#include <CreatureData.h>
Definition at line 446 of file CreatureData.h.
◆ GetHealthScalingExpansion()
int32 CreatureDifficulty::GetHealthScalingExpansion |
( |
| ) |
const |
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inline |
◆ GetRequiredLootSkill()
SkillType CreatureDifficulty::GetRequiredLootSkill |
( |
| ) |
const |
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inline |
◆ ArmorModifier
float CreatureDifficulty::ArmorModifier |
◆ ContentTuningID
int32 CreatureDifficulty::ContentTuningID |
◆ CreatureDifficultyID
int32 CreatureDifficulty::CreatureDifficultyID |
◆ DamageModifier
float CreatureDifficulty::DamageModifier |
◆ DeltaLevelMax
int16 CreatureDifficulty::DeltaLevelMax |
◆ DeltaLevelMin
int16 CreatureDifficulty::DeltaLevelMin |
◆ GoldMax
uint32 CreatureDifficulty::GoldMax |
◆ GoldMin
uint32 CreatureDifficulty::GoldMin |
◆ HealthModifier
float CreatureDifficulty::HealthModifier |
◆ HealthScalingExpansion
int32 CreatureDifficulty::HealthScalingExpansion |
◆ LootID
uint32 CreatureDifficulty::LootID |
◆ ManaModifier
float CreatureDifficulty::ManaModifier |
◆ PickPocketLootID
uint32 CreatureDifficulty::PickPocketLootID |
◆ SkinLootID
uint32 CreatureDifficulty::SkinLootID |
◆ StaticFlags
◆ TypeFlags
uint32 CreatureDifficulty::TypeFlags |
◆ TypeFlags2
uint32 CreatureDifficulty::TypeFlags2 |
The documentation for this struct was generated from the following file: