#include <DB2LoadInfo.h>
Definition at line 6121 of file DB2LoadInfo.h.
◆ Fields
Initial value:=
{
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"Name" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"PosX" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"PosY" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"PosZ" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"MapOffsetX" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"MapOffsetY" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"FlightMapOffsetX" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"FlightMapOffsetY" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"ID" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"ContinentID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"ConditionID" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"CharacterBitNumber" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Flags" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"UiTextureKitID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"MinimapAtlasMemberID" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"Facing" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"SpecialIconConditionID" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"VisibilityConditionID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"MountCreatureID1" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"MountCreatureID2" },
}
Definition at line 6123 of file DB2LoadInfo.h.
◆ Instance
The documentation for this struct was generated from the following file: