#include <DB2LoadInfo.h>
Definition at line 6871 of file DB2LoadInfo.h.
◆ Fields
Initial value:=
{
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"ID" },
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"Header" },
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"TopLeftFeatureTitle" },
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"TopLeftFeatureDesc" },
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"BottomLeftFeatureTitle" },
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"BottomLeftFeatureDesc" },
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"RightFeatureTitle" },
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"RightFeatureDesc" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"AllianceQuestID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"HordeQuestID" },
{ .IsSigned =
false, .Type =
FT_BYTE, .Name =
"ScreenType" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"TextureKitID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"SoundKitID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"PlayerConditionID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"CharLevelConditionID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"RequiredTimeEventPassed" },
}
Definition at line 6873 of file DB2LoadInfo.h.
◆ Instance
The documentation for this struct was generated from the following file: