| _angle | FormationMovementGenerator | private |
| _hasPredictedDestination | FormationMovementGenerator | private |
| _lastLeaderPosition | FormationMovementGenerator | private |
| _lastLeaderSplineID | FormationMovementGenerator | private |
| _nextMoveTimer | FormationMovementGenerator | private |
| _point1 | FormationMovementGenerator | private |
| _point2 | FormationMovementGenerator | private |
| _range | FormationMovementGenerator | private |
| _target | AbstractFollower | private |
| AbstractFollower(Unit *target=nullptr) | AbstractFollower | inline |
| AddFlag(uint16 const flag) | MovementGenerator | inline |
| BaseUnitState | MovementGenerator | |
| Deactivate(Unit *owner) override | MovementGeneratorMedium< Creature, FormationMovementGenerator > | inlinevirtual |
| DoDeactivate(Creature *) | FormationMovementGenerator | |
| DoFinalize(Creature *, bool, bool) | FormationMovementGenerator | |
| DoInitialize(Creature *) | FormationMovementGenerator | |
| DoReset(Creature *) | FormationMovementGenerator | |
| DoUpdate(Creature *, uint32) | FormationMovementGenerator | |
| Finalize(Unit *owner, bool active, bool movementInform) override | MovementGeneratorMedium< Creature, FormationMovementGenerator > | inlinevirtual |
| Flags | MovementGenerator | |
| FORMATION_MOVEMENT_INTERVAL | FormationMovementGenerator | privatestatic |
| FormationMovementGenerator(Unit *leader, float range, float angle, uint32 point1, uint32 point2) | FormationMovementGenerator | explicit |
| GetDebugInfo() const | MovementGenerator | virtual |
| GetMovementGeneratorType() const override | FormationMovementGenerator | virtual |
| GetResetPosition(Unit *, float &, float &, float &) | MovementGenerator | inlinevirtual |
| GetTarget() const | AbstractFollower | inline |
| HasFlag(uint16 const flag) const | MovementGenerator | inline |
| Initialize(Unit *owner) override | MovementGeneratorMedium< Creature, FormationMovementGenerator > | inlinevirtual |
| LaunchMovement(Creature *owner, Unit *target) | FormationMovementGenerator | private |
| Mode | MovementGenerator | |
| MovementGenerator() | MovementGenerator | inlineexplicit |
| MovementGenerator(MovementGenerator const &)=delete | MovementGenerator | |
| MovementGenerator(MovementGenerator &&)=delete | MovementGenerator | |
| MovementInform(Creature *) | FormationMovementGenerator | private |
| operator=(MovementGenerator const &)=delete | MovementGenerator | |
| operator=(MovementGenerator &&)=delete | MovementGenerator | |
| Pause(uint32) | MovementGenerator | inlinevirtual |
| Priority | MovementGenerator | |
| RemoveFlag(uint16 const flag) | MovementGenerator | inline |
| Reset(Unit *owner) override | MovementGeneratorMedium< Creature, FormationMovementGenerator > | inlinevirtual |
| Resume(uint32) | MovementGenerator | inlinevirtual |
| ScriptResult | MovementGenerator | |
| SetScriptResult(MovementStopReason reason) | MovementGenerator | protected |
| SetTarget(Unit *unit) | AbstractFollower | |
| UnitSpeedChanged() | MovementGenerator | inlinevirtual |
| Update(Unit *owner, uint32 diff) override | MovementGeneratorMedium< Creature, FormationMovementGenerator > | inlinevirtual |
| ~AbstractFollower() | AbstractFollower | inline |
| ~MovementGenerator() | MovementGenerator | virtual |