#include <DB2LoadInfo.h>
Definition at line 6931 of file DB2LoadInfo.h.
◆ Fields
Initial value:=
{
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"ID" },
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"Name" },
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"Cost" },
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"OutOfError" },
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"ToolTip" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"MinPower" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"MaxPower" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"StartPower" },
{ .IsSigned =
false, .Type =
FT_BYTE, .Name =
"CenterPower" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"RegenerationPeace" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"RegenerationCombat" },
{ .IsSigned =
false, .Type =
FT_BYTE, .Name =
"BarType" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Flags" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"StartInset" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"EndInset" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"FileDataID1" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"FileDataID2" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"FileDataID3" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"FileDataID4" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"FileDataID5" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"FileDataID6" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Color1" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Color2" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Color3" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Color4" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Color5" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Color6" },
}
Definition at line 6933 of file DB2LoadInfo.h.
◆ Instance
The documentation for this struct was generated from the following file: