TrinityCore
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GameObjectOverride Struct Reference

#include <GameObjectData.h>

+ Inheritance diagram for GameObjectOverride:

Public Attributes

uint32 Faction = 0
 
uint32 Flags = 0
 

Detailed Description

Definition at line 1414 of file GameObjectData.h.

Member Data Documentation

◆ Faction

◆ Flags


The documentation for this struct was generated from the following file: