#include <GameObjectData.h>
Definition at line 40 of file GameObjectData.h.
◆ BuildQueryData()
◆ ClearObjectVignetteonOpening()
bool GameObjectTemplate::ClearObjectVignetteonOpening |
( |
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const |
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inline |
◆ GetAutoCloseTime()
uint32 GameObjectTemplate::GetAutoCloseTime |
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const |
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inline |
◆ GetCharges()
uint32 GameObjectTemplate::GetCharges |
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| ) |
const |
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inline |
◆ GetConditionID1()
uint32 GameObjectTemplate::GetConditionID1 |
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const |
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inline |
◆ GetCooldown()
uint32 GameObjectTemplate::GetCooldown |
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const |
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inline |
◆ GetDespawnPossibility()
bool GameObjectTemplate::GetDespawnPossibility |
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const |
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inline |
◆ GetEventScriptSet()
std::set< uint32 > GameObjectTemplate::GetEventScriptSet |
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const |
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inline |
◆ GetGossipMenuId()
uint32 GameObjectTemplate::GetGossipMenuId |
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| ) |
const |
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inline |
◆ GetInteractRadiusOverride()
uint32 GameObjectTemplate::GetInteractRadiusOverride |
( |
| ) |
const |
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inline |
◆ GetLinkedGameObjectEntry()
uint32 GameObjectTemplate::GetLinkedGameObjectEntry |
( |
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const |
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inline |
◆ GetLockId()
uint32 GameObjectTemplate::GetLockId |
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const |
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inline |
◆ GetLootId()
uint32 GameObjectTemplate::GetLootId |
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| ) |
const |
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inline |
◆ GetNoDamageImmune()
uint32 GameObjectTemplate::GetNoDamageImmune |
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| ) |
const |
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inline |
◆ GetNotInCombat()
uint32 GameObjectTemplate::GetNotInCombat |
( |
| ) |
const |
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inline |
◆ GetQuestID()
uint32 GameObjectTemplate::GetQuestID |
( |
| ) |
const |
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inline |
◆ GetRequireLOS()
uint32 GameObjectTemplate::GetRequireLOS |
( |
| ) |
const |
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inline |
◆ GetServerOnly()
uint32 GameObjectTemplate::GetServerOnly |
( |
| ) |
const |
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inline |
◆ GetSpawnVignette()
uint32 GameObjectTemplate::GetSpawnVignette |
( |
| ) |
const |
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inline |
◆ GetSpellFocusRadius()
uint32 GameObjectTemplate::GetSpellFocusRadius |
( |
| ) |
const |
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inline |
◆ GetSpellFocusType()
uint32 GameObjectTemplate::GetSpellFocusType |
( |
| ) |
const |
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inline |
◆ GetTrivialSkillHigh()
uint32 GameObjectTemplate::GetTrivialSkillHigh |
( |
| ) |
const |
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inline |
◆ GetTrivialSkillLow()
uint32 GameObjectTemplate::GetTrivialSkillLow |
( |
| ) |
const |
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inline |
◆ InitializeQueryData()
void GameObjectTemplate::InitializeQueryData |
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◆ IsDespawnAtAction()
bool GameObjectTemplate::IsDespawnAtAction |
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const |
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inline |
◆ IsDisplayMandatory()
bool GameObjectTemplate::IsDisplayMandatory |
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| ) |
const |
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inline |
◆ IsGiganticGameObject()
bool GameObjectTemplate::IsGiganticGameObject |
( |
| ) |
const |
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inline |
◆ IsInfiniteGameObject()
bool GameObjectTemplate::IsInfiniteGameObject |
( |
| ) |
const |
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inline |
◆ IsLargeGameObject()
bool GameObjectTemplate::IsLargeGameObject |
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| ) |
const |
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inline |
◆ IsUsableMounted()
bool GameObjectTemplate::IsUsableMounted |
( |
| ) |
const |
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inline |
union { ... } GameObjectTemplate::@204 |
◆ accelRate
uint32 GameObjectTemplate::accelRate |
◆ AIName
std::string GameObjectTemplate::AIName |
◆ Allowareaexplorationwhileonthistransport
uint32 GameObjectTemplate::Allowareaexplorationwhileonthistransport |
◆ allowMounted
uint32 GameObjectTemplate::allowMounted |
◆ AllowMultiInteract
uint32 GameObjectTemplate::AllowMultiInteract |
◆ allowstopping
uint32 GameObjectTemplate::allowstopping |
◆ Allowunfriendlycrossfactionpartymemberstocollaborateonaritual
uint32 GameObjectTemplate::Allowunfriendlycrossfactionpartymemberstocollaborateonaritual |
◆ AnimKit
uint32 GameObjectTemplate::AnimKit |
◆ animSpell
uint32 GameObjectTemplate::animSpell |
struct { ... } GameObjectTemplate::areaDamage |
◆ areaID
uint32 GameObjectTemplate::areaID |
◆ AreaNameSet
int32 GameObjectTemplate::AreaNameSet |
◆ AssaultBroadcastAlliance
uint32 GameObjectTemplate::AssaultBroadcastAlliance |
◆ AssaultBroadcastHorde
uint32 GameObjectTemplate::AssaultBroadcastHorde |
struct { ... } GameObjectTemplate::auraGenerator |
◆ auraID1
uint32 GameObjectTemplate::auraID1 |
◆ auraID2
uint32 GameObjectTemplate::auraID2 |
◆ autoClose
uint32 GameObjectTemplate::autoClose |
◆ AutoLink
uint32 GameObjectTemplate::AutoLink |
struct { ... } GameObjectTemplate::barberChair |
struct { ... } GameObjectTemplate::binder |
◆ BlocksPathsDown
uint32 GameObjectTemplate::BlocksPathsDown |
struct { ... } GameObjectTemplate::button |
◆ camera [1/2]
uint32 GameObjectTemplate::camera |
◆ [2/2]
struct { ... } GameObjectTemplate::camera |
◆ CameraMode
uint32 GameObjectTemplate::CameraMode |
◆ CaptureBroadcastAlliance
uint32 GameObjectTemplate::CaptureBroadcastAlliance |
◆ CaptureBroadcastHorde
uint32 GameObjectTemplate::CaptureBroadcastHorde |
◆ CaptureEventAlliance
uint32 GameObjectTemplate::CaptureEventAlliance |
◆ CaptureEventHorde
uint32 GameObjectTemplate::CaptureEventHorde |
struct { ... } GameObjectTemplate::capturePoint |
◆ CaptureTime
uint32 GameObjectTemplate::CaptureTime |
◆ castBarCaption
std::string GameObjectTemplate::castBarCaption |
◆ casters
uint32 GameObjectTemplate::casters |
◆ castersGrouped
uint32 GameObjectTemplate::castersGrouped |
◆ casterTargetSpell
uint32 GameObjectTemplate::casterTargetSpell |
◆ casterTargetSpellTargets
uint32 GameObjectTemplate::casterTargetSpellTargets |
struct { ... } GameObjectTemplate::chair |
◆ chairheight
uint32 GameObjectTemplate::chairheight |
◆ chairslots
uint32 GameObjectTemplate::chairslots |
◆ ChallengeAttachment
uint32 GameObjectTemplate::ChallengeAttachment |
struct { ... } GameObjectTemplate::challengeModeReward |
◆ charges [1/2]
uint32 GameObjectTemplate::charges |
◆ charges [2/2]
int32 GameObjectTemplate::charges |
◆ Checkallunits
uint32 GameObjectTemplate::Checkallunits |
struct { ... } GameObjectTemplate::chest |
◆ chestLoot
uint32 GameObjectTemplate::chestLoot |
◆ chestPersonalLoot
uint32 GameObjectTemplate::chestPersonalLoot |
◆ ChestProperties
uint32 GameObjectTemplate::ChestProperties |
◆ chestPushLoot
uint32 GameObjectTemplate::chestPushLoot |
◆ chestRestockTime
uint32 GameObjectTemplate::chestRestockTime |
◆ ClearObjectVignetteonOpening
uint32 GameObjectTemplate::ClearObjectVignetteonOpening |
struct { ... } GameObjectTemplate::clientCreature |
struct { ... } GameObjectTemplate::clientItem |
struct { ... } GameObjectTemplate::clientModel |
◆ closeTextID
uint32 GameObjectTemplate::closeTextID |
◆ Collisionupdatedelayafteropen
uint32 GameObjectTemplate::Collisionupdatedelayafteropen |
◆ conditionID1
uint32 GameObjectTemplate::conditionID1 |
◆ conditionID2
uint32 GameObjectTemplate::conditionID2 |
◆ consumable
uint32 GameObjectTemplate::consumable |
◆ ContentTuningId
int32 GameObjectTemplate::ContentTuningId |
◆ ContestedEventAlliance
uint32 GameObjectTemplate::ContestedEventAlliance |
◆ ContestedEventHorde
uint32 GameObjectTemplate::ContestedEventHorde |
struct { ... } GameObjectTemplate::controlZone |
◆ cooldown
uint32 GameObjectTemplate::cooldown |
struct { ... } GameObjectTemplate::craftingTable |
◆ CreatureDisplayInfo
uint32 GameObjectTemplate::CreatureDisplayInfo |
◆ creatureID
uint32 GameObjectTemplate::creatureID |
◆ CreditProxyCreature
uint32 GameObjectTemplate::CreditProxyCreature |
◆ customAnim
uint32 GameObjectTemplate::customAnim |
◆ CustomItemBonusFilter
uint32 GameObjectTemplate::CustomItemBonusFilter |
◆ CustomizationScope
uint32 GameObjectTemplate::CustomizationScope |
◆ DamagedEvent
uint32 GameObjectTemplate::DamagedEvent |
◆ DamageEvent
uint32 GameObjectTemplate::DamageEvent |
◆ DamageImmuneOK
uint32 GameObjectTemplate::DamageImmuneOK |
◆ damageMax
uint32 GameObjectTemplate::damageMax |
◆ damageMin
uint32 GameObjectTemplate::damageMin |
◆ damageSchool
uint32 GameObjectTemplate::damageSchool |
◆ data
◆ DefendedBroadcastAlliance
uint32 GameObjectTemplate::DefendedBroadcastAlliance |
◆ DefendedBroadcastHorde
uint32 GameObjectTemplate::DefendedBroadcastHorde |
◆ DefendedEventAlliance
uint32 GameObjectTemplate::DefendedEventAlliance |
◆ DefendedEventHorde
uint32 GameObjectTemplate::DefendedEventHorde |
◆ DestroyedEvent
uint32 GameObjectTemplate::DestroyedEvent |
struct { ... } GameObjectTemplate::destructibleBuilding |
◆ DestructibleModelRec
uint32 GameObjectTemplate::DestructibleModelRec |
◆ DifficultyAnimations
uint32 GameObjectTemplate::DifficultyAnimations |
◆ DifficultyEpic
uint32 GameObjectTemplate::DifficultyEpic |
◆ DifficultyHeroic
uint32 GameObjectTemplate::DifficultyHeroic |
◆ DifficultyLegendary
uint32 GameObjectTemplate::DifficultyLegendary |
◆ DifficultyNormal
uint32 GameObjectTemplate::DifficultyNormal |
◆ displayId
uint32 GameObjectTemplate::displayId |
◆ Displaymouseoverasanameplate
uint32 GameObjectTemplate::Displaymouseoverasanameplate |
struct { ... } GameObjectTemplate::DONOTUSE |
struct { ... } GameObjectTemplate::DONOTUSE2 |
◆ DontPlayOpenAnim
uint32 GameObjectTemplate::DontPlayOpenAnim |
◆ Dontupdateplayerinteractability
uint32 GameObjectTemplate::Dontupdateplayerinteractability |
◆ DoodadSetA
uint32 GameObjectTemplate::DoodadSetA |
◆ DoodadSetB
uint32 GameObjectTemplate::DoodadSetB |
◆ DoodadSetC
uint32 GameObjectTemplate::DoodadSetC |
struct { ... } GameObjectTemplate::door |
◆ DoorisOpaque
uint32 GameObjectTemplate::DoorisOpaque |
struct { ... } GameObjectTemplate::duelFlag |
struct { ... } GameObjectTemplate::dungeonDifficulty |
◆ DungeonEncounter
uint32 GameObjectTemplate::DungeonEncounter |
◆ EnablingWorldStateExpression
uint32 GameObjectTemplate::EnablingWorldStateExpression |
◆ entry
uint32 GameObjectTemplate::entry |
◆ eventID
uint32 GameObjectTemplate::eventID |
◆ ExclusiveCategory
int32 GameObjectTemplate::ExclusiveCategory |
◆ ExpansionLevel
uint32 GameObjectTemplate::ExpansionLevel |
◆ ExpireDuration
uint32 GameObjectTemplate::ExpireDuration |
◆ FadeRegionRadius
uint32 GameObjectTemplate::FadeRegionRadius |
struct { ... } GameObjectTemplate::fishingHole |
struct { ... } GameObjectTemplate::fishingNode |
struct { ... } GameObjectTemplate::flagDrop |
◆ FlagDrop
uint32 GameObjectTemplate::FlagDrop |
struct { ... } GameObjectTemplate::flagStand |
◆ floatingTooltip
uint32 GameObjectTemplate::floatingTooltip |
◆ floatOnWater
uint32 GameObjectTemplate::floatOnWater |
◆ ForceSingleLooter
uint32 GameObjectTemplate::ForceSingleLooter |
◆ ForgeType
uint32 GameObjectTemplate::ForgeType |
◆ FrequentHeartbeat
uint32 GameObjectTemplate::FrequentHeartbeat |
struct { ... } GameObjectTemplate::garrisonBuilding |
struct { ... } GameObjectTemplate::garrisonMonument |
struct { ... } GameObjectTemplate::garrisonMonumentPlaque |
struct { ... } GameObjectTemplate::garrisonPlot |
struct { ... } GameObjectTemplate::garrisonShipment |
struct { ... } GameObjectTemplate::garrTalentTree |
◆ GarrTalentTreeID
uint32 GameObjectTemplate::GarrTalentTreeID |
struct { ... } GameObjectTemplate::gatheringNode |
struct { ... } GameObjectTemplate::generic |
◆ GiganticAOI
uint32 GameObjectTemplate::GiganticAOI |
struct { ... } GameObjectTemplate::goober |
◆ gossipID
uint32 GameObjectTemplate::gossipID |
◆ GroupXP
uint32 GameObjectTemplate::GroupXP |
struct { ... } GameObjectTemplate::guardPost |
struct { ... } GameObjectTemplate::guildbank |
◆ HealthRec
uint32 GameObjectTemplate::HealthRec |
◆ HeightOffset
int32 GameObjectTemplate::HeightOffset |
◆ HeroicAttachment
uint32 GameObjectTemplate::HeroicAttachment |
◆ highlight
uint32 GameObjectTemplate::highlight |
◆ IconName
std::string GameObjectTemplate::IconName |
◆ IgnoreBoundingBox
uint32 GameObjectTemplate::IgnoreBoundingBox |
◆ IgnoredByPathing
uint32 GameObjectTemplate::IgnoredByPathing |
◆ IgnoreTotems
uint32 GameObjectTemplate::IgnoreTotems |
◆ InfiniteAOI
uint32 GameObjectTemplate::InfiniteAOI |
◆ InitialDamage
uint32 GameObjectTemplate::InitialDamage |
◆ InitStopped
uint32 GameObjectTemplate::InitStopped |
◆ InstanceType
uint32 GameObjectTemplate::InstanceType |
◆ IntactEvent
uint32 GameObjectTemplate::IntactEvent |
◆ InteractRadiusOverride
uint32 GameObjectTemplate::InteractRadiusOverride |
◆ InteriorLight
uint32 GameObjectTemplate::InteriorLight |
◆ InteriorVisible
uint32 GameObjectTemplate::InteriorVisible |
◆ Item
uint32 GameObjectTemplate::Item |
struct { ... } GameObjectTemplate::itemForge |
◆ ItemInteractionID
uint32 GameObjectTemplate::ItemInteractionID |
struct { ... } GameObjectTemplate::KeystoneReceptacle |
◆ killbonustime
uint32 GameObjectTemplate::killbonustime |
◆ language
uint32 GameObjectTemplate::language |
◆ LargeAOI
uint32 GameObjectTemplate::LargeAOI |
◆ leaveLoot
uint32 GameObjectTemplate::leaveLoot |
◆ Legacy
uint32 GameObjectTemplate::Legacy |
struct { ... } GameObjectTemplate::legendaryForge |
◆ linkedTrap
uint32 GameObjectTemplate::linkedTrap |
◆ logloot
uint32 GameObjectTemplate::logloot |
struct { ... } GameObjectTemplate::mailbox |
struct { ... } GameObjectTemplate::mapobject |
◆ MawPowerFilter
uint32 GameObjectTemplate::MawPowerFilter |
◆ MaxNumberofLoots
uint32 GameObjectTemplate::MaxNumberofLoots |
◆ maxRestock
uint32 GameObjectTemplate::maxRestock |
◆ maxSuperiority
uint32 GameObjectTemplate::maxSuperiority |
◆ maxTime
uint32 GameObjectTemplate::maxTime |
struct { ... } GameObjectTemplate::meetingStone |
struct { ... } GameObjectTemplate::miniGame |
◆ minRestock
uint32 GameObjectTemplate::minRestock |
◆ minSuperiority
uint32 GameObjectTemplate::minSuperiority |
◆ minTime
uint32 GameObjectTemplate::minTime |
struct { ... } GameObjectTemplate::moTransport |
◆ moveSpeed
uint32 GameObjectTemplate::moveSpeed |
struct { ... } GameObjectTemplate::multi |
◆ MultiProperties
uint32 GameObjectTemplate::MultiProperties |
◆ name
std::string GameObjectTemplate::name |
◆ NeutralEventAlliance
uint32 GameObjectTemplate::NeutralEventAlliance |
◆ NeutralEventHorde
uint32 GameObjectTemplate::NeutralEventHorde |
◆ neutralPercent
uint32 GameObjectTemplate::neutralPercent |
◆ NeverUsableWhileMounted
uint32 GameObjectTemplate::NeverUsableWhileMounted |
struct { ... } GameObjectTemplate::newflag |
struct { ... } GameObjectTemplate::newflagdrop |
◆ noDamageImmune
uint32 GameObjectTemplate::noDamageImmune |
◆ NoFuzzyHit
uint32 GameObjectTemplate::NoFuzzyHit |
◆ notInCombat
uint32 GameObjectTemplate::notInCombat |
◆ NotLOSBlocking
uint32 GameObjectTemplate::NotLOSBlocking |
◆ ObjectDespawnDelay
uint32 GameObjectTemplate::ObjectDespawnDelay |
◆ onlychargeheightcheck
uint32 GameObjectTemplate::onlychargeheightcheck |
◆ onlychargetimecheck
uint32 GameObjectTemplate::onlychargetimecheck |
◆ onlyCreatorUse
uint32 GameObjectTemplate::onlyCreatorUse |
◆ open
uint32 GameObjectTemplate::open |
◆ openTextID
uint32 GameObjectTemplate::openTextID |
◆ Overrideminimaptrackingicon
uint32 GameObjectTemplate::Overrideminimaptrackingicon |
◆ pageID
uint32 GameObjectTemplate::pageID |
◆ pageMaterial
uint32 GameObjectTemplate::pageMaterial |
◆ partyOnly
uint32 GameObjectTemplate::partyOnly |
◆ PathBlockerBump
int32 GameObjectTemplate::PathBlockerBump |
struct { ... } GameObjectTemplate::PerksProgramChest |
struct { ... } GameObjectTemplate::phaseableMO |
◆ pickupSpell
uint32 GameObjectTemplate::pickupSpell |
◆ playerCast
uint32 GameObjectTemplate::playerCast |
◆ PlayerChoice
uint32 GameObjectTemplate::PlayerChoice |
struct { ... } GameObjectTemplate::playerChoiceChest |
◆ PlayOpenAnimationonOpening
uint32 GameObjectTemplate::PlayOpenAnimationonOpening |
◆ PlotInstance
uint32 GameObjectTemplate::PlotInstance |
◆ Preferonlyifinlineofsight
uint32 GameObjectTemplate::Preferonlyifinlineofsight |
◆ Preventmeetingstonefromtargetinganunfriendlypartymemberoutsideofinstances
uint32 GameObjectTemplate::Preventmeetingstonefromtargetinganunfriendlypartymemberoutsideofinstances |
◆ Preventteleportingtheplayeroutofthebarbershopchair
uint32 GameObjectTemplate::Preventteleportingtheplayeroutofthebarbershopchair |
◆ Profession
uint32 GameObjectTemplate::Profession |
◆ Profession2
uint32 GameObjectTemplate::Profession2 |
◆ Profession3
uint32 GameObjectTemplate::Profession3 |
◆ ProgressEventAlliance
uint32 GameObjectTemplate::ProgressEventAlliance |
◆ ProgressEventHorde
uint32 GameObjectTemplate::ProgressEventHorde |
◆ PVPEnabling
uint32 GameObjectTemplate::PVPEnabling |
struct { ... } GameObjectTemplate::pvpReward |
◆ QueryData
◆ questGiver
uint32 GameObjectTemplate::questGiver |
struct { ... } GameObjectTemplate::questgiver |
◆ questID
uint32 GameObjectTemplate::questID |
◆ radius
uint32 GameObjectTemplate::radius |
struct { ... } GameObjectTemplate::raw |
◆ Reached10thfloor
uint32 GameObjectTemplate::Reached10thfloor |
◆ Reached1stfloor
uint32 GameObjectTemplate::Reached1stfloor |
◆ Reached2ndfloor
uint32 GameObjectTemplate::Reached2ndfloor |
◆ Reached3rdfloor
uint32 GameObjectTemplate::Reached3rdfloor |
◆ Reached4thfloor
uint32 GameObjectTemplate::Reached4thfloor |
◆ Reached5thfloor
uint32 GameObjectTemplate::Reached5thfloor |
◆ Reached6thfloor
uint32 GameObjectTemplate::Reached6thfloor |
◆ Reached7thfloor
uint32 GameObjectTemplate::Reached7thfloor |
◆ Reached8thfloor
uint32 GameObjectTemplate::Reached8thfloor |
◆ Reached9thfloor
uint32 GameObjectTemplate::Reached9thfloor |
◆ RebuildingEvent
uint32 GameObjectTemplate::RebuildingEvent |
◆ RebuildingTime
uint32 GameObjectTemplate::RebuildingTime |
◆ requireLOS
uint32 GameObjectTemplate::requireLOS |
◆ RespawnTime
uint32 GameObjectTemplate::RespawnTime |
◆ returnAura
uint32 GameObjectTemplate::returnAura |
◆ ReturnonDefenderInteract
uint32 GameObjectTemplate::ReturnonDefenderInteract |
◆ returnSpell
uint32 GameObjectTemplate::returnSpell |
struct { ... } GameObjectTemplate::ritual |
◆ ritualNoTargetCheck
uint32 GameObjectTemplate::ritualNoTargetCheck |
◆ ritualPersistent
uint32 GameObjectTemplate::ritualPersistent |
◆ Script
uint32 GameObjectTemplate::Script |
◆ ScriptId
uint32 GameObjectTemplate::ScriptId |
◆ serverOnly
uint32 GameObjectTemplate::serverOnly |
◆ ShipmentContainer
uint32 GameObjectTemplate::ShipmentContainer |
struct { ... } GameObjectTemplate::siegeableMO |
struct { ... } GameObjectTemplate::siegeableMulti |
◆ SiegeableProperties
uint32 GameObjectTemplate::SiegeableProperties |
◆ SitAnimKit
uint32 GameObjectTemplate::SitAnimKit |
◆ size
float GameObjectTemplate::size |
◆ SortFarZ
uint32 GameObjectTemplate::SortFarZ |
◆ SpawnMap
int32 GameObjectTemplate::SpawnMap |
◆ SpawnVignette
uint32 GameObjectTemplate::SpawnVignette |
◆ speedWorldState1
uint32 GameObjectTemplate::speedWorldState1 |
◆ speedWorldState2
uint32 GameObjectTemplate::speedWorldState2 |
◆ spell
uint32 GameObjectTemplate::spell |
struct { ... } GameObjectTemplate::spellCaster |
struct { ... } GameObjectTemplate::spellFocus |
◆ spellFocusType
uint32 GameObjectTemplate::spellFocusType |
◆ spellFocusType2
uint32 GameObjectTemplate::spellFocusType2 |
◆ spellFocusType3
uint32 GameObjectTemplate::spellFocusType3 |
◆ spellFocusType4
uint32 GameObjectTemplate::spellFocusType4 |
◆ SpellVisual1
uint32 GameObjectTemplate::SpellVisual1 |
◆ SpellVisual2
uint32 GameObjectTemplate::SpellVisual2 |
◆ SpellVisual3
uint32 GameObjectTemplate::SpellVisual3 |
◆ SpellVisual4
uint32 GameObjectTemplate::SpellVisual4 |
◆ SpellVisual5
uint32 GameObjectTemplate::SpellVisual5 |
◆ startDelay
uint32 GameObjectTemplate::startDelay |
◆ startEventID
uint32 GameObjectTemplate::startEventID |
◆ startingValue
uint32 GameObjectTemplate::startingValue |
◆ startOpen
uint32 GameObjectTemplate::startOpen |
◆ stealthAffected
uint32 GameObjectTemplate::stealthAffected |
◆ stealthed
uint32 GameObjectTemplate::stealthed |
◆ stopEventID
uint32 GameObjectTemplate::stopEventID |
◆ StringId
std::string GameObjectTemplate::StringId |
◆ SummonerTriggered
uint32 GameObjectTemplate::SummonerTriggered |
◆ SyncAnimationtoObjectLifetime
uint32 GameObjectTemplate::SyncAnimationtoObjectLifetime |
◆ taxiPathID
uint32 GameObjectTemplate::taxiPathID |
struct { ... } GameObjectTemplate::text |
◆ Thexoffsetofthedestructiblenameplateifitisenabled
int32 GameObjectTemplate::Thexoffsetofthedestructiblenameplateifitisenabled |
◆ Theyoffsetofthedestructiblenameplateifitisenabled
int32 GameObjectTemplate::Theyoffsetofthedestructiblenameplateifitisenabled |
◆ Thezoffsetofthedestructiblenameplateifitisenabled
int32 GameObjectTemplate::Thezoffsetofthedestructiblenameplateifitisenabled |
◆ Timeto10thfloor
uint32 GameObjectTemplate::Timeto10thfloor |
◆ Timeto2ndfloor
uint32 GameObjectTemplate::Timeto2ndfloor |
◆ Timeto3rdfloor
uint32 GameObjectTemplate::Timeto3rdfloor |
◆ Timeto4thfloor
uint32 GameObjectTemplate::Timeto4thfloor |
◆ Timeto5thfloor
uint32 GameObjectTemplate::Timeto5thfloor |
◆ Timeto6thfloor
uint32 GameObjectTemplate::Timeto6thfloor |
◆ Timeto7thfloor
uint32 GameObjectTemplate::Timeto7thfloor |
◆ Timeto8thfloor
uint32 GameObjectTemplate::Timeto8thfloor |
◆ Timeto9thfloor
uint32 GameObjectTemplate::Timeto9thfloor |
struct { ... } GameObjectTemplate::transport |
◆ transportPhysics
uint32 GameObjectTemplate::transportPhysics |
struct { ... } GameObjectTemplate::trap |
struct { ... } GameObjectTemplate::trapdoor |
◆ TriggerCondition
uint32 GameObjectTemplate::TriggerCondition |
◆ triggeredEvent
uint32 GameObjectTemplate::triggeredEvent |
◆ trivialSkillHigh
uint32 GameObjectTemplate::trivialSkillHigh |
◆ trivialSkillLow
uint32 GameObjectTemplate::trivialSkillLow |
◆ TrophyInstanceID
uint32 GameObjectTemplate::TrophyInstanceID |
◆ TrophyTypeID
uint32 GameObjectTemplate::TrophyTypeID |
◆ TrueInfiniteAOI
uint32 GameObjectTemplate::TrueInfiniteAOI |
◆ turnpersonallootsecurityoff
uint32 GameObjectTemplate::turnpersonallootsecurityoff |
◆ type
uint32 GameObjectTemplate::type |
struct { ... } GameObjectTemplate::UILink |
◆ UILinkType
uint32 GameObjectTemplate::UILinkType |
◆ UiMapID
uint32 GameObjectTemplate::UiMapID |
◆ UncontestedTime
uint32 GameObjectTemplate::UncontestedTime |
◆ unidirectional
uint32 GameObjectTemplate::unidirectional |
◆ unk1
std::string GameObjectTemplate::unk1 |
◆ Unused [1/2]
uint32 GameObjectTemplate::Unused |
◆ Unused [2/2]
int32 GameObjectTemplate::Unused |
◆ Unused1
int32 GameObjectTemplate::Unused1 |
◆ Unused10
int32 GameObjectTemplate::Unused10 |
◆ Unused2 [1/2]
uint32 GameObjectTemplate::Unused2 |
◆ Unused2 [2/2]
int32 GameObjectTemplate::Unused2 |
◆ Unused3
int32 GameObjectTemplate::Unused3 |
◆ Unused4
int32 GameObjectTemplate::Unused4 |
◆ Unused5
int32 GameObjectTemplate::Unused5 |
◆ Unused6
int32 GameObjectTemplate::Unused6 |
◆ Unused7
int32 GameObjectTemplate::Unused7 |
◆ Unused8
int32 GameObjectTemplate::Unused8 |
◆ Unused9
int32 GameObjectTemplate::Unused9 |
◆ UseGarrisonOwnerGuildColors
uint32 GameObjectTemplate::UseGarrisonOwnerGuildColors |
◆ usegrouplootrules
uint32 GameObjectTemplate::usegrouplootrules |
struct { ... } GameObjectTemplate::weeklyRewardChest |
◆ WhenAvailable
uint32 GameObjectTemplate::WhenAvailable |
◆ Willthisduelgountilaplayerdies
uint32 GameObjectTemplate::Willthisduelgountilaplayerdies |
◆ worldState1
uint32 GameObjectTemplate::worldState1 |
◆ worldstate2
uint32 GameObjectTemplate::worldstate2 |
◆ worldstate3
uint32 GameObjectTemplate::worldstate3 |
◆ xpDifficulty
uint32 GameObjectTemplate::xpDifficulty |
◆ xpLevel
int32 GameObjectTemplate::xpLevel |
The documentation for this struct was generated from the following files: