Go to the source code of this file.
|
| enum | SVDataTypes {
DATA_HYDROMANCER_THESPIA = 0
, DATA_MEKGINEER_STEAMRIGGER = 1
, DATA_WARLORD_KALITHRESH = 2
, DATA_DISTILLER = 3
,
DATA_ACCESS_PANEL_HYDRO = 4
, DATA_ACCESS_PANEL_MEK = 5
, DATA_DOOR_CONTROLLER = 6
, DATA_MAIN_DOOR = 7
} |
| |
| enum | SVCreatureIds { NPC_HYDROMANCER_THESPIA = 17797
, NPC_MEKGINEER_STEAMRIGGER = 17796
, NPC_WARLORD_KALITHRESH = 17798
, NPC_COILFANG_DOOR_CONTROLLER = 20926
} |
| |
| enum | SVGameObjectIds { GO_MAIN_CHAMBERS_DOOR = 183049
, GO_ACCESS_PANEL_HYDRO = 184125
, GO_ACCESS_PANEL_MEK = 184126
} |
| |
| enum | SVMisc { ACTION_OPEN_DOOR = 1
, CONTROLLER_TEXT_ACESS_USED = 0
, CONTROLLER_TEXT_MAIN_DOOR_OPEN = 1
} |
| |
◆ DataHeader
◆ RegisterSteamVaultAI
◆ SteamVaultScriptName
| #define SteamVaultScriptName "instance_steam_vault" |
◆ SVCreatureIds
| Enumerator |
|---|
| NPC_HYDROMANCER_THESPIA | |
| NPC_MEKGINEER_STEAMRIGGER | |
| NPC_WARLORD_KALITHRESH | |
| NPC_COILFANG_DOOR_CONTROLLER | |
Definition at line 42 of file steam_vault.h.
◆ SVDataTypes
| Enumerator |
|---|
| DATA_HYDROMANCER_THESPIA | |
| DATA_MEKGINEER_STEAMRIGGER | |
| DATA_WARLORD_KALITHRESH | |
| DATA_DISTILLER | |
| DATA_ACCESS_PANEL_HYDRO | |
| DATA_ACCESS_PANEL_MEK | |
| DATA_DOOR_CONTROLLER | |
| DATA_MAIN_DOOR | |
Definition at line 28 of file steam_vault.h.
◆ SVGameObjectIds
| Enumerator |
|---|
| GO_MAIN_CHAMBERS_DOOR | |
| GO_ACCESS_PANEL_HYDRO | |
| GO_ACCESS_PANEL_MEK | |
Definition at line 50 of file steam_vault.h.
◆ SVMisc
| Enumerator |
|---|
| ACTION_OPEN_DOOR | |
| CONTROLLER_TEXT_ACESS_USED | |
| CONTROLLER_TEXT_MAIN_DOOR_OPEN | |
Definition at line 57 of file steam_vault.h.
◆ GetSteamVaultAI()
template<class AI , class T >
| AI * GetSteamVaultAI |
( |
T * |
obj | ) |
|
|
inline |
◆ EncounterCount
| uint32 const EncounterCount = 3 |