GAMEOBJECT_TYPE_SPELL_FOCUS, GAMEOBJECT_TYPE_TRAP, spellFocus, trap, and type.
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Definition at line 1353 of file GameObjectData.h.
References capturePoint, chest, GAMEOBJECT_TYPE_CAPTURE_POINT, GAMEOBJECT_TYPE_CHEST, GAMEOBJECT_TYPE_GATHERING_NODE, GAMEOBJECT_TYPE_GOOBER, GAMEOBJECT_TYPE_NEW_FLAG, GAMEOBJECT_TYPE_NEW_FLAG_DROP, gatheringNode, goober, newflag, newflagdrop, and type.
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Definition at line 1386 of file GameObjectData.h.
References GAMEOBJECT_TYPE_SPELL_FOCUS, GAMEOBJECT_TYPE_UI_LINK, spellFocus, type, and UILink.
Referenced by Trinity::GameObjectFocusCheck::operator()().
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Definition at line 1376 of file GameObjectData.h.
References GAMEOBJECT_TYPE_SPELL_FOCUS, GAMEOBJECT_TYPE_UI_LINK, spellFocus, type, and UILink.
Referenced by Trinity::GameObjectFocusCheck::operator()().
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Definition at line 1245 of file GameObjectData.h.
References chest, GAMEOBJECT_TYPE_CHEST, GAMEOBJECT_TYPE_GATHERING_NODE, gatheringNode, and type.
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Definition at line 1255 of file GameObjectData.h.
References chest, GAMEOBJECT_TYPE_CHEST, GAMEOBJECT_TYPE_GATHERING_NODE, gatheringNode, and type.
| void GameObjectTemplate::InitializeQueryData | ( | ) |
Definition at line 64 of file GameObject.cpp.
References BuildQueryData(), CONFIG_LOAD_LOCALES, DEFAULT_LOCALE, LOCALE_enUS, QueryData, sWorld, and TOTAL_LOCALES.
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Definition at line 892 of file GameObjectData.h.
References chest, Consumable, GAMEOBJECT_TYPE_CHEST, GAMEOBJECT_TYPE_GOOBER, goober, EnumFlag< T >::HasFlag(), and type.
Referenced by ObjectMgr::LoadGameObjects(), GameObject::OnLootRelease(), GameObject::Update(), and GameObject::Use().
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Definition at line 1396 of file GameObjectData.h.
References GAMEOBJECT_TYPE_MULTI, GAMEOBJECT_TYPE_SIEGEABLE_MULTI, GAMEOBJECT_TYPE_SPELL_FOCUS, and type.
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Definition at line 1294 of file GameObjectData.h.
References button, capturePoint, chest, controlZone, door, dungeonDifficulty, flagDrop, flagStand, GAMEOBJECT_TYPE_BUTTON, GAMEOBJECT_TYPE_CAPTURE_POINT, GAMEOBJECT_TYPE_CHEST, GAMEOBJECT_TYPE_CLIENT_MODEL, GAMEOBJECT_TYPE_CONTROL_ZONE, GAMEOBJECT_TYPE_DOOR, GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY, GAMEOBJECT_TYPE_FLAGDROP, GAMEOBJECT_TYPE_FLAGSTAND, GAMEOBJECT_TYPE_GARRISON_PLOT, GAMEOBJECT_TYPE_GARRISON_SHIPMENT, GAMEOBJECT_TYPE_GATHERING_NODE, GAMEOBJECT_TYPE_GENERIC, GAMEOBJECT_TYPE_GOOBER, GAMEOBJECT_TYPE_NEW_FLAG, GAMEOBJECT_TYPE_PLAYER_CHOICE_CHEST, GAMEOBJECT_TYPE_QUESTGIVER, GAMEOBJECT_TYPE_SPELL_FOCUS, GAMEOBJECT_TYPE_SPELLCASTER, GAMEOBJECT_TYPE_TRANSPORT, GAMEOBJECT_TYPE_TRAP, GAMEOBJECT_TYPE_TRAPDOOR, GAMEOBJECT_TYPE_UI_LINK, garrisonShipment, gatheringNode, GiganticAOI, goober, EnumFlag< T >::HasFlag(), newflag, questgiver, spellCaster, spellFocus, trap, trapdoor, type, and UILink.
Referenced by GameObject::Create().
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Definition at line 1276 of file GameObjectData.h.
References door, flagDrop, flagStand, GAMEOBJECT_TYPE_CLIENT_MODEL, GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING, GAMEOBJECT_TYPE_DOOR, GAMEOBJECT_TYPE_FLAGDROP, GAMEOBJECT_TYPE_FLAGSTAND, GAMEOBJECT_TYPE_GARRISON_BUILDING, GAMEOBJECT_TYPE_NEW_FLAG, GAMEOBJECT_TYPE_PHASEABLE_MO, GAMEOBJECT_TYPE_SIEGEABLE_MO, GAMEOBJECT_TYPE_TRAPDOOR, newflag, trapdoor, and type.
Referenced by GameObject::Create().
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Definition at line 1325 of file GameObjectData.h.
References chest, clientModel, dungeonDifficulty, GAMEOBJECT_TYPE_CHEST, GAMEOBJECT_TYPE_CLIENT_MODEL, GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY, GAMEOBJECT_TYPE_GARRISON_SHIPMENT, GAMEOBJECT_TYPE_GATHERING_NODE, GAMEOBJECT_TYPE_GENERIC, GAMEOBJECT_TYPE_GOOBER, GAMEOBJECT_TYPE_ITEM_FORGE, garrisonShipment, gatheringNode, goober, EnumFlag< T >::HasFlag(), itemForge, LargeAOI, and type.
Referenced by GameObject::Create().
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Definition at line 902 of file GameObjectData.h.
References GAMEOBJECT_TYPE_BARBER_CHAIR, GAMEOBJECT_TYPE_GOOBER, GAMEOBJECT_TYPE_MAILBOX, GAMEOBJECT_TYPE_QUESTGIVER, GAMEOBJECT_TYPE_SPELLCASTER, GAMEOBJECT_TYPE_TEXT, GAMEOBJECT_TYPE_UI_LINK, goober, questgiver, spellCaster, text, type, and UILink.
Referenced by GameObject::Use().
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Definition at line 1150 of file GameObjectData.h.
References chest, GAMEOBJECT_TYPE_CHEST, EnumFlag< T >::HasFlag(), type, and UseGroupLootRules.
Referenced by UF::ViewerDependentValue< UF::GameObjectData::FlagsTag >::GetValue(), and GameObject::Use().
| union { ... } GameObjectTemplate |
| uint32 GameObjectTemplate::accelRate |
Definition at line 353 of file GameObjectData.h.
Referenced by TransportMgr::GeneratePath(), and InitializeLeg().
| std::string GameObjectTemplate::AIName |
Definition at line 886 of file GameObjectData.h.
Referenced by gobject_commandscript::HandleGameObjectInfoCommand(), ObjectMgr::LoadGameObjectTemplate(), and SmartAIMgr::LoadSmartAIFromDB().
| uint32 GameObjectTemplate::Allowareaexplorationwhileonthistransport |
Definition at line 363 of file GameObjectData.h.
| uint32 GameObjectTemplate::allowMounted |
Definition at line 120 of file GameObjectData.h.
| uint32 GameObjectTemplate::AllowMultiInteract |
Definition at line 277 of file GameObjectData.h.
Referenced by GameObject::Use().
| uint32 GameObjectTemplate::allowstopping |
Definition at line 359 of file GameObjectData.h.
Referenced by Transport::Create(), Transport::EnableMovement(), and Transport::Update().
| uint32 GameObjectTemplate::Allowunfriendlycrossfactionpartymemberstocollaborateonaritual |
Definition at line 389 of file GameObjectData.h.
| uint32 GameObjectTemplate::AnimKit |
Definition at line 647 of file GameObjectData.h.
| uint32 GameObjectTemplate::animSpell |
Definition at line 381 of file GameObjectData.h.
Referenced by GameObject::Use().
| struct { ... } GameObjectTemplate::areaDamage |
Referenced by GetAutoCloseTime(), GetInteractRadiusOverride(), GetLockId(), and ObjectMgr::LoadGameObjectTemplate().
| uint32 GameObjectTemplate::areaID |
Definition at line 427 of file GameObjectData.h.
| int32 GameObjectTemplate::AreaNameSet |
Definition at line 687 of file GameObjectData.h.
Referenced by GameObject::Create().
| uint32 GameObjectTemplate::AssaultBroadcastAlliance |
Definition at line 665 of file GameObjectData.h.
Referenced by GameObject::AssaultCapturePoint().
| uint32 GameObjectTemplate::AssaultBroadcastHorde |
Definition at line 662 of file GameObjectData.h.
Referenced by GameObject::AssaultCapturePoint().
| struct { ... } GameObjectTemplate::assistAction |
Referenced by GetCooldown(), and GetGossipMenuId().
| uint32 GameObjectTemplate::AssistActionType |
Definition at line 874 of file GameObjectData.h.
| struct { ... } GameObjectTemplate::auraGenerator |
Referenced by GetConditionID1(), GetInteractRadiusOverride(), and GetServerOnly().
| uint32 GameObjectTemplate::auraID1 |
Definition at line 520 of file GameObjectData.h.
| uint32 GameObjectTemplate::auraID2 |
Definition at line 522 of file GameObjectData.h.
| uint32 GameObjectTemplate::autoClose |
Definition at line 80 of file GameObjectData.h.
| uint32 GameObjectTemplate::AutoLink |
Definition at line 594 of file GameObjectData.h.
| struct { ... } GameObjectTemplate::barberChair |
| struct { ... } GameObjectTemplate::binder |
Referenced by GetInteractRadiusOverride().
| uint32 GameObjectTemplate::BlockGhosts |
Definition at line 92 of file GameObjectData.h.
| uint32 GameObjectTemplate::BlocksPathsDown |
Definition at line 597 of file GameObjectData.h.
| struct { ... } GameObjectTemplate::button |
| uint32 GameObjectTemplate::camera |
Definition at line 338 of file GameObjectData.h.
Referenced by GetConditionID1(), GetEventScriptSet(), GetInteractRadiusOverride(), GetLockId(), ObjectMgr::LoadGameObjectTemplate(), and GameObject::Use().
| struct { ... } GameObjectTemplate::camera |
| uint32 GameObjectTemplate::CameraMode |
Definition at line 719 of file GameObjectData.h.
| uint32 GameObjectTemplate::CaptureBroadcastAlliance |
Definition at line 666 of file GameObjectData.h.
Referenced by GameObject::Update().
| uint32 GameObjectTemplate::CaptureBroadcastHorde |
Definition at line 663 of file GameObjectData.h.
Referenced by GameObject::Update().
| uint32 GameObjectTemplate::CaptureEventAlliance |
Definition at line 490 of file GameObjectData.h.
Referenced by GameObjectType::ControlZone::HandleHeartbeat(), and GameObject::Update().
| uint32 GameObjectTemplate::CaptureEventHorde |
Definition at line 489 of file GameObjectData.h.
Referenced by GameObjectType::ControlZone::HandleHeartbeat(), and GameObject::Update().
| struct { ... } GameObjectTemplate::capturePoint |
| uint32 GameObjectTemplate::CaptureTime |
Definition at line 658 of file GameObjectData.h.
Referenced by GameObject::AssaultCapturePoint(), and GameObject::UpdateCapturePoint().
| std::string GameObjectTemplate::castBarCaption |
Definition at line 68 of file GameObjectData.h.
Referenced by BuildQueryData(), and ObjectMgr::LoadGameObjectTemplate().
| uint32 GameObjectTemplate::casters |
Definition at line 379 of file GameObjectData.h.
Referenced by GameObject::Use().
| uint32 GameObjectTemplate::castersGrouped |
Definition at line 385 of file GameObjectData.h.
Referenced by GameObject::Use().
| uint32 GameObjectTemplate::casterTargetSpell |
Definition at line 383 of file GameObjectData.h.
Referenced by GameObject::Use().
| uint32 GameObjectTemplate::casterTargetSpellTargets |
Definition at line 384 of file GameObjectData.h.
Referenced by GameObject::Use().
| struct { ... } GameObjectTemplate::chair |
| uint32 GameObjectTemplate::chairheight |
Definition at line 214 of file GameObjectData.h.
Referenced by WorldSession::HandleAlterAppearance(), ObjectMgr::LoadGameObjectTemplate(), and GameObject::Use().
| uint32 GameObjectTemplate::chairslots |
Definition at line 213 of file GameObjectData.h.
Referenced by GameObject::Use().
| uint32 GameObjectTemplate::ChallengeAttachment |
Definition at line 536 of file GameObjectData.h.
| struct { ... } GameObjectTemplate::challengeModeReward |
Referenced by GetInteractRadiusOverride(), and GetLockId().
| uint32 GameObjectTemplate::charges |
Definition at line 191 of file GameObjectData.h.
Referenced by GameObject::Update(), and GameObject::Use().
| int32 GameObjectTemplate::charges |
Definition at line 413 of file GameObjectData.h.
| uint32 GameObjectTemplate::Checkallunits |
Definition at line 207 of file GameObjectData.h.
Referenced by GameObject::Update().
| struct { ... } GameObjectTemplate::chest |
Referenced by GetConditionID1(), GetEventScriptSet(), GetInteractRadiusOverride(), GetLinkedGameObjectEntry(), GetLockId(), GetLootId(), GetNoDamageImmune(), GetNotInCombat(), GetQuestID(), GetRequireLOS(), GetSpawnVignette(), GetTrivialSkillHigh(), GetTrivialSkillLow(), gobject_commandscript::HandleGameObjectInfoCommand(), IsDespawnAtAction(), IsGiganticGameObject(), IsLargeGameObject(), IsUsingGroupLootRules(), ObjectMgr::LoadGameObjectTemplate(), GameObject::OnLootRelease(), GameObject::SetLootState(), GameObject::Update(), and GameObject::Use().
| uint32 GameObjectTemplate::ChestFlags |
Definition at line 149 of file GameObjectData.h.
| uint32 GameObjectTemplate::chestLoot |
Definition at line 130 of file GameObjectData.h.
Referenced by GameObject::ActivateToQuest(), and GameObject::Use().
| uint32 GameObjectTemplate::chestPersonalLoot |
Definition at line 159 of file GameObjectData.h.
Referenced by GameObject::ActivateToQuest(), gobject_commandscript::HandleGameObjectInfoCommand(), GameObject::OnLootRelease(), and GameObject::Use().
| uint32 GameObjectTemplate::chestPushLoot |
Definition at line 162 of file GameObjectData.h.
Referenced by GameObject::ActivateToQuest(), and GameObject::Use().
| uint32 GameObjectTemplate::chestRestockTime |
Definition at line 131 of file GameObjectData.h.
Referenced by GameObject::OnLootRelease(), GameObject::SetLootState(), and GameObject::Update().
| uint32 GameObjectTemplate::ClearObjectVignetteonOpening |
Definition at line 769 of file GameObjectData.h.
| struct { ... } GameObjectTemplate::clientCreature |
| struct { ... } GameObjectTemplate::clientItem |
| struct { ... } GameObjectTemplate::clientModel |
Referenced by IsLargeGameObject().
| uint32 GameObjectTemplate::closeTextID |
Definition at line 83 of file GameObjectData.h.
| uint32 GameObjectTemplate::Collisionupdatedelayafteropen |
Definition at line 91 of file GameObjectData.h.
| uint32 GameObjectTemplate::conditionID1 |
Definition at line 85 of file GameObjectData.h.
| uint32 GameObjectTemplate::conditionID2 |
Definition at line 523 of file GameObjectData.h.
| uint32 GameObjectTemplate::consumable |
Definition at line 262 of file GameObjectData.h.
Referenced by ObjectMgr::LoadGameObjectTemplate().
| int32 GameObjectTemplate::ContentTuningId |
Definition at line 71 of file GameObjectData.h.
Referenced by BuildQueryData(), ObjectMgr::LoadGameObjectTemplate(), and GameObject::Use().
| uint32 GameObjectTemplate::ContestedEventAlliance |
Definition at line 492 of file GameObjectData.h.
Referenced by GameObject::AssaultCapturePoint(), and GameObjectType::ControlZone::HandleHeartbeat().
| uint32 GameObjectTemplate::ContestedEventHorde |
Definition at line 491 of file GameObjectData.h.
Referenced by GameObject::AssaultCapturePoint(), and GameObjectType::ControlZone::HandleHeartbeat().
| struct { ... } GameObjectTemplate::controlZone |
Referenced by GameObjectType::ControlZone::ActivateObject(), GameObjectType::ControlZone::CalculateTimeNeeded(), GameObjectType::ControlZone::ControlZone(), GetEventScriptSet(), GetInteractRadiusOverride(), GameObjectType::ControlZone::GetMaxHordeValue(), GameObjectType::ControlZone::GetMinAllianceValue(), GameObjectType::ControlZone::GetStartingValue(), GameObjectType::ControlZone::HandleHeartbeat(), GameObjectType::ControlZone::HandleUnitEnterExit(), IsGiganticGameObject(), and GameObjectType::ControlZone::SearchTargets().
| uint32 GameObjectTemplate::cooldown |
Definition at line 192 of file GameObjectData.h.
Referenced by GameObject::Update(), and GameObject::Use().
| struct { ... } GameObjectTemplate::craftingTable |
| uint32 GameObjectTemplate::CreatureDisplayInfo |
Definition at line 646 of file GameObjectData.h.
| uint32 GameObjectTemplate::creatureID |
Definition at line 404 of file GameObjectData.h.
| uint32 GameObjectTemplate::CreditProxyCreature |
Definition at line 557 of file GameObjectData.h.
| uint32 GameObjectTemplate::customAnim |
Definition at line 116 of file GameObjectData.h.
Referenced by GameObject::Use().
| uint32 GameObjectTemplate::CustomItemBonusFilter |
Definition at line 830 of file GameObjectData.h.
| uint32 GameObjectTemplate::CustomizationFeatureMask |
Definition at line 550 of file GameObjectData.h.
Referenced by GameObject::Use().
| uint32 GameObjectTemplate::CustomSitAnimKit |
Definition at line 219 of file GameObjectData.h.
Referenced by ObjectMgr::LoadGameObjectTemplate(), and GameObject::Use().
| int32 GameObjectTemplate::CustomSitHeightOffset |
Definition at line 220 of file GameObjectData.h.
| uint32 GameObjectTemplate::DamagedEvent |
Definition at line 565 of file GameObjectData.h.
Referenced by GameObject::SetDestructibleState().
| uint32 GameObjectTemplate::DamageEvent |
Definition at line 578 of file GameObjectData.h.
Referenced by GameObject::ModifyHealth().
| uint32 GameObjectTemplate::damageMax |
Definition at line 327 of file GameObjectData.h.
| uint32 GameObjectTemplate::damageMin |
Definition at line 326 of file GameObjectData.h.
| uint32 GameObjectTemplate::damageSchool |
Definition at line 328 of file GameObjectData.h.
| uint32 GameObjectTemplate::data[MAX_GAMEOBJECT_DATA] |
Definition at line 882 of file GameObjectData.h.
Referenced by ObjectMgr::LoadGameObjectTemplate().
| uint32 GameObjectTemplate::DefendedBroadcastAlliance |
Definition at line 667 of file GameObjectData.h.
Referenced by GameObject::AssaultCapturePoint().
| uint32 GameObjectTemplate::DefendedBroadcastHorde |
Definition at line 664 of file GameObjectData.h.
Referenced by GameObject::AssaultCapturePoint().
| uint32 GameObjectTemplate::DefendedEventAlliance |
Definition at line 674 of file GameObjectData.h.
Referenced by GameObject::AssaultCapturePoint().
| uint32 GameObjectTemplate::DefendedEventHorde |
Definition at line 671 of file GameObjectData.h.
Referenced by GameObject::AssaultCapturePoint().
| uint32 GameObjectTemplate::DestroyedEvent |
Definition at line 570 of file GameObjectData.h.
Referenced by GameObject::SetDestructibleState().
| struct { ... } GameObjectTemplate::destructibleBuilding |
| uint32 GameObjectTemplate::DestructibleModelRec |
Definition at line 574 of file GameObjectData.h.
Referenced by GameObject::Create(), GameObject::GetNameSetId(), and GameObject::SetDestructibleState().
| uint32 GameObjectTemplate::DifficultyAnimations |
Definition at line 537 of file GameObjectData.h.
| uint32 GameObjectTemplate::DifficultyEpic |
Definition at line 533 of file GameObjectData.h.
| uint32 GameObjectTemplate::DifficultyHeroic |
Definition at line 532 of file GameObjectData.h.
| uint32 GameObjectTemplate::DifficultyLegendary |
Definition at line 534 of file GameObjectData.h.
| uint32 GameObjectTemplate::DifficultyNormal |
Definition at line 531 of file GameObjectData.h.
| uint32 GameObjectTemplate::displayId |
Definition at line 65 of file GameObjectData.h.
Referenced by BuildQueryData(), Transport::Create(), GameObject::Create(), AuraEffect::HandleAuraActAsControlZone(), gobject_commandscript::HandleGameObjectAddCommand(), gobject_commandscript::HandleGameObjectInfoCommand(), GameObject::IsInRange(), ObjectMgr::LoadGameObjects(), ObjectMgr::LoadGameObjectTemplate(), instance_onyxias_lair::instance_onyxias_lair_InstanceMapScript::OnGameObjectCreate(), instance_onyxias_lair::instance_onyxias_lair_InstanceMapScript::OnGameObjectRemove(), and GameObject::SetDestructibleState().
| uint32 GameObjectTemplate::Displaymouseoverasanameplate |
Definition at line 579 of file GameObjectData.h.
| struct { ... } GameObjectTemplate::DONOTUSE |
| struct { ... } GameObjectTemplate::DONOTUSE2 |
| uint32 GameObjectTemplate::DontPlayOpenAnim |
Definition at line 283 of file GameObjectData.h.
| uint32 GameObjectTemplate::Dontupdateplayerinteractability |
Definition at line 824 of file GameObjectData.h.
| uint32 GameObjectTemplate::DoodadSetA |
Definition at line 688 of file GameObjectData.h.
Referenced by GameObject::Create().
| uint32 GameObjectTemplate::DoodadSetB |
Definition at line 689 of file GameObjectData.h.
Referenced by GameObject::Create().
| uint32 GameObjectTemplate::DoodadSetC |
Definition at line 799 of file GameObjectData.h.
| struct { ... } GameObjectTemplate::door |
| uint32 GameObjectTemplate::DoorisOpaque |
Definition at line 86 of file GameObjectData.h.
| struct { ... } GameObjectTemplate::duelFlag |
Referenced by GetInteractRadiusOverride().
| struct { ... } GameObjectTemplate::dungeonDifficulty |
Referenced by GetInteractRadiusOverride(), IsGiganticGameObject(), and IsLargeGameObject().
| uint32 GameObjectTemplate::DungeonEncounter |
Definition at line 154 of file GameObjectData.h.
Referenced by GameObject::Use().
| uint32 GameObjectTemplate::EnablingWorldStateExpression |
Definition at line 512 of file GameObjectData.h.
| uint32 GameObjectTemplate::entry |
Definition at line 63 of file GameObjectData.h.
Referenced by BuildQueryData(), CheckAndFixGOChairHeightId(), CheckGOConsumable(), CheckGOLinkedTrapId(), CheckGOLockId(), CheckGONoDamageImmuneId(), CheckGOSpellId(), Transport::Create(), GameObject::Create(), AuraEffect::HandleAuraActAsControlZone(), OutdoorPvPSI::HandleCustomSpell(), gobject_commandscript::HandleGameObjectAddCommand(), ObjectMgr::LoadGameObjectTemplate(), ObjectMgr::LoadScripts(), Trinity::GameObjectInRangeCheck::operator()(), and GameObject::Use().
| uint32 GameObjectTemplate::eventID |
Definition at line 259 of file GameObjectData.h.
Referenced by GameObject::Use().
| int32 GameObjectTemplate::ExclusiveCategory |
Definition at line 617 of file GameObjectData.h.
| uint32 GameObjectTemplate::ExpansionLevel |
Definition at line 846 of file GameObjectData.h.
| uint32 GameObjectTemplate::ExpireDuration |
Definition at line 468 of file GameObjectData.h.
| uint32 GameObjectTemplate::FadeRegionRadius |
Definition at line 720 of file GameObjectData.h.
| struct { ... } GameObjectTemplate::fishingHole |
| struct { ... } GameObjectTemplate::fishingNode |
Referenced by GetInteractRadiusOverride().
| struct { ... } GameObjectTemplate::flagDrop |
| uint32 GameObjectTemplate::FlagDrop |
Definition at line 616 of file GameObjectData.h.
| struct { ... } GameObjectTemplate::flagStand |
| uint32 GameObjectTemplate::floatingTooltip |
Definition at line 173 of file GameObjectData.h.
| uint32 GameObjectTemplate::floatOnWater |
Definition at line 177 of file GameObjectData.h.
| uint32 GameObjectTemplate::ForgeType |
Definition at line 721 of file GameObjectData.h.
Referenced by GameObject::Use().
| uint32 GameObjectTemplate::FrequentHeartbeat |
Definition at line 511 of file GameObjectData.h.
Referenced by GameObjectType::ControlZone::ControlZone().
| struct { ... } GameObjectTemplate::futurePatchGameObject |
| struct { ... } GameObjectTemplate::garrisonBuilding |
| struct { ... } GameObjectTemplate::garrisonMonument |
Referenced by GetInteractRadiusOverride().
| struct { ... } GameObjectTemplate::garrisonMonumentPlaque |
Referenced by GetInteractRadiusOverride().
| struct { ... } GameObjectTemplate::garrisonPlot |
Referenced by GetInteractRadiusOverride().
| struct { ... } GameObjectTemplate::garrisonShipment |
Referenced by GetInteractRadiusOverride(), IsGiganticGameObject(), and IsLargeGameObject().
| struct { ... } GameObjectTemplate::garrTalentTree |
Referenced by GetInteractRadiusOverride().
| uint32 GameObjectTemplate::GarrTalentTreeID |
Definition at line 723 of file GameObjectData.h.
| struct { ... } GameObjectTemplate::gatheringNode |
Referenced by ClearObjectVignetteonOpening(), GetConditionID1(), GetEventScriptSet(), GetInteractRadiusOverride(), GetLinkedGameObjectEntry(), GetLockId(), GetLootId(), GetNotInCombat(), GetRequireLOS(), GetSpawnVignette(), GetTrivialSkillHigh(), GetTrivialSkillLow(), IsGiganticGameObject(), IsLargeGameObject(), ObjectMgr::LoadGameObjectTemplate(), and GameObject::Use().
| struct { ... } GameObjectTemplate::generic |
| uint32 GameObjectTemplate::GiganticAOI |
Definition at line 87 of file GameObjectData.h.
| struct { ... } GameObjectTemplate::goober |
Referenced by GetAutoCloseTime(), GetConditionID1(), GetCooldown(), GetDespawnPossibility(), GetEventScriptSet(), GetGossipMenuId(), GetInteractRadiusOverride(), GetLinkedGameObjectEntry(), GetLockId(), GetNoDamageImmune(), GetQuestID(), GetRequireLOS(), GetSpawnVignette(), go_twilight_portal::go_twilight_portal(), IsDespawnAtAction(), IsGiganticGameObject(), IsLargeGameObject(), IsUsableMounted(), ObjectMgr::LoadGameObjectTemplate(), go_simon_cluster::go_simon_clusterAI::OnGossipHello(), GameObject::Update(), and GameObject::Use().
| uint32 GameObjectTemplate::gossipID |
Definition at line 115 of file GameObjectData.h.
Referenced by go_apexis_relic::go_apexis_relicAI::OnGossipHello(), and GameObject::Use().
| struct { ... } GameObjectTemplate::guardPost |
Referenced by GetCharges(), and GetInteractRadiusOverride().
| struct { ... } GameObjectTemplate::guildbank |
Referenced by GetConditionID1(), and GetInteractRadiusOverride().
| uint32 GameObjectTemplate::HealthRec |
Definition at line 558 of file GameObjectData.h.
Referenced by GameObject::Create(), and ObjectMgr::LoadGameObjectTemplate().
| uint32 GameObjectTemplate::HeroicAttachment |
Definition at line 535 of file GameObjectData.h.
| uint32 GameObjectTemplate::highlight |
Definition at line 174 of file GameObjectData.h.
| std::string GameObjectTemplate::IconName |
Definition at line 67 of file GameObjectData.h.
Referenced by BuildQueryData(), Player::GetGameObjectIfCanInteractWith(), and ObjectMgr::LoadGameObjectTemplate().
| uint32 GameObjectTemplate::IgnoreBoundingBox |
Definition at line 284 of file GameObjectData.h.
| uint32 GameObjectTemplate::IgnoredByPathing |
Definition at line 84 of file GameObjectData.h.
| uint32 GameObjectTemplate::IgnoreTotems |
Definition at line 201 of file GameObjectData.h.
| uint32 GameObjectTemplate::InfiniteAOI |
Definition at line 88 of file GameObjectData.h.
| uint32 GameObjectTemplate::InitialDamage |
Definition at line 791 of file GameObjectData.h.
| uint32 GameObjectTemplate::InitStopped |
Definition at line 360 of file GameObjectData.h.
| uint32 GameObjectTemplate::InstanceType |
Definition at line 530 of file GameObjectData.h.
| uint32 GameObjectTemplate::IntactEvent |
Definition at line 559 of file GameObjectData.h.
| uint32 GameObjectTemplate::InteractRadiusOverride |
Definition at line 90 of file GameObjectData.h.
| uint32 GameObjectTemplate::InteriorLight |
Definition at line 562 of file GameObjectData.h.
| uint32 GameObjectTemplate::InteriorVisible |
Definition at line 561 of file GameObjectData.h.
| uint32 GameObjectTemplate::Item |
Definition at line 653 of file GameObjectData.h.
| struct { ... } GameObjectTemplate::itemForge |
Referenced by GetConditionID1(), GetInteractRadiusOverride(), IsLargeGameObject(), and GameObject::Use().
| uint32 GameObjectTemplate::ItemInteractionID |
Definition at line 734 of file GameObjectData.h.
| struct { ... } GameObjectTemplate::KeystoneReceptacle |
Referenced by GetInteractRadiusOverride().
| uint32 GameObjectTemplate::killbonustime |
Definition at line 507 of file GameObjectData.h.
| uint32 GameObjectTemplate::language |
Definition at line 247 of file GameObjectData.h.
| uint32 GameObjectTemplate::LargeAOI |
Definition at line 180 of file GameObjectData.h.
| uint32 GameObjectTemplate::Legacy |
Definition at line 540 of file GameObjectData.h.
| struct { ... } GameObjectTemplate::legendaryForge |
Referenced by GetInteractRadiusOverride().
| uint32 GameObjectTemplate::linkedTrap |
Definition at line 100 of file GameObjectData.h.
Referenced by ObjectMgr::LoadGameObjectTemplate(), and GameObject::Use().
| uint32 GameObjectTemplate::logloot |
Definition at line 765 of file GameObjectData.h.
| struct { ... } GameObjectTemplate::mailbox |
Referenced by GetConditionID1(), and GetInteractRadiusOverride().
| struct { ... } GameObjectTemplate::mapobject |
| uint32 GameObjectTemplate::MawPowerFilter |
Definition at line 820 of file GameObjectData.h.
| uint32 GameObjectTemplate::MaxNumberofLoots |
Definition at line 764 of file GameObjectData.h.
Referenced by GameObject::Use().
| uint32 GameObjectTemplate::maxRestock |
Definition at line 134 of file GameObjectData.h.
Referenced by GameObject::Create(), and GameObject::Update().
| uint32 GameObjectTemplate::maxSuperiority |
Definition at line 500 of file GameObjectData.h.
Referenced by GameObjectType::ControlZone::CalculateTimeNeeded().
| uint32 GameObjectTemplate::maxTime |
Definition at line 502 of file GameObjectData.h.
Referenced by GameObjectType::ControlZone::CalculateTimeNeeded().
| struct { ... } GameObjectTemplate::meetingStone |
Referenced by GetInteractRadiusOverride().
| struct { ... } GameObjectTemplate::miniGame |
| uint32 GameObjectTemplate::minRestock |
Definition at line 133 of file GameObjectData.h.
Referenced by GameObject::Create(), and GameObject::Update().
| uint32 GameObjectTemplate::minSuperiority |
Definition at line 499 of file GameObjectData.h.
Referenced by GameObjectType::ControlZone::CalculateTimeNeeded().
| uint32 GameObjectTemplate::minTime |
Definition at line 501 of file GameObjectData.h.
Referenced by GameObjectType::ControlZone::CalculateTimeNeeded().
| struct { ... } GameObjectTemplate::moTransport |
| uint32 GameObjectTemplate::moveSpeed |
Definition at line 352 of file GameObjectData.h.
Referenced by TransportMgr::GeneratePath(), and InitializeLeg().
| struct { ... } GameObjectTemplate::multi |
| uint32 GameObjectTemplate::MultiProperties |
Definition at line 785 of file GameObjectData.h.
| std::string GameObjectTemplate::name |
Definition at line 66 of file GameObjectData.h.
Referenced by BuildQueryData(), Transport::Create(), GameObject::Create(), gobject_commandscript::HandleGameObjectAddCommand(), gobject_commandscript::HandleGameObjectInfoCommand(), gobject_commandscript::HandleGameObjectMoveCommand(), gobject_commandscript::HandleGameObjectNearCommand(), gobject_commandscript::HandleGameObjectTargetCommand(), gobject_commandscript::HandleGameObjectTurnCommand(), list_commandscript::HandleListObjectCommand(), list_commandscript::HandleListSpawnPointsCommand(), ObjectMgr::LoadGameObjectTemplate(), and TransportMgr::LoadTransportTemplates().
| uint32 GameObjectTemplate::NeutralEventAlliance |
Definition at line 496 of file GameObjectData.h.
Referenced by GameObjectType::ControlZone::HandleHeartbeat().
| uint32 GameObjectTemplate::NeutralEventHorde |
Definition at line 495 of file GameObjectData.h.
Referenced by GameObjectType::ControlZone::HandleHeartbeat().
| uint32 GameObjectTemplate::neutralPercent |
Definition at line 497 of file GameObjectData.h.
Referenced by GameObjectType::ControlZone::GetMaxHordeValue(), GameObjectType::ControlZone::GetMinAllianceValue(), and GameObjectType::ControlZone::HandleUnitEnterExit().
| uint32 GameObjectTemplate::NeverUsableWhileMounted |
Definition at line 123 of file GameObjectData.h.
| struct { ... } GameObjectTemplate::newflag |
| struct { ... } GameObjectTemplate::newflagdrop |
Referenced by GetInteractRadiusOverride(), GetLockId(), and GetSpawnVignette().
| uint32 GameObjectTemplate::noDamageImmune |
Definition at line 81 of file GameObjectData.h.
Referenced by ObjectMgr::LoadGameObjectTemplate().
| uint32 GameObjectTemplate::NoFuzzyHit |
Definition at line 288 of file GameObjectData.h.
| uint32 GameObjectTemplate::notInCombat |
Definition at line 749 of file GameObjectData.h.
| uint32 GameObjectTemplate::NotLOSBlocking |
Definition at line 89 of file GameObjectData.h.
Referenced by GameObject::CreateModel().
| uint32 GameObjectTemplate::ObjectDespawnDelay |
Definition at line 752 of file GameObjectData.h.
Referenced by GameObject::Use().
| uint32 GameObjectTemplate::OneTimeChestAccountFlag |
Definition at line 151 of file GameObjectData.h.
| uint32 GameObjectTemplate::OneTimeChestCharacterFlag |
Definition at line 150 of file GameObjectData.h.
| uint32 GameObjectTemplate::onlychargeheightcheck |
Definition at line 317 of file GameObjectData.h.
| uint32 GameObjectTemplate::onlychargetimecheck |
Definition at line 318 of file GameObjectData.h.
| uint32 GameObjectTemplate::onlyCreatorUse |
Definition at line 215 of file GameObjectData.h.
| uint32 GameObjectTemplate::open |
Definition at line 79 of file GameObjectData.h.
Referenced by ObjectMgr::LoadGameObjectTemplate().
| uint32 GameObjectTemplate::openTextID |
Definition at line 82 of file GameObjectData.h.
| uint32 GameObjectTemplate::Overrideminimaptrackingicon |
Definition at line 771 of file GameObjectData.h.
| uint32 GameObjectTemplate::pageID |
Definition at line 246 of file GameObjectData.h.
Referenced by ObjectMgr::LoadGameObjectTemplate(), and GameObject::Use().
| uint32 GameObjectTemplate::pageMaterial |
Definition at line 114 of file GameObjectData.h.
| uint32 GameObjectTemplate::partyOnly |
Definition at line 414 of file GameObjectData.h.
Referenced by GameObject::Use().
| int32 GameObjectTemplate::PathBlockerBump |
Definition at line 598 of file GameObjectData.h.
| struct { ... } GameObjectTemplate::PerksProgramChest |
Referenced by GetAutoCloseTime().
| struct { ... } GameObjectTemplate::phaseableMO |
Referenced by GameObject::Create(), and GetInteractRadiusOverride().
| uint32 GameObjectTemplate::pickupSpell |
Definition at line 435 of file GameObjectData.h.
Referenced by GameObject::Use().
| uint32 GameObjectTemplate::playerCast |
Definition at line 203 of file GameObjectData.h.
Referenced by GameObject::Use().
| uint32 GameObjectTemplate::PlayerChoice |
Definition at line 819 of file GameObjectData.h.
| struct { ... } GameObjectTemplate::playerChoiceChest |
Referenced by GetInteractRadiusOverride().
| uint32 GameObjectTemplate::PlayerInteractionType |
Definition at line 735 of file GameObjectData.h.
| uint32 GameObjectTemplate::PlayOpenAnimationonOpening |
Definition at line 767 of file GameObjectData.h.
| uint32 GameObjectTemplate::PlotInstance |
Definition at line 639 of file GameObjectData.h.
| uint32 GameObjectTemplate::Preferonlyifinlineofsight |
Definition at line 406 of file GameObjectData.h.
| uint32 GameObjectTemplate::Preventmeetingstonefromtargetinganunfriendlypartymemberoutsideofinstances |
Definition at line 429 of file GameObjectData.h.
| uint32 GameObjectTemplate::Preventteleportingtheplayeroutofthebarbershopchair |
Definition at line 551 of file GameObjectData.h.
| uint32 GameObjectTemplate::Profession |
Definition at line 239 of file GameObjectData.h.
| uint32 GameObjectTemplate::Profession2 |
Definition at line 240 of file GameObjectData.h.
| uint32 GameObjectTemplate::Profession3 |
Definition at line 241 of file GameObjectData.h.
| uint32 GameObjectTemplate::ProgressEventAlliance |
Definition at line 494 of file GameObjectData.h.
Referenced by GameObjectType::ControlZone::HandleHeartbeat().
| uint32 GameObjectTemplate::ProgressEventHorde |
Definition at line 493 of file GameObjectData.h.
Referenced by GameObjectType::ControlZone::HandleHeartbeat().
| uint32 GameObjectTemplate::PVPEnabling |
Definition at line 560 of file GameObjectData.h.
| struct { ... } GameObjectTemplate::pvpReward |
Referenced by GetInteractRadiusOverride(), and GetLockId().
| std::unique_ptr<WorldPacket[]> GameObjectTemplate::QueryData |
Definition at line 889 of file GameObjectData.h.
Referenced by InitializeQueryData().
| uint32 GameObjectTemplate::questGiver |
Definition at line 113 of file GameObjectData.h.
| struct { ... } GameObjectTemplate::questgiver |
| uint32 GameObjectTemplate::questID |
Definition at line 137 of file GameObjectData.h.
Referenced by GameObject::ActivateToQuest(), and GameObject::Use().
| uint32 GameObjectTemplate::radius |
Definition at line 189 of file GameObjectData.h.
Referenced by Trinity::NearestGameObjectFishingHole::operator()(), GameObjectType::ControlZone::SearchTargets(), and GameObject::Update().
| struct { ... } GameObjectTemplate::raw |
Referenced by BuildQueryData(), and ObjectMgr::LoadGameObjectTemplate().
| uint32 GameObjectTemplate::Reached10thfloor |
Definition at line 316 of file GameObjectData.h.
Referenced by GameObjectType::Transport::Update().
| uint32 GameObjectTemplate::Reached1stfloor |
Definition at line 298 of file GameObjectData.h.
Referenced by GameObjectType::Transport::Update().
| uint32 GameObjectTemplate::Reached2ndfloor |
Definition at line 299 of file GameObjectData.h.
Referenced by GameObjectType::Transport::Update().
| uint32 GameObjectTemplate::Reached3rdfloor |
Definition at line 302 of file GameObjectData.h.
Referenced by GameObjectType::Transport::Update().
| uint32 GameObjectTemplate::Reached4thfloor |
Definition at line 304 of file GameObjectData.h.
Referenced by GameObjectType::Transport::Update().
| uint32 GameObjectTemplate::Reached5thfloor |
Definition at line 306 of file GameObjectData.h.
Referenced by GameObjectType::Transport::Update().
| uint32 GameObjectTemplate::Reached6thfloor |
Definition at line 308 of file GameObjectData.h.
Referenced by GameObjectType::Transport::Update().
| uint32 GameObjectTemplate::Reached7thfloor |
Definition at line 310 of file GameObjectData.h.
Referenced by GameObjectType::Transport::Update().
| uint32 GameObjectTemplate::Reached8thfloor |
Definition at line 312 of file GameObjectData.h.
Referenced by GameObjectType::Transport::Update().
| uint32 GameObjectTemplate::Reached9thfloor |
Definition at line 314 of file GameObjectData.h.
Referenced by GameObjectType::Transport::Update().
| uint32 GameObjectTemplate::RebuildingEvent |
Definition at line 575 of file GameObjectData.h.
Referenced by GameObject::SetDestructibleState().
| uint32 GameObjectTemplate::RebuildingTime |
Definition at line 572 of file GameObjectData.h.
| int32 GameObjectTemplate::RequiredLevel |
Definition at line 72 of file GameObjectData.h.
Referenced by BuildQueryData(), and ObjectMgr::LoadGameObjectTemplate().
| uint32 GameObjectTemplate::requireLOS |
Definition at line 105 of file GameObjectData.h.
| uint32 GameObjectTemplate::RespawnTime |
Definition at line 615 of file GameObjectData.h.
Referenced by battleground_deephaul_ravine::OnFlagStateChange(), and GameObjectType::NewFlag::SetState().
| uint32 GameObjectTemplate::returnAura |
Definition at line 437 of file GameObjectData.h.
| uint32 GameObjectTemplate::ReturnonDefenderInteract |
Definition at line 619 of file GameObjectData.h.
| uint32 GameObjectTemplate::returnSpell |
Definition at line 438 of file GameObjectData.h.
| struct { ... } GameObjectTemplate::ritual |
Referenced by GetConditionID1(), GetInteractRadiusOverride(), and GameObject::Use().
| uint32 GameObjectTemplate::ritualNoTargetCheck |
Definition at line 386 of file GameObjectData.h.
| uint32 GameObjectTemplate::ritualPersistent |
Definition at line 382 of file GameObjectData.h.
Referenced by GameObject::Use().
| uint32 GameObjectTemplate::Script |
Definition at line 821 of file GameObjectData.h.
| uint32 GameObjectTemplate::ScriptId |
Definition at line 887 of file GameObjectData.h.
Referenced by GameObject::Create(), GameObject::GetScriptId(), gobject_commandscript::HandleGameObjectInfoCommand(), and ObjectMgr::LoadGameObjectTemplate().
| uint32 GameObjectTemplate::serverOnly |
Definition at line 175 of file GameObjectData.h.
| uint32 GameObjectTemplate::ShipmentContainer |
Definition at line 702 of file GameObjectData.h.
| struct { ... } GameObjectTemplate::siegeableMO |
Referenced by GetInteractRadiusOverride().
| struct { ... } GameObjectTemplate::siegeableMulti |
| uint32 GameObjectTemplate::SiegeableProperties |
Definition at line 796 of file GameObjectData.h.
| float GameObjectTemplate::size |
Definition at line 70 of file GameObjectData.h.
Referenced by BuildQueryData(), Transport::Create(), GameObject::Create(), gobject_commandscript::HandleGameObjectInfoCommand(), ObjectMgr::LoadGameObjectTemplate(), and GameObject::Use().
| uint32 GameObjectTemplate::SortFarZ |
Definition at line 286 of file GameObjectData.h.
| int32 GameObjectTemplate::SpawnMap |
Definition at line 300 of file GameObjectData.h.
Referenced by Garrison::Plot::CreateGameObject(), GameObjectType::Transport::GetMapIdForSpawning(), Transport::GetMapIdForSpawning(), ObjectMgr::LoadGameObjectTemplate(), and Transport::LoadStaticPassengers().
| uint32 GameObjectTemplate::SpawnVignette |
Definition at line 158 of file GameObjectData.h.
| uint32 GameObjectTemplate::speedWorldState1 |
Definition at line 508 of file GameObjectData.h.
| uint32 GameObjectTemplate::speedWorldState2 |
Definition at line 509 of file GameObjectData.h.
| uint32 GameObjectTemplate::spell |
Definition at line 155 of file GameObjectData.h.
Referenced by GameObject::Create(), go_twilight_portal::go_twilight_portal(), ObjectMgr::LoadGameObjectTemplate(), instance_onyxias_lair::instance_onyxias_lair_InstanceMapScript::OnGameObjectCreate(), instance_onyxias_lair::instance_onyxias_lair_InstanceMapScript::OnGameObjectRemove(), go_simon_cluster::go_simon_clusterAI::OnGossipHello(), go_vazruden_liquid_fire::Reset(), GameObject::TriggeringLinkedGameObject(), GameObject::Update(), and GameObject::Use().
| struct { ... } GameObjectTemplate::spellCaster |
| struct { ... } GameObjectTemplate::spellFocus |
| uint32 GameObjectTemplate::spellFocusType |
Definition at line 225 of file GameObjectData.h.
Referenced by ObjectMgr::LoadGameObjectTemplate().
| uint32 GameObjectTemplate::spellFocusType2 |
Definition at line 236 of file GameObjectData.h.
| uint32 GameObjectTemplate::spellFocusType3 |
Definition at line 237 of file GameObjectData.h.
| uint32 GameObjectTemplate::spellFocusType4 |
Definition at line 238 of file GameObjectData.h.
| uint32 GameObjectTemplate::SpellVisual1 |
Definition at line 675 of file GameObjectData.h.
Referenced by GameObject::Create(), and GameObject::UpdateCapturePoint().
| uint32 GameObjectTemplate::SpellVisual2 |
Definition at line 676 of file GameObjectData.h.
Referenced by GameObject::UpdateCapturePoint().
| uint32 GameObjectTemplate::SpellVisual3 |
Definition at line 677 of file GameObjectData.h.
Referenced by GameObject::UpdateCapturePoint().
| uint32 GameObjectTemplate::SpellVisual4 |
Definition at line 678 of file GameObjectData.h.
Referenced by GameObject::UpdateCapturePoint().
| uint32 GameObjectTemplate::SpellVisual5 |
Definition at line 679 of file GameObjectData.h.
Referenced by GameObject::UpdateCapturePoint().
| uint32 GameObjectTemplate::startDelay |
Definition at line 194 of file GameObjectData.h.
Referenced by GameObject::Update().
| uint32 GameObjectTemplate::startEventID |
Definition at line 354 of file GameObjectData.h.
| uint32 GameObjectTemplate::startingValue |
Definition at line 505 of file GameObjectData.h.
Referenced by GameObjectType::ControlZone::GetStartingValue().
| uint32 GameObjectTemplate::startOpen |
Definition at line 78 of file GameObjectData.h.
Referenced by GameObject::Create().
| uint32 GameObjectTemplate::stealthAffected |
Definition at line 198 of file GameObjectData.h.
Referenced by GameObject::Create().
| uint32 GameObjectTemplate::stealthed |
Definition at line 196 of file GameObjectData.h.
Referenced by GameObject::Create().
| uint32 GameObjectTemplate::stopEventID |
Definition at line 355 of file GameObjectData.h.
| std::string GameObjectTemplate::StringId |
Definition at line 888 of file GameObjectData.h.
Referenced by GameObject::Create(), and ObjectMgr::LoadGameObjectTemplate().
| uint32 GameObjectTemplate::SummonerTriggered |
Definition at line 204 of file GameObjectData.h.
| uint32 GameObjectTemplate::SyncAnimationtoObjectLifetime |
Definition at line 287 of file GameObjectData.h.
| uint32 GameObjectTemplate::taxiPathID |
Definition at line 351 of file GameObjectData.h.
Referenced by TransportMgr::GeneratePath(), ObjectMgr::LoadGameObjectTemplate(), and TransportMgr::LoadTransportTemplates().
| struct { ... } GameObjectTemplate::text |
Referenced by GetConditionID1(), GetInteractRadiusOverride(), and IsUsableMounted().
| int32 GameObjectTemplate::Thexoffsetofthedestructiblenameplateifitisenabled |
Definition at line 580 of file GameObjectData.h.
| int32 GameObjectTemplate::Theyoffsetofthedestructiblenameplateifitisenabled |
Definition at line 581 of file GameObjectData.h.
| int32 GameObjectTemplate::Thezoffsetofthedestructiblenameplateifitisenabled |
Definition at line 582 of file GameObjectData.h.
| uint32 GameObjectTemplate::Timeto10thfloor |
Definition at line 315 of file GameObjectData.h.
Referenced by GameObjectType::Transport::Transport().
| uint32 GameObjectTemplate::Timeto2ndfloor |
Definition at line 295 of file GameObjectData.h.
Referenced by GameObjectType::Transport::Transport().
| uint32 GameObjectTemplate::Timeto3rdfloor |
Definition at line 301 of file GameObjectData.h.
Referenced by GameObjectType::Transport::Transport().
| uint32 GameObjectTemplate::Timeto4thfloor |
Definition at line 303 of file GameObjectData.h.
Referenced by GameObjectType::Transport::Transport().
| uint32 GameObjectTemplate::Timeto5thfloor |
Definition at line 305 of file GameObjectData.h.
Referenced by GameObjectType::Transport::Transport().
| uint32 GameObjectTemplate::Timeto6thfloor |
Definition at line 307 of file GameObjectData.h.
Referenced by GameObjectType::Transport::Transport().
| uint32 GameObjectTemplate::Timeto7thfloor |
Definition at line 309 of file GameObjectData.h.
Referenced by GameObjectType::Transport::Transport().
| uint32 GameObjectTemplate::Timeto8thfloor |
Definition at line 311 of file GameObjectData.h.
Referenced by GameObjectType::Transport::Transport().
| uint32 GameObjectTemplate::Timeto9thfloor |
Definition at line 313 of file GameObjectData.h.
Referenced by GameObjectType::Transport::Transport().
| struct { ... } GameObjectTemplate::transport |
| uint32 GameObjectTemplate::transportPhysics |
Definition at line 356 of file GameObjectData.h.
| struct { ... } GameObjectTemplate::trap |
Referenced by GameObject::Create(), GetAutoCloseTime(), GetConditionID1(), GetCooldown(), GetInteractRadiusOverride(), GetLockId(), GetRequireLOS(), GetServerOnly(), IsGiganticGameObject(), ObjectMgr::LoadGameObjectTemplate(), instance_onyxias_lair::instance_onyxias_lair_InstanceMapScript::OnGameObjectCreate(), instance_onyxias_lair::instance_onyxias_lair_InstanceMapScript::OnGameObjectRemove(), go_vazruden_liquid_fire::Reset(), GameObject::TriggeringLinkedGameObject(), GameObject::Update(), and GameObject::Use().
| struct { ... } GameObjectTemplate::trapdoor |
Referenced by GetAutoCloseTime(), GetInteractRadiusOverride(), IsGiganticGameObject(), and IsInfiniteGameObject().
| uint32 GameObjectTemplate::TriggerCondition |
Definition at line 206 of file GameObjectData.h.
| uint32 GameObjectTemplate::triggeredEvent |
Definition at line 135 of file GameObjectData.h.
Referenced by GameObject::Use().
| uint32 GameObjectTemplate::trivialSkillHigh |
Definition at line 153 of file GameObjectData.h.
| uint32 GameObjectTemplate::trivialSkillLow |
Definition at line 152 of file GameObjectData.h.
| uint32 GameObjectTemplate::TrophyInstanceID |
Definition at line 696 of file GameObjectData.h.
| uint32 GameObjectTemplate::TrophyTypeID |
Definition at line 695 of file GameObjectData.h.
| uint32 GameObjectTemplate::TrueInfiniteAOI |
Definition at line 361 of file GameObjectData.h.
| uint32 GameObjectTemplate::turnpersonallootsecurityoff |
Definition at line 768 of file GameObjectData.h.
| uint32 GameObjectTemplate::type |
Definition at line 64 of file GameObjectData.h.
Referenced by BaseEntity::BuildMovementUpdate(), BuildQueryData(), GameObject::CanInteractWithCapturePoint(), CheckAndFixGOChairHeightId(), Spell::CheckCast(), CheckGOConsumable(), CheckGOLinkedTrapId(), CheckGOLockId(), CheckGONoDamageImmuneId(), CheckGOSpellId(), ClearObjectVignetteonOpening(), GameObject::Create(), GameObject::Delete(), Spell::EffectOpenLock(), Spell::EffectTransmitted(), GetAutoCloseTime(), GetCharges(), GetConditionID1(), GetCooldown(), GetDespawnPossibility(), GetEventScriptSet(), GetGossipMenuId(), GetInteractRadiusOverride(), GetLinkedGameObjectEntry(), GetLockId(), GetLootId(), GetNoDamageImmune(), GetNotInCombat(), GetQuestID(), GetRequireLOS(), GetServerOnly(), GetSpawnVignette(), GetSpellFocusRadius(), GetSpellFocusType(), GetTrivialSkillHigh(), GetTrivialSkillLow(), AuraEffect::HandleAuraActAsControlZone(), gobject_commandscript::HandleGameObjectAddCommand(), gobject_commandscript::HandleGameObjectInfoCommand(), IsDespawnAtAction(), GameObject::IsDestructibleBuilding(), IsDisplayMandatory(), IsGiganticGameObject(), IsInfiniteGameObject(), IsLargeGameObject(), GameObject::IsTransport(), IsUsableMounted(), IsUsingGroupLootRules(), ObjectMgr::LoadGameobjectQuestEnders(), ObjectMgr::LoadGameobjectQuestStarters(), ObjectMgr::LoadGameObjects(), ObjectMgr::LoadGameObjectTemplate(), ObjectMgr::LoadGameObjectTemplateAddons(), GarrisonMgr::LoadPlotFinalizeGOInfo(), ObjectMgr::LoadScripts(), battleground_arathi_basin::OnGameObjectCreate(), Trinity::NearestGameObjectFishingHole::operator()(), GameObject::TriggeringLinkedGameObject(), and GameObject::Update().
| struct { ... } GameObjectTemplate::UILink |
Referenced by GetInteractRadiusOverride(), GetSpellFocusRadius(), GetSpellFocusType(), IsGiganticGameObject(), and IsUsableMounted().
| uint32 GameObjectTemplate::UILinkType |
Definition at line 728 of file GameObjectData.h.
Referenced by GameObject::Use().
| uint32 GameObjectTemplate::UiMapID |
Definition at line 836 of file GameObjectData.h.
| uint32 GameObjectTemplate::UncontestedTime |
Definition at line 510 of file GameObjectData.h.
Referenced by GameObjectType::ControlZone::CalculateTimeNeeded().
| uint32 GameObjectTemplate::unidirectional |
Definition at line 506 of file GameObjectData.h.
| std::string GameObjectTemplate::unk1 |
Definition at line 69 of file GameObjectData.h.
Referenced by BuildQueryData(), and ObjectMgr::LoadGameObjectTemplate().
| uint32 GameObjectTemplate::Unused |
Definition at line 132 of file GameObjectData.h.
| int32 GameObjectTemplate::Unused |
Definition at line 556 of file GameObjectData.h.
| int32 GameObjectTemplate::Unused1 |
Definition at line 563 of file GameObjectData.h.
| uint32 GameObjectTemplate::Unused10 |
Definition at line 160 of file GameObjectData.h.
| int32 GameObjectTemplate::Unused10 |
Definition at line 577 of file GameObjectData.h.
| uint32 GameObjectTemplate::Unused11 |
Definition at line 161 of file GameObjectData.h.
| uint32 GameObjectTemplate::Unused12 |
Definition at line 163 of file GameObjectData.h.
| uint32 GameObjectTemplate::Unused2 |
Definition at line 139 of file GameObjectData.h.
| int32 GameObjectTemplate::Unused2 |
Definition at line 564 of file GameObjectData.h.
| uint32 GameObjectTemplate::Unused3 |
Definition at line 140 of file GameObjectData.h.
| int32 GameObjectTemplate::Unused3 |
Definition at line 566 of file GameObjectData.h.
| uint32 GameObjectTemplate::Unused4 |
Definition at line 141 of file GameObjectData.h.
| int32 GameObjectTemplate::Unused4 |
Definition at line 567 of file GameObjectData.h.
| uint32 GameObjectTemplate::Unused5 |
Definition at line 142 of file GameObjectData.h.
| int32 GameObjectTemplate::Unused5 |
Definition at line 568 of file GameObjectData.h.
| uint32 GameObjectTemplate::Unused6 |
Definition at line 144 of file GameObjectData.h.
| int32 GameObjectTemplate::Unused6 |
Definition at line 569 of file GameObjectData.h.
| uint32 GameObjectTemplate::Unused7 |
Definition at line 145 of file GameObjectData.h.
| int32 GameObjectTemplate::Unused7 |
Definition at line 571 of file GameObjectData.h.
| uint32 GameObjectTemplate::Unused8 |
Definition at line 156 of file GameObjectData.h.
| int32 GameObjectTemplate::Unused8 |
Definition at line 573 of file GameObjectData.h.
| uint32 GameObjectTemplate::Unused9 |
Definition at line 157 of file GameObjectData.h.
| int32 GameObjectTemplate::Unused9 |
Definition at line 576 of file GameObjectData.h.
| uint32 GameObjectTemplate::UseGarrisonOwnerGuildColors |
Definition at line 181 of file GameObjectData.h.
| struct { ... } GameObjectTemplate::weeklyRewardChest |
Referenced by GetInteractRadiusOverride(), and GetLockId().
| uint32 GameObjectTemplate::WhenAvailable |
Definition at line 777 of file GameObjectData.h.
| uint32 GameObjectTemplate::Willthisduelgountilaplayerdies |
Definition at line 369 of file GameObjectData.h.
| uint32 GameObjectTemplate::worldState1 |
Definition at line 358 of file GameObjectData.h.
Referenced by GameObjectType::ControlZone::ActivateObject(), GameObjectType::ControlZone::HandleUnitEnterExit(), and GameObject::UpdateCapturePoint().
| uint32 GameObjectTemplate::worldstate2 |
Definition at line 488 of file GameObjectData.h.
Referenced by GameObjectType::ControlZone::HandleHeartbeat(), and GameObjectType::ControlZone::HandleUnitEnterExit().
| uint32 GameObjectTemplate::worldstate3 |
Definition at line 498 of file GameObjectData.h.
Referenced by GameObjectType::ControlZone::HandleUnitEnterExit().
| uint32 GameObjectTemplate::xpDifficulty |
Definition at line 148 of file GameObjectData.h.
Referenced by GameObject::Use().
| int32 GameObjectTemplate::xpLevel |
Definition at line 147 of file GameObjectData.h.