#include <CreatureData.h>
Definition at line 447 of file CreatureData.h.
◆ GetHealthScalingExpansion()
| int32 CreatureDifficulty::GetHealthScalingExpansion |
( |
| ) |
const |
|
inline |
◆ GetRequiredLootSkill()
| SkillType CreatureDifficulty::GetRequiredLootSkill |
( |
| ) |
const |
|
inline |
◆ ArmorModifier
| float CreatureDifficulty::ArmorModifier |
◆ ContentTuningID
| int32 CreatureDifficulty::ContentTuningID |
◆ CreatureDifficultyID
| int32 CreatureDifficulty::CreatureDifficultyID |
◆ DamageModifier
| float CreatureDifficulty::DamageModifier |
◆ DeltaLevelMax
| int16 CreatureDifficulty::DeltaLevelMax |
◆ DeltaLevelMin
| int16 CreatureDifficulty::DeltaLevelMin |
◆ GoldMax
| uint32 CreatureDifficulty::GoldMax |
◆ GoldMin
| uint32 CreatureDifficulty::GoldMin |
◆ HealthModifier
| float CreatureDifficulty::HealthModifier |
◆ HealthScalingExpansion
| int32 CreatureDifficulty::HealthScalingExpansion |
◆ LootID
| uint32 CreatureDifficulty::LootID |
◆ ManaModifier
| float CreatureDifficulty::ManaModifier |
◆ PickPocketLootID
| uint32 CreatureDifficulty::PickPocketLootID |
◆ SkinLootID
| uint32 CreatureDifficulty::SkinLootID |
◆ StaticFlags
◆ TypeFlags
| uint32 CreatureDifficulty::TypeFlags |
◆ TypeFlags2
| uint32 CreatureDifficulty::TypeFlags2 |
◆ TypeFlags3
| uint32 CreatureDifficulty::TypeFlags3 |
The documentation for this struct was generated from the following file: