#include <DB2LoadInfo.h>
Definition at line 1158 of file DB2LoadInfo.h.
◆ Fields
Initial value:=
{
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"FaceCustomizationOffset1" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"FaceCustomizationOffset2" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"FaceCustomizationOffset3" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"CustomizeOffset1" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"CustomizeOffset2" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"CustomizeOffset3" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"ID" },
{ .IsSigned =
true, .Type =
FT_BYTE, .Name =
"Sex" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"DisplayID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"CharComponentTextureLayoutID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Flags" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"SkeletonFileDataID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"ModelFallbackChrModelID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"TextureFallbackChrModelID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"HelmVisFallbackChrModelID" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"CustomizeScale" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"CustomizeFacing" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"CameraDistanceOffset" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"BarberShopCameraOffsetScale" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"BarberShopCameraHeightOffsetScale" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"BarberShopCameraRotationOffset" },
}
Definition at line 1160 of file DB2LoadInfo.h.
◆ Instance
The documentation for this struct was generated from the following file: