TrinityCore
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AdventureMapPoiLoadInfo Struct Reference

#include <DB2LoadInfo.h>

Static Public Attributes

static constexpr DB2FieldMeta Fields [14]
 
static constexpr DB2LoadInfo Instance { Fields, 14, &AdventureMapPOIMeta::Instance, HOTFIX_SEL_ADVENTURE_MAP_POI }
 

Detailed Description

Definition at line 101 of file DB2LoadInfo.h.

Member Data Documentation

◆ Fields

constexpr DB2FieldMeta AdventureMapPoiLoadInfo::Fields[14]
staticconstexpr
Initial value:
=
{
{ .IsSigned = false, .Type = FT_INT, .Name = "ID" },
{ .IsSigned = false, .Type = FT_STRING, .Name = "Title" },
{ .IsSigned = false, .Type = FT_STRING, .Name = "Description" },
{ .IsSigned = false, .Type = FT_FLOAT, .Name = "WorldPositionX" },
{ .IsSigned = false, .Type = FT_FLOAT, .Name = "WorldPositionY" },
{ .IsSigned = true, .Type = FT_BYTE, .Name = "Type" },
{ .IsSigned = false, .Type = FT_INT, .Name = "PlayerConditionID" },
{ .IsSigned = false, .Type = FT_INT, .Name = "QuestID" },
{ .IsSigned = false, .Type = FT_INT, .Name = "LfgDungeonID" },
{ .IsSigned = true, .Type = FT_INT, .Name = "RewardItemID" },
{ .IsSigned = false, .Type = FT_INT, .Name = "UiTextureAtlasMemberID" },
{ .IsSigned = false, .Type = FT_INT, .Name = "UiTextureKitID" },
{ .IsSigned = true, .Type = FT_INT, .Name = "MapID" },
{ .IsSigned = false, .Type = FT_INT, .Name = "AreaTableID" },
}
@ FT_FLOAT
Definition Define.h:162
@ FT_STRING
Definition Define.h:160
@ FT_INT
Definition Define.h:163
@ FT_BYTE
Definition Define.h:164

Definition at line 103 of file DB2LoadInfo.h.

◆ Instance

constexpr DB2LoadInfo AdventureMapPoiLoadInfo::Instance { Fields, 14, &AdventureMapPOIMeta::Instance, HOTFIX_SEL_ADVENTURE_MAP_POI }
staticconstexpr

Definition at line 121 of file DB2LoadInfo.h.


The documentation for this struct was generated from the following file: