Go to the source code of this file.
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enum | BFDataTypes {
DATA_THE_MAKER = 0
, DATA_BROGGOK = 1
, DATA_KELIDAN_THE_BREAKER = 2
, DATA_DOOR_4 = 3
,
DATA_PRISON_CELL1 = 4
, DATA_PRISON_CELL2 = 5
, DATA_PRISON_CELL3 = 6
, DATA_PRISON_CELL4 = 7
,
DATA_PRISON_CELL5 = 8
, DATA_PRISON_CELL6 = 9
, DATA_PRISON_CELL7 = 10
, DATA_PRISON_CELL8 = 11
,
DATA_BROGGOK_LEVER = 12
} |
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enum | BFCreatureIds {
NPC_THE_MAKER = 17381
, NPC_BROGGOK = 17380
, NPC_KELIDAN_THE_BREAKER = 17377
, NPC_PRISONER1 = 17398
,
NPC_PRISONER2 = 17429
, NPC_BROGGOK_POISON_CLOUD = 17662
, NPC_INCOMBAT_TRIGGER = 16006
} |
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enum | BFGameObjectIds {
GO_PRISON_DOOR_01 = 181766
, GO_PRISON_DOOR_02 = 181811
, GO_PRISON_DOOR_03 = 181812
, GO_PRISON_DOOR_04 = 181819
,
GO_PRISON_DOOR_05 = 181822
, GO_SUMMON_DOOR = 181823
, GO_PRISON_CELL_DOOR_1 = 181813
, GO_PRISON_CELL_DOOR_2 = 181814
,
GO_PRISON_CELL_DOOR_3 = 181816
, GO_PRISON_CELL_DOOR_4 = 181815
, GO_PRISON_CELL_DOOR_5 = 181821
, GO_PRISON_CELL_DOOR_6 = 181818
,
GO_PRISON_CELL_DOOR_7 = 181820
, GO_PRISON_CELL_DOOR_8 = 181817
, GO_BROGGOK_LEVER = 181982
} |
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enum | BFActionIds { ACTION_ACTIVATE_BROGGOK = 1
, ACTION_RESET_BROGGOK = 2
, ACTION_PREPARE_BROGGOK = 3
} |
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◆ BFScriptName
#define BFScriptName "instance_blood_furnace" |
◆ DataHeader
◆ RegisterBloodFurnaceCreatureAI
◆ BFActionIds
Enumerator |
---|
ACTION_ACTIVATE_BROGGOK | |
ACTION_RESET_BROGGOK | |
ACTION_PREPARE_BROGGOK | |
Definition at line 80 of file blood_furnace.h.
◆ BFCreatureIds
Enumerator |
---|
NPC_THE_MAKER | |
NPC_BROGGOK | |
NPC_KELIDAN_THE_BREAKER | |
NPC_PRISONER1 | |
NPC_PRISONER2 | |
NPC_BROGGOK_POISON_CLOUD | |
NPC_INCOMBAT_TRIGGER | |
Definition at line 48 of file blood_furnace.h.
◆ BFDataTypes
Enumerator |
---|
DATA_THE_MAKER | |
DATA_BROGGOK | |
DATA_KELIDAN_THE_BREAKER | |
DATA_DOOR_4 | |
DATA_PRISON_CELL1 | |
DATA_PRISON_CELL2 | |
DATA_PRISON_CELL3 | |
DATA_PRISON_CELL4 | |
DATA_PRISON_CELL5 | |
DATA_PRISON_CELL6 | |
DATA_PRISON_CELL7 | |
DATA_PRISON_CELL8 | |
DATA_BROGGOK_LEVER | |
Definition at line 28 of file blood_furnace.h.
◆ BFGameObjectIds
Enumerator |
---|
GO_PRISON_DOOR_01 | |
GO_PRISON_DOOR_02 | |
GO_PRISON_DOOR_03 | |
GO_PRISON_DOOR_04 | |
GO_PRISON_DOOR_05 | |
GO_SUMMON_DOOR | |
GO_PRISON_CELL_DOOR_1 | |
GO_PRISON_CELL_DOOR_2 | |
GO_PRISON_CELL_DOOR_3 | |
GO_PRISON_CELL_DOOR_4 | |
GO_PRISON_CELL_DOOR_5 | |
GO_PRISON_CELL_DOOR_6 | |
GO_PRISON_CELL_DOOR_7 | |
GO_PRISON_CELL_DOOR_8 | |
GO_BROGGOK_LEVER | |
Definition at line 59 of file blood_furnace.h.
◆ GetBloodFurnaceAI()
template<class AI , class T >
AI * GetBloodFurnaceAI |
( |
T * |
obj | ) |
|
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inline |
◆ EncounterCount
uint32 const EncounterCount = 3 |