Go to the source code of this file.
|
| enum | SVDataTypes {
DATA_HYDROMANCER_THESPIA = 0
, DATA_MEKGINEER_STEAMRIGGER = 1
, DATA_WARLORD_KALITHRESH = 2
, DATA_ACCESS_PANEL_THESPIA
,
DATA_ACCESS_PANEL_STEAMRIGGER
, DATA_MAIN_CHAMBERS_DOOR
, DATA_DOOR_CONTROLLER
} |
| |
| enum | SVCreatureIds { NPC_HYDROMANCER_THESPIA = 17797
, NPC_MEKGINEER_STEAMRIGGER = 17796
, NPC_WARLORD_KALITHRESH = 17798
, NPC_COILFANG_DOOR_CONTROLLER = 20926
} |
| |
| enum | SVGameObjectIds { GO_ACCESS_PANEL_THESPIA = 184125
, GO_ACCESS_PANEL_STEAMRIGGER = 184126
, GO_MAIN_CHAMBERS_DOOR = 183049
} |
| |
◆ DataHeader
◆ RegisterSteamVaultCreatureAI
◆ RegisterSteamVaultGameObjectAI
◆ SteamVaultScriptName
| #define SteamVaultScriptName "instance_steam_vault" |
◆ SVCreatureIds
| Enumerator |
|---|
| NPC_HYDROMANCER_THESPIA | |
| NPC_MEKGINEER_STEAMRIGGER | |
| NPC_WARLORD_KALITHRESH | |
| NPC_COILFANG_DOOR_CONTROLLER | |
Definition at line 40 of file steam_vault.h.
◆ SVDataTypes
| Enumerator |
|---|
| DATA_HYDROMANCER_THESPIA | |
| DATA_MEKGINEER_STEAMRIGGER | |
| DATA_WARLORD_KALITHRESH | |
| DATA_ACCESS_PANEL_THESPIA | |
| DATA_ACCESS_PANEL_STEAMRIGGER | |
| DATA_MAIN_CHAMBERS_DOOR | |
| DATA_DOOR_CONTROLLER | |
Definition at line 28 of file steam_vault.h.
◆ SVGameObjectIds
| Enumerator |
|---|
| GO_ACCESS_PANEL_THESPIA | |
| GO_ACCESS_PANEL_STEAMRIGGER | |
| GO_MAIN_CHAMBERS_DOOR | |
Definition at line 48 of file steam_vault.h.
◆ GetSteamVaultAI()
template<class AI , class T >
| AI * GetSteamVaultAI |
( |
T * |
obj | ) |
|
|
inline |
◆ EncounterCount
| uint32 constexpr EncounterCount = 3 |
|
constexpr |