#include <DB2LoadInfo.h>
Definition at line 3972 of file DB2LoadInfo.h.
◆ Fields
Initial value:=
{
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"Name" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"ID" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"MapID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Flags" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"MaxMedals" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"ExpansionLevel" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"RequiredWorldStateID" },
{ .IsSigned =
true, .Type =
FT_SHORT, .Name =
"CriteriaCount1" },
{ .IsSigned =
true, .Type =
FT_SHORT, .Name =
"CriteriaCount2" },
{ .IsSigned =
true, .Type =
FT_SHORT, .Name =
"CriteriaCount3" },
{ .IsSigned =
true, .Type =
FT_SHORT, .Name =
"CriteriaCount4" },
{ .IsSigned =
true, .Type =
FT_SHORT, .Name =
"CriteriaCount5" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"FirstRewardQuestID1" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"FirstRewardQuestID2" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"FirstRewardQuestID3" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"FirstRewardQuestID4" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"FirstRewardQuestID5" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"FirstRewardQuestID6" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"RewardQuestID1" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"RewardQuestID2" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"RewardQuestID3" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"RewardQuestID4" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"RewardQuestID5" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"RewardQuestID6" },
}
Definition at line 3974 of file DB2LoadInfo.h.
◆ Instance
The documentation for this struct was generated from the following file: