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| | go_amberpine_outhouseAI (GameObject *go) |
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| bool | OnGossipHello (Player *player) override |
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| bool | OnGossipSelect (Player *player, uint32, uint32 gossipListId) override |
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| | GameObjectAI (GameObject *go, uint32 scriptId={}) noexcept |
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| | GameObjectAI (GameObjectAI const &)=delete |
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| | GameObjectAI (GameObjectAI &&)=delete |
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| GameObjectAI & | operator= (GameObjectAI const &)=delete |
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| GameObjectAI & | operator= (GameObjectAI &&)=delete |
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| virtual | ~GameObjectAI () |
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| uint32 | GetId () const |
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| virtual void | UpdateAI (uint32) |
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| virtual void | InitializeAI () |
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| virtual void | Reset () |
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| virtual void | DoAction (int32 param) |
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| virtual void | SetGUID (ObjectGuid const &guid, int32 id) |
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| virtual ObjectGuid | GetGUID (int32 id) const |
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| virtual Optional< QuestGiverStatus > | GetDialogStatus (Player const *player) |
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| virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
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| virtual void | OnQuestAccept (Player *, Quest const *) |
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| virtual void | OnQuestReward (Player *, Quest const *, LootItemType, uint32) |
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| virtual bool | OnReportUse (Player *) |
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| virtual void | Destroyed (WorldObject *, uint32) |
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| virtual void | Damaged (WorldObject *, uint32) |
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| virtual uint32 | GetData (uint32) const |
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| virtual void | SetData64 (uint32, uint64) |
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| virtual uint64 | GetData64 (uint32) const |
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| virtual void | SetData (uint32, uint32) |
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| virtual void | OnGameEvent (bool, uint16) |
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| virtual void | OnLootStateChanged (uint32, Unit *) |
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| virtual void | OnStateChanged (uint32) |
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| virtual void | EventInform (uint32) |
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| virtual void | SpellHit (WorldObject *, SpellInfo const *) |
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| virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
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| virtual void | JustSummoned (Creature *) |
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| virtual void | SummonedCreatureDespawn (Creature *) |
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| virtual void | SummonedCreatureDies (Creature *, Unit *) |
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| virtual bool | OnCapturePointAssaulted (Player *) |
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| virtual bool | OnCapturePointUpdated (WorldPackets::Battleground::BattlegroundCapturePointState) |
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Definition at line 448 of file go_scripts.cpp.
◆ go_amberpine_outhouseAI()
| go_amberpine_outhouse::go_amberpine_outhouseAI::go_amberpine_outhouseAI |
( |
GameObject * |
go | ) |
|
|
inline |
◆ OnGossipHello()
| bool go_amberpine_outhouse::go_amberpine_outhouseAI::OnGossipHello |
( |
Player * |
player | ) |
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inlineoverridevirtual |
◆ OnGossipSelect()
| bool go_amberpine_outhouse::go_amberpine_outhouseAI::OnGossipSelect |
( |
Player * |
player, |
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uint32 |
, |
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uint32 |
gossipListId |
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) |
| |
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inlineoverridevirtual |
The documentation for this struct was generated from the following file: