#include <DB2LoadInfo.h>
Definition at line 5851 of file DB2LoadInfo.h.
◆ Fields
| constexpr DB2FieldMeta SpellShapeshiftFormLoadInfo::Fields[18] |
|
staticconstexpr |
Initial value:=
{
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"ID" },
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"Name" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"CreatureDisplayID" },
{ .IsSigned =
false, .Type =
FT_BYTE, .Name =
"CreatureType" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Flags" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"AttackIconFileID" },
{ .IsSigned =
true, .Type =
FT_BYTE, .Name =
"BonusActionBar" },
{ .IsSigned =
true, .Type =
FT_SHORT, .Name =
"CombatRoundTime" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"DamageVariance" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"MountTypeID" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"PresetSpellID1" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"PresetSpellID2" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"PresetSpellID3" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"PresetSpellID4" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"PresetSpellID5" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"PresetSpellID6" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"PresetSpellID7" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"PresetSpellID8" },
}
Definition at line 5853 of file DB2LoadInfo.h.
◆ Instance
The documentation for this struct was generated from the following file: