#include <DB2LoadInfo.h>
Definition at line 101 of file DB2LoadInfo.h.
◆ Fields
Initial value:=
{
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"ID" },
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"Title" },
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"Description" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"WorldPositionX" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"WorldPositionY" },
{ .IsSigned =
true, .Type =
FT_BYTE, .Name =
"Type" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"PlayerConditionID" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"QuestID" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"LfgDungeonID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"RewardItemID" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"UiTextureAtlasMemberID" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"UiTextureKitID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"MapID" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"AreaTableID" },
}
Definition at line 103 of file DB2LoadInfo.h.
◆ Instance
The documentation for this struct was generated from the following file: